Basic Moves
Jab: The paper fan infinite (rip that item) from Hikari, finishing with Donbe tackling them. (
's)
Dash Attack: Hikari crouches down and Donbe "Frog jumps" off of her back in a headbutt. (hits like
's)
Tilts
U-Tilt: Hikari swings a Gohei in the air (two hit version of
's) (Picture for reference)
F-Tilt: Donbe does a quick overhead swing of a kendo wooden sword. (Inverse of
's fork)
D-tilt: Donbe sneezes, shooting out an inflated snot bubble that does the actual damage (yes there's hilarity of having him sneeze repeatedly, but it hits like
's)
Smash Attacks
U-Smash: Donbe pulls out a fishing line which connects into a puddle of water (which looks comically out of place if done on a ledge), charging animation is the duo trying to yank the rod back, and the actual damage is a fish (which increases in size based on the charge) which gets flung out overhead (
's)
F-Smash: Hikari takes an inhale as the attack is charged before shouting into a Cheer Megaphone (Mic Kirby's 1st hit). (
's, increases in range based on charge like
's))
D-Smash: Donbe & Hikari stomp the ground, having bamboo shoots erupt up around eachother. (
's)
Aerials
U-Air: Hikari pulls out a (monstrous) Parasol and forces it open, slight delay on the hit before striking out overhead (basically
's turnip).
N-Air: Donbe & Hikari spin horizontally in the air (
's).
F-Air: Hikari flails out a gohei again (
's)
B-Air: Donbe gives one swing of a spiked Oni Club (
's)
D-Air: Donbe just drops a washtub (
's)
Specials
Up-B: A violent gust of wind launches the duo into the air who glide, dangling from the string of a Paper Crane kite. (
's Parachute)
Side B: Hikari tosses out an Ofuda (a seal paper... the thing the Spell Tag in Pokemon is based on), which does minimal damage but paralyzes the opponent for a short duration.
Neutral B: (Warning: ...Complex) Charable - A Taito Drum pops up that Donbe starts beating on while Hikari dances, starting at a hit each quarter note, going to eighth notes after 2 seconds, and sexteenth notes after another 2 seconds. If B isn't released before 5 seconds pass OR on an off beat, Donbe hits too hard and breaks the drum, doing nothing. Properly timing the release will emit a sound wave around the two which breaks projectiles (reflects gordos & Pikmin and explodes DHD's can). The Sound wave increases in range and power based on how long it was charged. Full power being equal in range to a proper hit of
's final smash for 20%. This move has bad endlag so it isn't defensively viable as a hard counter to projectiles.
Down B: (I was desperate for an idea) across ~6 seconds, there's an animation of a shrine donation box that the duo would drop coins into, ring a bell, clap their hands, and perform a small prayer to cut their taken damage in half. Completely helpless during the animation to make it a risk-reward situation akin to
rest.
Grab & Throws
Grab: Hikari uses a chain of rosary beads like a whip to tether grab an opponent.
Pummel: Donbe gut punches.
U-Throw: Hikari flicks the chain upwards, flinging the target upwards.
F-Throw: Donbe just shoulder rams the opponent away.
B-Throw: Hikari spins around, chucking the opponent behind them.
D-Throw: Hikari lifts the chain up before slamming it down to slam the opponent against the ground.