Crazy Hand 2001
Banned via Warnings
So there's more port priority shenanigans in Smash 64?
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who ever said anything about a specific character lol? Habe you considered they did the same move twice? Once you do a same move more than one it gets weaker...OMG you idiot. Pika's (or Luigi, mario, or maybe Yoshi, who know who shears mains now) doesn't have a weak hitbox.
L2P.
You literally know nothing.
Stay bad.
Do you have problems with reading comprehension?who ever said anything about a specific character lol? Habe you considered they did the same move twice? Once you do a same move more than one it gets weaker...
Jesus dude you're dense af!
Are you stupid enough to not know what SAME TIME means or something?Yeah spacing was totally the reason my utilt did more damage and knockback to P1 than P4 when I hit both of them at the same time in teams.
"OMG you idiot. Pika's (or Luigi, mario, or maybe Yoshi, who know who shears mains now) doesn't have a weak hitbox.Do you have problems with reading comprehension?
Are you stupid enough to not know what SAME TIME means or something?
I didn't want you to bring up something stupid like assuming shears would play falcon, fox, kirby, or samus because they do have weak hitboxes on their uptilts, so I explicitly named the characters Shears regularly plays.
Consecutive hit = trueTheir up tilts don't have weak hitboxes. Which is what I was talking about since that is the move shears brought up in his example. He wasn't talking about using the same move multiple times. He was talking about hitting both players on the same frame with a single attack, but one player receives less damage and knockback than the other player because of port priority.
Lololol you're probably the dumbest person I've ever seen online, and I've been on reddit.Consecutive hit = true
if Consecutive hit = true then
nerf damage
end if
Wrong the person who got more of the hitbox is the one who is damaged and knockedback more.Lololol you're probably the dumbest person I've ever seen online, and I've been on reddit.
On frame X you hit both Player A and Player B with move Y. Do Player A and Player B receive the same damage and knockback? No. Which player receives more damage and knockback? The one with port priority.
It doesn't matter, what matters is who is tocuhing more hitbox. The Hitboxes are 3D the game is 3D, your hitbox spins in 3 dimensions. Hence fourth you are overlapping more space at any given time depending on the movement of hitboxes. If you consider all the mechanics in the game, port priority is minimal if any. They could outcome cases based on many different aspects such as % and not port priority.What happens if you hit two people on the same frame? That's what we're discussing.
Wrong the person who got more of the hitbox is the one who is damaged and knockedback more.
No port priority. You don't know how smash64 works...
This is all completely wrong. To anyone following this thread learning about 64, do not ever listen to anything smasher says.It doesn't matter, what matters is who is tocuhing more hitbox. The Hitboxes are 3D the game is 3D, your hitbox spins in 3 dimensions. Hence fourth you are overlapping more space at any given time depending on the movement of hitboxes. If you consider all the mechanics in the game, port priority is minimal if any. They could outcome cases based on many different aspects such as % and not port priority.
You guys are making a totally baseless argument.
Grahamaglam ZantetsuThis is all completely wrong. To anyone following this thread learning about 64, do not ever listen to anything smasher says.
"More of the hitbox" you're bad lol.
Also, ask studstill, its a 2.5D game not a 3D game.
What are you talking about? Pikachu's utilt has a weak hitbox, obviously. Just utilt someone in front of you...We aren't saying anything about 3D. But it appears I was wrong, I will concede then in doubles it was weak hits and I was mistaken.
Yeah, which I could have found out about if I decided to come back to this thread. No tag was necessary, that's what I'm explaining to you.Why did you post this? You liked his comment so I explained how everything worked to all of you.
And you go right back to being an idiot. I never said anything about it not having a weak hitbox. You're also still wrong about "amount of hitbox" connecting. And none of this has anything to do with 3D.What are you talking about? Pikachu's utilt has a weak hitbox, obviously. Just utilt someone in front of you...
Um... The hitbox is a 3D object... when you hit someone that entire hitbox is connecting with theirs. This isn't a 2D game, there is a Z axis to smash just like there is in SM64, Zelda64, and everything else.And you go right back to being an idiot. I never said anything about it not having a weak hitbox. You're also still wrong about "amount of hitbox" connecting. And none of this has anything to do with 3D.