Chandeelure
Bandana Brigade Captain
Smash 4 = Brawl plus.
And I love it.
And I love it.
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That's a stretch even as a potential glass cannon. You still have to worry about multiple factors like pressure and neutral game. Speaking of which, I think he'll have a poor neutral game, but it will be compensated by a great whiff punishing game.Ergo "easy to beat".
exampleAbout that... What is Super Armor, I've heard that word thrown around a lot since Mac's reveal.
Wavedashing is definitely not necessary for a great meta. Some people just can't get over Melee. The same way people couldn't get over Halo 2.Now, this is coming from a Smash noob, so take it with a grain of salt (and tell me if I'm way off base, here).
If the speed still feels right and the character balance is good, is wavedashing necessary for a good metagame? I come from the Halo community, where button glitches ruled the first two games, but Halo 3 came along and had nothing of the sort. Was Halo 3 as competitive as the first two? I guess that's technically up to personal opinion, but in my experience, it kept the core gameplay from 1+2 intact and it was an amazing amount of fun that led to a very competitive experience in the end.
So it'd be nice if wavedashing made a return and added to to the speed of Smash 4, but as long as the core gameplay is solid and there's opportunity for a deep, complex meta like Melee, I'll be happy.
It looks like Mac just WRECKED Megaman... maybe this is another OHKO!
R.I.P. Mega Man's neck
More than likely. Dash dancing actually exists in Brawl, it was unviable though due to the chance of tripping. With tripping gone, I imagine dash dancing will be back in full force.Do you guys think characters will be able to dash dance?
Confirmed 8-2 match up in Little Mac's favor? Maybe even 9-1?I seriously have no idea how Megaman's supposed to deal with that since it looks like Mac can easily avoid pretty much any projectile he throws at him and be in his face in a split second. >.>
It seeming just a bit slower than Melee is exactly what makes me think that the game is getting faster. Brawl was a very considerable bit slower than Melee, so what we see here is clearly an improvement Imo.Yea the characters don't seem to be moving faster. I think its just Little Mac. He's just really fast. too fast. I don't think that the other characters were played as fast in the other trailers. We don't even see Sonic running in his trailer so we can't tell. Sonic,Falcon,Fox, and Little Mac will all be the fastest. Thats a given, but just because we see a fast character doesn't mean the whole game is fast. The game over all seems just a bit slower than melee.
Inb4 melee speed + brawls metagame...This game seems to be shaping up nicely... I can only imagine how the meta game will turn out!!
View attachment 8518
GET HYPED!
Lmao alrightMore than likely. Dash dancing actually exists in Brawl, it was unviable though due to the chance of tripping. With tripping gone, I imagine dash dancing will be back in full force.
The window for dash dancing was so ****ing small. I hope that gets fixed too.More than likely. Dash dancing actually exists in Brawl, it was unviable though due to the chance of tripping. With tripping gone, I imagine dash dancing will be back in full force.
Brawl and Melee have the same hitstun, Brawl just had a
I love how Smash 4 actually has hitstun. If this was Brawl, Mega man would have hit Little Mac back before he even finished his attack.
Ya unfortunately on this issue, we are just going to have to wait for a playable build to come out and test for ourselves if the mechanic is still there. Hopefully Sakurai/Namco realized the mechanic sucked and reverts it. With Namco's influence, I can't imagine it being back so I am cautiously optimistic.Brawl and Melee have the same hitstun, Brawl just had aglitchmechanic where you could cancel it out with an air dodge or attack before it was over.
Bro, don't worry wii u will have patches.Ya unfortunately on this issue, we are just going to have to wait for a playable build to come out and test for ourselves if the mechanic is still there. Hopefully Sakurai/Namco realized the mechanic sucked and reverts it. With Namco's influence, I imagine it won't be back so I am cautiously optimistic.
Oh no I wasn't saying that I necessarily feel as if though wavedashing is necessary, it was just an observation more than anything. You're right though.Now, this is coming from a Smash noob, so take it with a grain of salt (and tell me if I'm way off base, here).
If the speed still feels right and the character balance is good, is wavedashing necessary for a good metagame? I come from the Halo community, where button glitches ruled the first two games, but Halo 3 came along and had nothing of the sort. Was Halo 3 as competitive as the first two? I guess that's technically up to personal opinion, but in my experience, it kept the core gameplay from 1+2 intact and it was an amazing amount of fun that led to a very competitive experience in the end.
So it'd be nice if wavedashing made a return and added to to the speed of Smash 4, but as long as the core gameplay is solid and there's opportunity for a deep, complex meta like Melee, I'll be happy.
Not actually using TV tropes language, but I get what you're saying.If we're using TV Tropes language, then I'd say he's more of a Lightning Bruiser. He seems fast and powerful with great defense. His Super Armor skills seem off the charts. It looks like it'll be a hassle to get him in the air in the first place.
This has changed me. :I But that doesn't mean I don't want the game to be more fast paced, I think I'll like whatever pace they have in mind, even if it's Brawl, but would be more satisfying if it were more than that, and that's what I'll expect.Wavedashing is definitely not necessary for a great meta.
Yeah there's absolutely no denying that this game will not feel the exact same as Brawl. Yeah there's all kinds of terrible possibilities like maybe that footage wasn't representative of actual game physics because they sped things up to keep the fight from dragging on since it was just for promotional purposes, but I don't see that as being too likely. Especially since whatever we've been able to spot has been pretty consistent in all these trailers.Remember when SSB4 was initially revealed? People were saying how fast Samus' f smash was and how fast Bowser's forward tilt was compared to Brawls. Hopefully we get playable demos at E3 so we can have a better understanding of just how fast this game really is in action the most we have is this:
Within the first 11 seconds I can tell this game's gravity and speed has increased. Look how fast Mario falls in those first 11seconds. The game's speed definitely falls somewhere between Brawls and Melee's
Don't remind of that announcer.Remember when SSB4 was initially revealed? People were saying how fast Samus' f-smash was and how fast Bowser's f-tilt was compared to Brawl's?
Hopefully we get playable demos at E3 so we can have a better understanding of just how fast this game really is in action the most we have is this:
Within the first 11 seconds I can tell this game's gravity and speed has increased. Look how fast Mario falls in those first 11seconds. The game's speed definitely falls somewhere between Brawls and Melee's
I think dash dancing might be confirmed I'm not sure.Do you guys think characters will be able to dash dance?
I hope we don't get a playable demo at E3 in all honesty, or maybe even at all. The E3 demo for Brawl is the reason why I don't. :CHopefully we get playable demos at E3 so we can have a better understanding of just how fast this game really is in action the most we have is this:
Why what was so bad?I hope we don't get a playable demo at E3 in all honesty, or maybe even at all. The E3 demo for Brawl is the reason why I don't. :C
The gravity of Brawl and the speed of Melee (well not THAT fast), that's what i see.Remember when SSB4 was initially revealed? People were saying how fast Samus' f-smash was and how fast Bowser's f-tilt was compared to Brawl's?
Hopefully we get playable demos at E3 so we can have a better understanding of just how fast this game really is in action the most we have is this:
Within the first 11 seconds I can tell this game's gravity and speed has increased. Look how fast Mario falls in those first 11seconds. The game's speed definitely falls somewhere between Brawls and Melee's
Because things were taken out that were discovered by people who played it. I don't want that to happen again. :LWhy what was so bad?
Huh? No, Melee and Brawl definitely had different hitstun values. The canceling-with-an-air-dodge was just icing on the cake.Brawl and Melee have the same hitstun, Brawl just had aglitchmechanic where you could cancel it out with an air dodge or attack before it was over.
No. They have the same hitstun values.Huh? No, Melee and Brawl definitely had different hitstun values. The canceling-with-an-air-dodge was just icing on the cake.
They had the same hitstun multiplier, Brawl's hitstun was just able to be cancelled out of.Huh? No, Melee and Brawl definitely had different hitstun values. The canceling-with-an-air-dodge was just icing on the cake.
My theory is that the overall speed is up while making the characters "feel" heavy enough for the actions to be more controllable for learning players.In truth, I think it's just Little Mac. He's a fast character, but the game doesn't look much different. If you go to the Rosalina trailer, which was 2 months ago, you'll see that the characters move similar to Brawl. There seems to be some changes but not many. Falling speed is a little faster and you can follow up on attacks a bit.
A match will be the only definitive gauge, I agree, but nothing we've seen in these short clips ever since then contradicts anything shown at the E3 match. I have a fairly strong feeling that that's about the game-play that we're likely to see at launch.I wouldn't rely too much on that E3 demonstration. I have a feeling that so much has changed from back then. Hopefully we get more gameplay footage soon, maybe even a match.
Well the problem is that these short clips only focus on one character who's beating up the rest, so there's not much we can salvage from them (besides the showcased character's moves, obviously), let alone compare to a full match. We haven't seen much movement, defending, air game, recoveries, potential combos, etc. ever since E3 to be 100% sure that nothing has changed.A match will be the only definitive gauge, I agree, but nothing we've seen in these short clips ever since then contradicts anything shown at the E3 match. I have a fairly strong feeling that that's about the game-play that we're likely to see at launch.