Corey, the point that they're trying to get across though is that you obviously don't know how Mario works. Like....at all.... and it's extreeeemely evident to people who actually play Mario.
This is kinda mostly true. I haven't played a great Mario player in Brawl. there just isn't anyone near me who mains him. However, in my experience of playing this game AND Melee, I could tell that those people were making mistakes that should not have been made. Perhaps I've just been pampered by AZ smash, where we play at a very high level, but some things in that video should not have happened, even if I have no clue how Mario plays at the "top of his meta."
Upair actually does combo some characters and is the kind of move that puts people in a really bad place when they get hit by one while you are off the stage or diagonal to him. Off stage you aren't going to DI away if you know your recovery isn't godly and you are DEFINITELY not going to airdodge while you're anywhere under the ledge with the majority of the cast.
Yes, I understand that many characters don't have the best of recoveries; it happens. However, doing NOTHING top avoid getting hit isn't going to do anything either. It's better to take a risk on recovering than to let the assured death take you down. We may not make the best decisions every time, we aren't robots, but there are fundamental things that are easy for any person to follow through with very consistently, like attempting to avoid getting hit.
And in the case of diagonally, you could DI the upair upwards and you won't get hit by more than two, but doing so pops you more upward and at this time Mario will land and go in for more. Now if you airdodge a upair there is enough time for Mario to hit with another and the horror continues. The biggest reason people got hit by so many is that this is a game that at any given moment there is a certain number of things you could do. Sure they could have airdodged instead of trying to midair jump away or UpB, but they didn't, it doesn't make them stupid it just means they're not mind readers and know what they're opponent wants to go for a stronger move or a juggler like Uair. Of course they could of DI'd out, its Brawl.... instead its impressive because they trick they're opponents into juggling them for so long.
As for the underlined part:
Yes, you can airdodge it. It would have gotten people out of the chain, or, at the very least, messed up his spacing/timing. Any of these options are obviously better than just trying to tank the moves. You are saying it like had they done anything, they would have continued to get hit, and I know that that is just not true. They could have dodged, landed using those invincibility frames, got their shield up, and then grabbed. Just as a small example.
As for the bold part:
I don't think it's mind games if you have been getting hit by the same move for the passed 5 hits. By then, you should see another one coming, or at least another move. They aren't stupid, they just aren't thinking correctly. They needed to do something different. If what they are doing now isn't working, then you change things up. It's only logical, and that's why I don't get why they continued to get juggled off the stage instead of attempting anything beyond their mid-air jumps.
And about the charged smashes.. they were not noobishly and randomly done, they gracefully tricked they're opponent into airdodging or doing a move early or late and mindgamed them into the move.
Uh... no. there is a very, very fine line between being tricky and being lucky. The one clip that sticks out in my mind most was when a Link recovered and the Mario began an Usmash. The link ledge-hopped up and over the Mario, clearing him. For some reason though, he DIed back towards him and just got hit. Perhaps he messed up his own spacing, expecting to hit him with a Dair but it came out too late. But, at least in that case, it had nothing to do with mindgames. It was actually very embarrassing to see Link do that.
Also.... Dude.... I don't know if it's that you are too use to Pit or whatever, but when most people are at a certain point off the stage, they tend to not want to DI away or fall faster. And in the case that they a bit closer to the stage.. how are they going to know WHEN Mario is going to lunge his italian a$s toward them. People aren't perfect.
Also... Dude... when people are off the stage, they tend to not want to DIE! I think it is safe to assume that when you are off the level, the person still on is going to try to keep you off. That means they are going to spam projectiles, edge hog, edge guard, or go out to you. Anyway, they are going to do something. If you are coming in low already, then use your recovery early, or at the first signs of their movement. Mix it up. Obviously, I didn't see how those people recovered each and every time they did, but floating back and not doing anything when he approaches you is also not good. I'm not sure if you know, but Pit's recovery on his Up B can be gimped very easily. I have to try very hard to make it back without getting hit, and that involves, very much, the use of dodging attacks and spam, even if it puts me at risk of killing myself. It's better than the alternative!
"by choosing to go above the stage every time" LOL, reading this seriously made me laugh. You do realize that you're watching a combo video right? A video of clips from matches. Not a real match going on over the 10 mins. That's not them choosing it every time, they eventually do need to not recover low because it's basically signaling the Mario to come ledgehog more.
I'm not sure why matches would ever go beyond 10 min, I thought the tournament standard was set to 8... but that's beside the point. The point is that When Mario has the Flud charged up, it shows. He glows and, most of the time, still has the Flud out. If that's the case, then you shouldn't do something that puts you right in its line of fire. That is just unbelievable that you would defend that. Yes, people make mistakes, but it was clear that they were trying to get back on stage by going over, not TO the ledge (except for that Ganon, I think he was truly gimped).
At no point did I ever see people "spamming moves" because they were in some mad panic. People miss predict where Mario will be next and moves are missed, things like these happen in battles all the time and combo videos are just pieces of fighting footage taken out and put together.
Yes, I know people miss. I also know that some people like to throw moves out in an attempt to get the perfect spacing and to keep their opponents at bay. Those are both feasible in a match. however, some of those moves were just completely out there. I would have to watch the video again to get the exact examples I'm looking for, but the one I remember most was the clip of a Luigi getting kicked around, and, when he finally broke free, he went to the far right side of the stage and started doing random moves under a platform! I guess he thought that those moves would overpower Mario's and he could get a chance to do what Mario was doing earlier, but that just didn't happen.
There was also the one clip of the Sonic who, I guess, thought CC'ing was still in Brawl. All he was doing was crouching over and taking hit after hit after hit! I'm not sure if he just got frustrated, panicked, or what, but after the first few hits, he should have thought to do something else...
After I read this last exert it assured my wanting to crique your absolute trash heap of a post(no offense to you but seriously, that was a trash heap post).
Ok, I'll make sure not to complement people in their videos anymore...
This was not one person. It was almost every single well known and top Mario mains on smashboards. This IS the highest form metagame Mario there is as of now.
And I hope that the meta continues to grow. I'm not satisfied with it right now. So what? Change my mind.
And your dislike for the first minute means you just don't like intros and I guess that is the one thing that is actually your opinion, but I'm sorry everything else made me want to rip out my own pubic hair and eat it in salad.
I think I said in that post that I would hope I understand it if I had speakers, because I don't have them on the computers at school where I am at this very moment. I'm sure it went along with the music and was very cute, but It was really just him Fsmashing people over and over again. That's all. I really don't even care about that point, I just wished there would have been more to it than that. At least there wasn't the 30 second long intros that people just love to throw on the front of their videos, illistrating their professional MSPaint and Movie Editor skills.
I'll give this post a 0/10
I give yours a 5/10. While I think that you actually tried to make points against me instead of just saying I'm dumb, I don't think you fully understand Brawl like you think you do.