Pretty sure I just came up with something. Two things, actually. I'd like some high level confirmation or something.
1. Air Cargo Hold releases. In training mode, I did cargo hold release (they got out of my hold while in the air) to uair, to dair on the left platform of DL. I'm pretty sure they can DI or maybe even attack before I can get the uair out, but like I said, confirmation. Anyone? I'm confident that if this worked with no DI, that it can be applicable into combos with DI, assuming that there isn't enough frame advantage for the enemy to input a move.
2. Neutral-b charge cancels on the stage as a spacing mindgame/taunt. You can cancel the charge animation of DK's neutral-b in the air to give yourself some extra push when you're trying to turn yourself around, but I haven't seen anyone try using it on the ground for spacing. I feel that it can be done quick enough to be useful for mindgames. Any input on that?
Thanks in advance, guys.
Also, I have the uair thing down now. I'll probably mess it up with playing in game, but I can practice with TANK when he comes over again.