Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,006
...because the more I learn about traditional fighters, the more I learn that most of them don't have such. The closest most of them have are wake-ups, and that's only if you get knocked down by a move.
And it's honestly for good reason; i-frame dodges on command just add a lot of cheesy waiting to the game. Now don't get me wrong; that's great for 1P/PvE games, but not so much for PvP. There's a reason why Soulsborne, despite being far more balanced as an RPG, also has far less chance as an eSport than Pokémon.
Really, the more I think about it, the more i-frame dodges as a whole are a detriment to Smash. I've been opposed to air dodging for a while now, but it really seems that even the criticisms I have of air dodging apply to sidestepping and rolling too. There's a reason why both 64 and Melee made rolling very punishable to begin with.
But yeah, while i-frame dodges are probably too ingrained in Smash now, I think it would be best for the knockback platform fighter genre to not have them.
And it's honestly for good reason; i-frame dodges on command just add a lot of cheesy waiting to the game. Now don't get me wrong; that's great for 1P/PvE games, but not so much for PvP. There's a reason why Soulsborne, despite being far more balanced as an RPG, also has far less chance as an eSport than Pokémon.
Really, the more I think about it, the more i-frame dodges as a whole are a detriment to Smash. I've been opposed to air dodging for a while now, but it really seems that even the criticisms I have of air dodging apply to sidestepping and rolling too. There's a reason why both 64 and Melee made rolling very punishable to begin with.
But yeah, while i-frame dodges are probably too ingrained in Smash now, I think it would be best for the knockback platform fighter genre to not have them.