C0rvus
Pro Hands Catcher
We don't ever NEED nerfs. Brawl probably would have benefited from nerfs for sure, but the game had a decent lifespan and pretty large scene, despite it being a very anti-competitive game from the start. Melee nerfs happened in the form of the PAL version. You know, the one where Marth can't get spikes and most of the top tiers are slightly worse. These nerfs just make the game less interesting or exciting for many players and viewers. If PAL Melee had buffed low tiers more considerably, it may be known as the best version of the game, but it didn't. In this case, nerfs were a detriment to the game.
I've seen a few games that simply try to achieve balance by nerfing all of the strong weapons/characters until everything is mediocre. Nobody wants that. As hard as it may be for some to admit, Smash 4 doesn't need nerfs. It would not benefit from Sheik being torn apart, and the people who have put so much work into her would have that time and wasted. She isn't half as dominant as Meta Knight was. This game may not be as balanced as we once thought, but nerfs would only serve to make the game slowly more and more homogeneous in a few ways.
Anyway, nerfs are almost never necessary, but buffs for low tiers would be magnificent.
I've seen a few games that simply try to achieve balance by nerfing all of the strong weapons/characters until everything is mediocre. Nobody wants that. As hard as it may be for some to admit, Smash 4 doesn't need nerfs. It would not benefit from Sheik being torn apart, and the people who have put so much work into her would have that time and wasted. She isn't half as dominant as Meta Knight was. This game may not be as balanced as we once thought, but nerfs would only serve to make the game slowly more and more homogeneous in a few ways.
Anyway, nerfs are almost never necessary, but buffs for low tiers would be magnificent.