PapaJ
Smash Journeyman
- Joined
- May 13, 2015
- Messages
- 252
- NNID
- SolidSnake1443
- 3DS FC
- 3282-3281-5746
So while messing with Ryu in For Glory it seems Ryus true Tatsu would often hit while an opponent was doing their own attack. It seems that when this clash would happen a blue hitspark would appear and then the opponent would go through the rest of their animation before getting hit by my tatsu. The only times I have seen this in the game is when you try and hit Bowser and G&W during their Up Smash, they seem to have guardpoint as they take no damage and continue the move as normal. I was just wondering if anyone else has gotten this, accidentally or otherwise. I feel if we can get some info on this it would be a great asset for Ryu to have.
Edit: Some clarification. It seems to only work in the beginning of the tatsu. I do not have any info on what types of attack it can stop, such as smashes, tilts, etc. If anyone has more concrete info could you post it in this thread? Thanks
Edit 2: After taking in everyones information and Smash 4's priority system I believe what happens when Ryu's tatsu encounters a stronger move is this:
1) The game checks Hitbox Vs Hitbox before Hitbox vs Hurtbox.
2) Because of this it checks Ryu's leg since that's his hitbox
3) The game realizes it's not strong enough to stop the attack
4) It tries to put Ryu in a reeling animation but it can't because it's a special move.
5) Ryu's leg goes behind him meaning the opponents attack has nothing to connect to
6) Ryu's leg comes back out in front with another hitbox connected to it an hits the opponent.
So we don't have guardpoint we simply clash but due to Ryu's tatsu being unique from other special moves because his leg goes Foward,Backward,Forward,backward we can essentially "cheat" the clash system by removing our exposed leg before it can be connected with the stronger move. This means we avoid harm and attack with the returning hitbox.
Edit: Some clarification. It seems to only work in the beginning of the tatsu. I do not have any info on what types of attack it can stop, such as smashes, tilts, etc. If anyone has more concrete info could you post it in this thread? Thanks
Edit 2: After taking in everyones information and Smash 4's priority system I believe what happens when Ryu's tatsu encounters a stronger move is this:
1) The game checks Hitbox Vs Hitbox before Hitbox vs Hurtbox.
2) Because of this it checks Ryu's leg since that's his hitbox
3) The game realizes it's not strong enough to stop the attack
4) It tries to put Ryu in a reeling animation but it can't because it's a special move.
5) Ryu's leg goes behind him meaning the opponents attack has nothing to connect to
6) Ryu's leg comes back out in front with another hitbox connected to it an hits the opponent.
So we don't have guardpoint we simply clash but due to Ryu's tatsu being unique from other special moves because his leg goes Foward,Backward,Forward,backward we can essentially "cheat" the clash system by removing our exposed leg before it can be connected with the stronger move. This means we avoid harm and attack with the returning hitbox.
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