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Time is hardly more skill based. If anything, it encourages stalling excessively just to run the clock - which limits strategies. That's assuming were talking 1v1, because in FFA its just as bad due to it encouraging players to run away and only fight when there is a kill to be had.I play TIME, stock can have a victor from luck rather than skill, but with a time limit rather than dying after 3 or 4 deaths