papermarkis
Smash Lord
This game obviously wasn't designed for it being out with such characters as Diddy being gigantic edge guard targets without it.
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This game was designed badlyThis game obviously wasn't designed for it
This, with a side dish of QFT.This game was designed badly
The game wasn't designed for ANY of the changes made through hacks; that's why they're hacks and not, you know, in the game to begin with.This game obviously wasn't designed for it being out with such characters as Diddy being gigantic edge guard targets without it.
Which was why it was programmed with sweetspotting m i rite?That game was designed for no auto sweetspotting
They rarely ever worked in melee either.There are many moves that almost never work in normal Brawl (like Ike´s and Link´s dtilt spike).
That was like some kind of spike; it was hidden.They rarely ever worked in melee either.
Marth's dtilt worked. It may have been teched, but it kept them off the ledge and did damage, and it wasn't particularly punishable by a tech-jump illusion, either.Which was why it was programmed with sweetspotting m i rite?
They rarely ever worked in melee either.
This game was designed POORLY. Gosh, l2englishThis game was designed badly
My thought... to a tee.You caught my attention as quickly as you lost it.
We have no reason to care about whether it was or wasn't.This game obviously wasn't designed for it being out