I see Ryus having the hardest time against Rosalumas, just because getting in is going to be the hardest part for Ryu.
But once Ryu gets in, he REALLY gets in, and he gets in with some REAL kill potential.
The real question will be whether or not players can master getting Ryu in or not, but he thankfully DOES have tools to make that happen.
FADC is an AWESOME mix up: "So, I'm going to stop in the air, and then I'm either going to suddenly jump left or right, or I might even hit you with the FA if I think that'll work, but if I don't, I'm going to be able to immediately act out of the cancelled dash."
The one thing that most high tiers have in common is that they have plenty of options when it comes to mixing up their approaches (the exception being Rosaluma, who has the best spacing tool in the game, bar none).
Once Ryu gets in, he CAN do something quickly, and with FADC, you can condition your opponent to expect you to land on them to bait out a grab whiff and get a dash attack in immediately after.
Really, Ryu's not obviously god tier or anything of the sort right out of the gate (nor should he be), but I think he has a LOT of room to grow into and I'm certainly not going to call him terrible until we've seen the meta around him develop.
A Ryu player with good spacing, good spot dodging and good use of FADC (especially in the air) is going to be a friggin' NIGHTMARE to play against. I promise you that.
Ryu is going to be like LM in the sense that the hardest part will be prying him off the stage to edgeguard him, and his recovery isn't a guaranteed gimp like LM's is, either.
Completely serious question. When you get a jab how are you killing afterwards? Because when I can jab to Shoryu, but after like 0% it's pretty much impossible to land the sweetspot off a jab. Maybe im doing it wrong
From what I understand, its the weak dtilt that combos most readily into shoryu (and it has like nothing for knockback).