Wouldn't loading stages and screenshots from the SD card be considered save data? Additionally, for those who don't know, Guitar Hero 3 is getting DLC on Wii.
I guess you can't blame people for not reading so many pages but whatever, I'll repeat myself: Characters are only slightly bigger than N64 games. To say "characters are too big" you may as well say N64 games are too big. Nintendo also plans to release 300 block games and Wiiware, double the space a character would take up.
Also considering the "Cut data from Brawl" thread, it's possible many files may not even require downloads...
To the bolded part - EXACTLY.
People before you post, make SURE you read or at least try to just read through everything on the topic quickly before replying.
Topics where we have a bunch of posters who post things WITHOUT reading replies is a bad, spammed up topic.
The wii has basically no storage. No storage = No room for downloadable characters
No room for downloadable characters
take out "room for"
No downloadable characters
there we go.
Ok, you were one of those people who did not read the part about SSBB characters not taking up a lot of space. Make sure you read the whole topic before posting, or at least just scan through it.
Let me quote myself
BTW, according to the data that was ripped from the game, the characters only take up about 12MB - 17MB each.
Yeah 512 MB is a lot actually.
Sure, it's 100-200x less space than a PS3 or a Xbox360 has with a hard drive, but 512MB is enough for downloadable characters and updates. Not to mention they could just store it on a SD card, like others said.
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While the Wii has 100-200x less space than a PS3 or an Xbox360, 512 MB IS STILL A LOT OF SPACE.
Sure 512MB can't store tens of thousands of MP3 files, or hundreds of hours of high resolution movies or videos like a PS3's 80 GB HD can, but 512 MB is enough to hold a lot of game data and gameplay changse and characters.
Also, another post I made:
yes but Nintendo, being in the business for awhile, knows that allowing an external HDD = INSTANT HAX!!1
even at a small size, if every 3rd wii game did it, it would add up shortly and not be very managable, believe me if Nintendo did it, third parties would want to do it too.
They could make it so you have to delete the update from a game, if you want to download another update from another game. You can just redownload the patch again if you're playing a game.
For Example: Smash Bros Brawl has downloadable updates, and so does some other game. Lets call that other game "Mario 5" for reference. Ok, so if you want to play Super Smash Bros Brawl, you can download the update. But now you want to play "Mario 5", which also has downloadable updates. Simply, just delete all the update files for SSBB, then download the update for "Mario 5". If you want to play SSBB again, you'll just delete the files for "Mario 5", and redownload the updates for SSBB again.
Similar to if you had too many Virtual Console games, you just delete some, then download more. If you want to play a VC game you deleted, just redownload it.
Sure it may be a little inconvenient and annoying to delete stuff, then download it, then delete the other stuff to download something else but it works.
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So even if all the Wii games in the world had downloadable updates/gameplay changes, it wouldn't be too much a problem because you can just delete the updates, and download them later if you're playing that game that had the downloadable updates.