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Just play smash 4Project M needs to expand the blast zones.
Ah, interesting. Who do you use? And I think the Nair shine option, while often isn't perfect, when playing good foxes is usually reliable enough to stop their options oos. And if they miss one in ten, then the entire approach game from them is just wait for a mistake, which I don't think provides the best experience and limits game interactions. Also, the glass cannon idea is not perfect when they have lasers. The fact they can be super defensive by their quick movement and solid projectile, means they can force some characters to approach them with a bad approach game because otherwise they'll be outcamped.Cause they are already glass cannons looooool. Nair shine isnt free. Lets see you do 2-3 nair shines on shield at the appropriate height of shield to keep shield stun optimal so you dont get OOS options on you.
The free stuff i was talking about was kills at like 30-50 due to trajectories of certain aerials. Along with a free neutral game.
If you think neutral is free with a spacie you should try to play one against someone who knows how to play the MU. By no means is it free.
Id rather not mess with spacies changes personally cuz i feel they are already a pretty well rounded character design that has its flaws / ways around their toolkit / Counters.
Id prefer people learn the MUs / get better. If your going to tone stuff down tone down kill power or priority on hitboxes or something. IDk i think they are fine but thats due to me being able to beat most aside from players clearly better then me.
Its like people who complain about camping in gun games when i just laugh and throw a grenade in the corner the campers sitting in. To a lot of people it may seem like its imba and unfair but im sitting here scratching my head at all the spacie hate.
Both Marth and Roy's range was slightly nerfed.words
Only problem is that it is ALOT like pre-Ultra SF4 DP... And I was almost going to make the comparison before this post because it keeps making me think of it. ALL that utility in one move, with the ideal drawback being TERRIBLE recovery... except before ultra, they were made overly safe by Focus Attack Dash Cancel, so weakness resolved. It seems kinda like that, recovery is not as bad as it probably could be given all it does.I think people should stop playing Smash and go play a REAL fighting game, learn how to not get DPd, then come back to Smash before EVER *****ing about Fox or Falco's shines.
Ah, interesting. Who do you use? And I think the Nair shine option, while often isn't perfect, when playing good foxes is usually reliable enough to stop their options oos. And if they miss one in ten, then the entire approach game from them is just wait for a mistake, which I don't think provides the best experience and limits game interactions. Also, the glass cannon idea is not perfect when they have lasers. The fact they can be super defensive by their quick movement and solid projectile, means they can force some characters to approach them with a bad approach game because otherwise they'll be outcamped.
Even though they only do 1 percent, they're pretty fast and you can get out a handful while still containing mobility around opponents projectile games.
Would you be alright with fox staying the same, but losing lasers and gaining another short ranged glass cannon inspired move?
Get rid of lasers and give him another shineWould you be alright with fox staying the same, but losing lasers and gaining another short ranged glass cannon inspired move?
a red shine plzGet rid of lasers and give him another shine
Ah, ok. I think the characters you mentioned have tools to deal with fox and his camping more than some others. Like, from a Zelda perspective, he out projectiles us and also can approach and deal with approaches better. I think I'll need to explore 3.5 Zelda more before being completely sure, but she had these problems in 3.02 and pretty sure she has just gotten less options than before. Other than her, what would a ganon, a puff, a ness or other characters without fast mobility or options do to win outside of making done really good reads, hoping for the opponent to mess up tech or just super playing them in general when they are patient enough to force the other character to approach?I personally like how the lasers are atm.
Foxs has no hitstun so if ur spaced right u can punish him for lasering with an approach.
Falco is slower then the rest so he tends to rely on his fast / mini hit stun lasers to get in ( once u learn to get around its a lot easier)
Wolfs laser can be hit with a number of hitboxs to negate the laser and isnt as safe an option as some think. So close up lasers are really unsafe.
Rolling against a spacie going super hard pressure also can throw them off. (i play against DEHF on a regular basis) 1-1 against him in melee 0-2 in pm tho.
Im a melee falcon main (last time i played him I beat NEON at a SSS,)and used him at first but moved on to diddy who at first really loved till i saw how ridiculously stupid some of his moves were so i moved on to play Wolf. Its been tough not to switch back to my other toons at times but i really wanna push my personal game with wolf.
INB4 ur only defending spacies cuz u play one. Ive had the same mentality for the 4 years ive played melee and just really enjoy the marthlike juggles that wolf has. Along with wolves being my fav animal I really got into playing as wolf. Really into villains also
M2k just lost to a falcon with fox and opted to go DK and a nerfed M2.
Why would he do that if he had the supreme character that has all the advantages in the world to win if played optimally. (m2k is definitely a specimen for optimal play imo )
If you guys got videos of yourselves against spacies i might be able to help explain certain things over skype if i got the time.
Puffs kinda always been garbo against Fox in neutral. Ness is extremely weak imo in all builds to date.Not familiar with PM zelda. Ive seen a lot of ganons go ham against spacies. With waveland ftilts . bair has solid priority. Down b is really really good in this game also. Now hes got a hover for some odd neutral game incounters. A jab reset with the cap which he was lacking against spacies which makes his punish game harder then ever.Ah, ok. I think the characters you mentioned have tools to deal with fox and his camping more than some others. Like, from a Zelda perspective, he out projectiles us and also can approach and deal with approaches better. I think I'll need to explore 3.5 Zelda more before being completely sure, but she had these problems in 3.02 and pretty sure she has just gotten less options than before. Other than her, what would a ganon, a puff, a ness or other characters without fast mobility or options do to win outside of making done really good reads, hoping for the opponent to mess up tech or just super playing them in general when they are patient enough to force the other character to approach?
Edit: I guess what I saw in the latest patch is options that characters had to keep themselves safe or help deal with something like a fox that pays patiently they lost, so his matchups he won got more polarizing and whatnot
Ive defended them for years now. If its really that easy play a spacie and go win a legit tournament. Not talkin about tiny locals with nobody special there. Feel free to come to SSS in socal and test out how great they are. Ive always said they are top tier. But everyone is convinced they are too good. There are some genuinely technical and amazing players that play spacies here that still dont place well at all and are not even on our PR. Wanna know why ?I think that spacies players defending them as-is without proper rebuttal tend to internalize the space animals' huge weaknesses during their "training" phase before they become good, which in turn makes them view their gargantuan strengths as less than they really are since they get continually pummeled until a certain point in their skill curve. Especially since even top spacies players make mistakes that can be punished.
Also, just because M2K is among the best doesn't mean he is anywhere close to optimal play. That is reserved for TAS.
That's exactly why 3.5 is the way it is.That's why there are nerfs across the board.MUs were becoming polarizing.The characters were getting too strong in general,so that a fight was not based off the actual players interacting,but the characters.The characters pros and cons were vital in how the characters matched up,and you HAD to play to your own character's strengths and against your enemy's character's cons to win,in place of outwitting your opponent,and discovering THEIR personal pros and cons on the fly.That is not what the PMDT wants.If Fox/Falco create clearly problematic MUs,they need to be toned down.If they simply counter a character almost 100%,they need to be nerfed.Fact is tho that some characters will counter others. So not every character will be able to handle certain Mus.
Games will never be set to the point that you can roll with one character and not have to outplay the opponent.
That's exactly why 3.5 is the way it is.That's why there are nerfs across the board.MUs were becoming polarizing.The characters were getting too strong in general,so that a fight was not based off the actual players interacting,but the characters.The characters pros and cons were vital in how the characters matched up,and you HAD to play to your own character's strengths and against your enemy's character's cons to win,in place of outwitting your opponent,and discovering THEIR personal pros and cons on the fly.That is not what the PMDT wants.If Fox/Falco create clearly problematic MUs,they need to be toned down.If they simply counter a character almost 100%,they need to be nerfed.
Yes, because there are always people in your area who main characters you almost never fight that will be available for practice at any time you wish.If you only show up to a tournament and lose to a character that you dont have hours of practice against you dont deserve to win imo.
You're right it is nearly impossible to make all MUs 50/50.But the PMDT have tried.Also,as things are now,you still need to know a character's abilities to win generally,and that's fine,it's good.It's part of knowing the game.However it isn't the be-all-end-all factor,and I like that.If you have to spend days researching how to beat the CHARACTER of Fox,not even a certain player,it sounds like he's OP.Even if that is the norm for a fighting game,I applaud the PMDT for going in the opposite direction.Trying to create a game filled with 50/50 mus good luck with a cast that diverse. Playing your characters strengths against the opponents weakness is kinda fighting game 101 stuff. Dont have solid mobility / use projectiles. Has a ****ty recovery get them off stage. There are certain aspects of the game you have to use to your own benefit to win. Learning the MU is normally 60% the game in fighting game titles. Most high level players will lose to other players just due to lack of character MU exp.
Which is what I see a lot of people doing. Should find someone that plays that character at a high level and practice with them. See how u can win the neutral game. How can you excel in a MU. If you only show up to a tournament and lose to a character that you dont have hours of practice against you dont deserve to win imo.
A lot of high level players in all ranges of games will have multiple characters to get past a certain mu.
The PM mentality of nerf _____ im having trouble against this makes me sad when it comes down to things that many other players have found a way to beat / get around.
Once you know a MU in and out is when you can see certain players habbits / weaknesses / things to exploit.
O well ill be playing the game for a while just hope for my friends that play spacies they dont get ruined due to people not know how to play against them.
You're right it is nearly impossible to make all MUs 50/50.But the PMDT have tried.Also,as things are now,you still need to know a character's abilities to win generally,and that's fine,it's good.It's part of knowing the game.However it isn't the be-all-end-all factor,and I like that.If you have to spend days researching how to beat the CHARACTER of Fox,not even a certain player,it sounds like he's OP.Even if that is the norm for a fighting game,I applaud the PMDT for going in the opposite direction.
I don't hate you,or think your opinion is foolish,I simply disagree.I am also quite inexperienced,while you seem to be fairly so,so I'm not the best person to dispute you anyway.
Ah, ok that's fair. I do agree with those ideas but still am not a fan of their kit and options overall.Puffs kinda always been garbo against Fox in neutral. Ness is extremely weak imo in all builds to date.Not familiar with PM zelda. Ive seen a lot of ganons go ham against spacies. With waveland ftilts . bair has solid priority. Down b is really really good in this game also. Now hes got a hover for some odd neutral game incounters. A jab reset with the cap which he was lacking against spacies which makes his punish game harder then ever.
Fact is tho that some characters will counter others. So not every character will be able to handle certain Mus.
Games will never be set to the point that you can roll with one character and not have to outplay the opponent.
Thanks you just gotta make sure that in the game characters are not so good that your outplaying them yet still losing. Which was what a few things PMDT nerfed i feel fixed that aspect of the game. I need to inspect / learn mu / whatever u wanna call it for Lucario but i feel hes too strong but it could just be lack of MU knowledge.Ah, ok that's fair. I do agree with those ideas but still am not a fan of their kit and options overall.
Just personally feel they have things which can be used to limit interactions and overall has too many match ups which are really good for him. Not sure if I think it's a problem with those characters or with fox/spacies, but yeah. Definitely understand where you're coming from now at least
OK,I understand now you and I feel the same,as in,a character should not be OP so you know them and outplay them but still lose.Thanks you just gotta make sure that in the game characters are not so good that your outplaying them yet still losing. Which was what a few things PMDT nerfed i feel fixed that aspect of the game. I need to inspect / learn mu / whatever u wanna call it for Lucario but i feel hes too strong but it could just be lack of MU knowledge.
OK,I understand now you and I feel the same,as in,a character should not be OP so you know them and outplay them but still lose.
You simply feel/know Fox/Falco are balanced,whereas I honestly don't even know.
By the way,I encourage talk about other characters that were too strong also.Can anyone think of any that still feel too strong?
If you're training a ganon, try finding patient players for him to go against. Most don't know how to deal with super hard camping. Get a patient Zelda for the slow matchup and a patient Falco for the fast one and see how he does. You should be able to see how he reacts when frustrated which will help a ton in tournament matches and deal ahead of time with those feelings and approachesThanks you just gotta make sure that in the game characters are not so good that your outplaying them yet still losing. Which was what a few things PMDT nerfed i feel fixed that aspect of the game. I need to inspect / learn mu / whatever u wanna call it for Lucario but i feel hes too strong but it could just be lack of MU knowledge.
EDIT: Rizner im actually training Red Ranger who i think might end up being the best gannon in Socal. Lets see how far he can progress i think hes got potential.
Yo whats up strong bad. Never met you but from what ive seen you got my respect as a player.@Venom_909 I would be extremely concerned if players that aren't top level of any character were doing exceedingly well in tournaments; no one has stated that mid-level spacies are dominating or that the game's balance at mid-level is even relevant. The argument others are making is that at top level the spacies are too powerful, which I haven't seen you address yet.
Saying that top level players are not dealing with spacies properly is also not really a valid argument. It is neither demonstrable nor relevant. We as a community assume that players at top level are executing the metagame correctly and observe the resultant gameplay to determine tiers. To say that spacies do well because of their player and not the character is to say that top level players of every other character don't put as much effort into getting good. This is insulting as well as irrelevant. It's like telling non-MK players in Brawl to "git gud"; there becomes a point of imbalance where you have to be better than your opponent by an unattainable margin (e.g. how does one become that much better than an on-point Mew2King?) to defeat them. If this were to occur, it would undoubtedly go against Project M's balance goals, and several people feel that way. Personally, I think that remains to be seen in 3.5, and only time will tell.
I feel like this sometimes happens (like half to two thirds of spacies matchups), but at the same time spacies do have some 65-35 matchups or better which at that point makes it so you have to outplay at such a level where when you're playing at a close to or at top level non-spacie you won't win against someone who is also close to or at top level spacie. When the answer is choose a spacie to not have an unwinnable m/u. But yeah, idk. Maybe if they had those 65-35 matchups or 70-30 in their favor but also had some 30-70 I'd feel they were a balanced character. But right now their spread is either close to even or super in their favor.Yo whats up strong bad. Never met you but from what ive seen you got my respect as a player.
For starters my references to mid level people losing to spacies is due to my opinion that 80% the people who complain on the forums are mid level people who are not up to par with the current meta. Its also reason for coming off as a jerk and just saying get good. Kinda annoyed with those types that dont work thru it but blame the game / mu / whatever.
I personally do not feel top level players lose to spacies due to the character but by being outplayed. The same reason most games are lost at high level. I do not feel people are losing at the character select screen because between two equally skilled players one of them picked a spacie.
Which regions are haunted by spacies dominating the scene enough with players of a lower skill level / exp that its raising concerns?
In socal at least the spacies that win are winning because of their decisions not their character.
Ill reference the most recent Match between Gahtzu and M2k. Is Gahtzu that much of a superior player to beat m2ks fox?
Or is the gap between character advantages not as adverse as those would lead you to believe?
IpunchKids beat M2ks Fox as well.
I refer to m2ks fox due to the habit of knowing certain matches hes played. I dont got a list of all the spacies losing to people nor do i feel i need it.
I dont know many other characters that die as frequently off the ledge as spacies do at very low percentages.
So much so that everyone gets scared when a spacie is on the ledge or even remotely near the ledge.
Last set against k9 i died 3 times getting gimped below 70%. tried mixing up recovery but the fact is that there is not many other characters where if you guess right in a 50/50 you die. Well not for non spaciesA lot of the time one hit offstage is all u need where others can still recover.
On knock down / tech chase scenarios i feel spacies are easier to control then most other characters. They dont have a whole lot of range on their options so whiff punishing is simple.
Their frailty is my number one reason why i keep my stance that spacies are not imbalanced. That and their combo weight is one the easiest to combo / get knock downs for tech chases / juggle / whatever. Spacies have high priority sex kicks which make them really strong in the neutral game. But when you learn to outspace / bait most those moves you can get really solid punishes on them.
In my region the spacies that win are not beating people outplaying them from my perspective.. But by using their toolkit to win. The same as any other character in the region.
Im not the most experienced player and wont ever claim to be. These are just my observations from the 4 years of playing melee and year or so in PM. Playing with players that range from Mango / lucky / s2j / fiction to the everyday scrubs that fill pools.
My whole general point of view and reason for the comments i make: I feel people are copping out to the Im losing cuz its a spacie instead of accepting the loss like they have to with any other character. That they got outplayed by a better player. This attitude of excuses / johns / whatever u want to call them has been more and more rampant these days. Cant play a game of CoD / Battlefield / Dota without there being you killed me cause u camp / i lagged / team sucks/ that weapon (character) is op / cheap. People these days have a hard time accepting and even more so vocalizing that they got outplayed. They would rather opt out for a REASON they lost.
..It's.. actually perfect logic.. why make changes to a game with melee[homosexuals] in mind? I don't care what melee players think. They have their dead game (no updates). Stop catering to them. If Fox is broken, nerf him. No ifs, ands or buts."PM should be for PM players, not Melee players"
i'm sorry but what kind of BS logic is that?
it's comments like these that seperate the community.
I'd say Zelda, probably ganon but unsure since updates, ness, puff, ICs, link (dependent on stage - some it'll be closer to 50/50 but at least one or two of stages in a set will be rough), zard, maybe the new lucas although prob not, kirby, olimar, and super maybe on gnw but I don't know much about game and watch so can't actually say that last one legit. But even if I'm off on half or more of these, the fact that she has at least 3-4 (I can say Zelda, ness, puff, IC, link with pretty strong confidence) and no real bad matchups to even it out is kinda rough. But depending on the viewpoint, maybe that's fine and maybe that's an issue with fox/spacies and maybe that's an issue with them. But regardless, I believe it's a thing worth mentioning/considering.whos 65-35 or 70-30 in favor of spacies ?
it's not about PM players or Melee players....it's about smashers and the opportunity to create a good competetive well balanced smash game. Stop with all the "we, us, them" mentality. That's the most toxic thing about this community...It's.. actually perfect logic.. why make changes to a game with melee[homosexuals] in mind? I don't care what melee players think. They have their dead game (no updates). Stop catering to them. If Fox is broken, nerf him. No ifs, ands or buts.
The community is already seperated. Ignore melee. It is its own game. Make Project M. It's that simple.
As for changes. Dunno, too early to tell.
Except there is a 'we' mentality. We don't step on the toes of Sm4sh and we shouldn't be catering to melee players. They won't play P:M as much as melee (or they wouldn't be melee players, right?) Of course anyone has a say, but don't try to say that someone who primarily plays melee and never plays P:M should have as much weight as someone who only plays P:M.it's not about PM players or Melee players....it's about smashers and the opportunity to create a good competetive well balanced smash game. Stop with all the "we, us, them" mentality. That's the most toxic thing about this community.
When Project M 1.0 was under works, who do you think was the intended audience? PM players? No because well, there wasn't any. This game is for smashers by smashers, and anyone who is part of the community should have a say in it.
Calling people who play a particular game homosexuals is pretty much something any community would want to avoid. Im a 4 year melee vet that went over to PM due to it being a fresh new game to discover / test how far i can get. Baseless attacks should be left out but hey all u can do is ignore trashy players like thatExcept there is a 'we' mentality. We don't step on the toes of Sm4sh and we shouldn't be catering to melee players. They won't play P:M as much as melee (or they wouldn't be melee players, right?) Of course anyone has a say, but don't try to say that someone who primarily plays melee and never plays P:M should have as much weight as someone who only plays P:M.
And stop using the buzzword 'toxic' there is nothing 'toxic' about actually considering the community that actually plays the game on a more serious basis than a bunch of people who don't. I guess we should start listening to the Smogon people. They surely know what they are talking about when it comes to P:M. The trash talk can be a problem, but actually using some common sense shouldn't be considered 'toxic'.
why make changes to a game with melee[homosexuals] in mind? I don't care what melee players think.
oh the sweet ironyThe trash talk can be a problem, but actually using some common sense shouldn't be considered 'toxic'.
Pretty much feel the opposite here. There are lots of MUs where a character is at a clear advantage, esp as spacies. The higher level spacies you play, the more important character choice is. If you play a bad character in the MU, who will only get 1-2 openings for every 3-6 openings a spacie has on you, why would win? The only reason why you'd win at that level is your opponent was having a bad day, and that's a pretty bad way to try to win a game.I personally do not feel top level players lose to spacies due to the character but by being outplayed. The same reason most games are lost at high level.