D3monicWolv3s
Smash Ace
- Joined
- Nov 11, 2006
- Messages
- 648
I was going to make a support thread for DK jr, but found this one in the search.
And I have to disagree with you'll DK jr. could be very orignal and could have a totaly orgianl moveset.
Reasons to put DK jr. in brawl
1. He is a Miyamoto character
2. He is way to retro to look over
3. He had 2 mentions in SSBM, one being his trophy and the other being G & W air Down+A move, so the SSB team hasn't forgotten him.
4. Sakurai like the retro characters
I want to say I am pro-DK jr. AND pro-diddy. Why not have both? mario has a billon characters in there already without wairo. and You guys are only asking really for Diddy.
Here is a moveset I made for DK jr. to prove it's possible to have DK jr. in while not being a clone
Donkey Kong Jr. MoveSet
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B-DK Jr. Attacks with a key.
Up+B DK Jr. does an extra jump and throws a vine upward, if any platform is near by, the vine will attach and he will pull himself back up.
(Atlernate Up+B) - A nitpicker (the bird in DK Jr.) will come and pick DK Jr. up and fly him towards the stage.
Side+B DK Jr. Throws a snapjaw, Nitpicker, or Sparks (Two different Snapjaws red or blue, with the red one doing slightly more).(Two differnt Sparks blue doing slightly more damage then the red). (Two different Nitpickers one that flys forward, and the other flys in a zig zag formation).
Down+B DK Jr. Throws a random fruit (Apple, banana, pear). (Damage varies).
(Alternate Down+B) - DK Jr. does a spin attack with his key, similar to the Ice Climbers down+B.
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A-DK jr. - does a punch combo.
Up+A DK Jr. - Does a spin attack (similar to DK Up+B doesn't move verticaly, and moves a short distance horizaltaly).
Side+A DK Jr.- He attacks with a vine which paralyzes opponent temporaily.
Down+A - DK Jr. Does a low kick.
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Running+A - DK Jr. puts his arms out and stirkes opponent.
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Air+A - DK Jr. does a air kick.
Air+Down - DK Jr. Attacks with his key (G & W move. I think DK Jr. should have this move considering its named after him).
Air+Up - DK Jr. Attacks upward with key.
Air+Side - DK jr. Does a spin attack with a key.
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Smash up - DK Jr. Attacks with a vine.
Smash Down - DK Jr. Does a slide kick.
Smash Side - Dk Jr. Attacks with a random math symbol.
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Grab+Up - DK Jr. Cages his opponent, and throws upward. (When you press A, He rattles the cage to harm).
Grab+Down - DK Jr. Cages his opponent, and thrashes the cage to the ground.
Grab+Side - DK Jr. Cages his opponent, and spins the cage around and throws to his left/right.
(ALTERNATE GRAB) - Grab (A throw that works at a distance). DK Jr. Throws out a Snapjaw (holding onto the chain) and the snapjaw bites down on the oppent (When you press A the snapjaw bites harder to cause damage) When he throws he spins the chain and throws the oppenent. which causes the chain to break.
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SUPER SMASH - DK Jr. Attacks with his key multiple times. He then jumps backwards and barrages his opponent with multiple enemys from his game. DK Jr. then finishes off the move by throwing a cage or barrel at enemy.
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Taunt - DK Jr. Holds up his key in victory.
And anyone that wants DK Jr. in brawl can use the sig I made.
And I have to disagree with you'll DK jr. could be very orignal and could have a totaly orgianl moveset.
Reasons to put DK jr. in brawl
1. He is a Miyamoto character
2. He is way to retro to look over
3. He had 2 mentions in SSBM, one being his trophy and the other being G & W air Down+A move, so the SSB team hasn't forgotten him.
4. Sakurai like the retro characters
I want to say I am pro-DK jr. AND pro-diddy. Why not have both? mario has a billon characters in there already without wairo. and You guys are only asking really for Diddy.
Here is a moveset I made for DK jr. to prove it's possible to have DK jr. in while not being a clone
Donkey Kong Jr. MoveSet
------------------------------------------------------------------------------
B-DK Jr. Attacks with a key.
Up+B DK Jr. does an extra jump and throws a vine upward, if any platform is near by, the vine will attach and he will pull himself back up.
(Atlernate Up+B) - A nitpicker (the bird in DK Jr.) will come and pick DK Jr. up and fly him towards the stage.
Side+B DK Jr. Throws a snapjaw, Nitpicker, or Sparks (Two different Snapjaws red or blue, with the red one doing slightly more).(Two differnt Sparks blue doing slightly more damage then the red). (Two different Nitpickers one that flys forward, and the other flys in a zig zag formation).
Down+B DK Jr. Throws a random fruit (Apple, banana, pear). (Damage varies).
(Alternate Down+B) - DK Jr. does a spin attack with his key, similar to the Ice Climbers down+B.
--------------------------------------------------------------------------
A-DK jr. - does a punch combo.
Up+A DK Jr. - Does a spin attack (similar to DK Up+B doesn't move verticaly, and moves a short distance horizaltaly).
Side+A DK Jr.- He attacks with a vine which paralyzes opponent temporaily.
Down+A - DK Jr. Does a low kick.
--------------------------------------------------------------------------
Running+A - DK Jr. puts his arms out and stirkes opponent.
--------------------------------------------------------------------------
Air+A - DK Jr. does a air kick.
Air+Down - DK Jr. Attacks with his key (G & W move. I think DK Jr. should have this move considering its named after him).
Air+Up - DK Jr. Attacks upward with key.
Air+Side - DK jr. Does a spin attack with a key.
--------------------------------------------------------------------------
Smash up - DK Jr. Attacks with a vine.
Smash Down - DK Jr. Does a slide kick.
Smash Side - Dk Jr. Attacks with a random math symbol.
--------------------------------------------------------------------------
Grab+Up - DK Jr. Cages his opponent, and throws upward. (When you press A, He rattles the cage to harm).
Grab+Down - DK Jr. Cages his opponent, and thrashes the cage to the ground.
Grab+Side - DK Jr. Cages his opponent, and spins the cage around and throws to his left/right.
(ALTERNATE GRAB) - Grab (A throw that works at a distance). DK Jr. Throws out a Snapjaw (holding onto the chain) and the snapjaw bites down on the oppent (When you press A the snapjaw bites harder to cause damage) When he throws he spins the chain and throws the oppenent. which causes the chain to break.
--------------------------------------------------------------------------
SUPER SMASH - DK Jr. Attacks with his key multiple times. He then jumps backwards and barrages his opponent with multiple enemys from his game. DK Jr. then finishes off the move by throwing a cage or barrel at enemy.
--------------------------------------------------------------------------
Taunt - DK Jr. Holds up his key in victory.
And anyone that wants DK Jr. in brawl can use the sig I made.