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Do bombs blow up on contact?

-Whiplash-

Smash Cadet
Joined
Nov 17, 2010
Messages
54
Location
Nova Scotia, Canada
NNID
Silva-Silva
3DS FC
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Seriously. They need too. It was terrible in brawl. (like everything else about her but that's besides the point.)
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
They do explode on contact with a player *but* they currently hit and damage a shield once and then disappear without creating the actual explosion... this is something we're working on addressing but realistically won't be fixed for 3.0. =/ Sorry it isn't perfect yet but the explode on contact + overall bomb jump physics + SWD are still massive improvements.
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
They do explode on contact with a player *but* they currently hit and damage a shield once and then disappear without creating the actual explosion... this is something we're working on addressing but realistically won't be fixed for 3.0. =/ Sorry it isn't perfect yet but the explode on contact + overall bomb jump physics + SWD are still massive improvements.

that's totally ok :awesome:
 

GunBlaze

Smash Lord
Joined
May 6, 2012
Messages
1,854
Location
Santo Domingo, Dominican Republic
Slippi.gg
GBLZ#778
They do explode on contact with a player *but* they currently hit and damage a shield once and then disappear without creating the actual explosion... this is something we're working on addressing but realistically won't be fixed for 3.0. =/ Sorry it isn't perfect yet but the explode on contact + overall bomb jump physics + SWD are still massive improvements.

So, they act like they explode, but they don't explode at all, or I'm missing something here?
 

Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
Even if they aren't perfect yet, having Samus's bombs explode on contact will at least warrant their use still like in Melee.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
So, they act like they explode, but they don't explode at all, or I'm missing something here?
I believe he means they hit a shield kind of like if you dropped an item onto the shield, then disappear immediately without the explosion. Kind of like Peach's brawl turnips.
I could see PMBR temporarily working around this by giving the bombs damage on the initial hit equal to their explosion damage and vice versa, keeping their overall damage on successful hit the same while allowing the extra damage on the initial hit to cause a suitable amount of shield stun.
 

br8k

Coolkid
Joined
Jan 21, 2013
Messages
111
Location
Charlottesville, VA
So no bomb > d-air on shield for P:M Samus then? That's one of my favorite things to do with Melee Samus, but ICE UPPERCUT and a host of other ridiculous things will more than make up for it if it's not there.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
The bomb still locks the opponent in their shield for 5 frames on contact before disappearing so it's not totally useless in that regard, it just doesn't trigger the actual explosion at the moment.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
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Temple University, Philadelphia
Is 5 frames enough for Samus to finish the bomb animation without being punished? ...probably not... unless I can get the swd down...!

My question is, can Samus cancel her bomb jump (from the explosion) with anything? (like in melee)
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
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NC
Is 5 frames enough for Samus to finish the bomb animation without being punished? ...probably not... unless I can get the swd down...!

My question is, can Samus cancel her bomb jump (from the explosion) with anything? (like in melee)
SWD won't really be necessary in this situation. The way bomb jumps are useful is because bomb jumps are cancelable by anything--really it should always be a surprise to you that something in this game does not resemble Melee. If you can get a bomb to explode on an opponent's shield, you usually want to use that to get a bomb-jump so you can waveland/dair/some other shenanigan out of bomb jump and keep up the pressure. Bombs in Melee were either used to set up localized ground control, cover space below you while falling, or to initiate pressure strings and frame traps. SWD actually made most of those goals impossible.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
If you can get a bomb to explode on an opponent's shield, you usually want to use that to get a bomb-jump so you can waveland/dair/some other shenanigan out of bomb jump and keep up the pressure.
That would be great if like... you know... bomb jumps worked on shields.

Here's hoping it does by December...
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
Oh, I misread Shell's post. With that in mind, though, SWD still won't help. SWD happens something like 25 frames after the bomb comes out. If you're dropping a bomb on someone's shield, they'll have twenty frames or so to swat you for trying it if you can't bomb jump to give yourself advantage. Bombs will be pretty much useless on block until they can get that fixed.
 
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