I_DON'T_KNOW_YOU!
Smash Journeyman
- Joined
- Dec 12, 2009
- Messages
- 455
Does it sound familiar to you as well?IDK where it's from either tbh
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Does it sound familiar to you as well?IDK where it's from either tbh
Nah not really. It's catchy, but it doesn't sound like I heard it before. More like it fits the era but not something I remember from the SNESDoes it sound familiar to you as well?
It doesn't sound SNES-era. It sounds like something out of the GBA DKC games or DKR DS. Could possibly be from Jungle Climber or King of Swing.Nah not really. It's catchy, but it doesn't sound like I heard it before. More like it fits the era but not something I remember from the SNES
It doesn't sound SNES-era. It sounds like something out of the GBA DKC games or DKR DS. Could possibly be from Jungle Climber or King of Swing.
Welcome to the Barrel! Also, thank you for liking the OP. You single-handedly brought back all the likes on the first post!Hi there, i've never used smashboards before but i am a big fan of the donkey kong series even though i have been unable to play the older titles much.
I really want Dixie Kong as a playable fighter in smash ultimate. (and i hope Sakurai gives her her kneepads back..)
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I remembered hearing this before, pretty sure it's this.
The song sounds familiar, but I can't put my finger on it where it's from.Hey guys, I heard the boss theme in this fan game which sounds familiar, but I can't figure out where it originally came from-
Skip to 15:40
People are talking about the sound and I'm just wondering what that the hell that green monstrosity is supposed to be. That boss doesn't look DK-ish at all.IDK where it's from either tbh
LMAO yeah it looks like it came from the Uncanny Valley. The way it moves is disturbing...People are talking about the sound and I'm just wondering what that the hell that green monstrosity is supposed to be. That boss doesn't look DK-ish at all.
I can't tell if this is a pun on not canon or if you spelled Ikana Valley wrong. But yeah, I agree with you.LMAO yeah it looks like it came from the Uncanny Valley.
Yknow what, I never played Majora's Mask, so I googled Ikana Valley and the creepiness fits LOL.I can't tell if this is a pun on not canon or if you spelled Ikana Valley wrong. But yeah, I agree with you.
RETURN THE SLAAAAAAAAB!!!Some works use it to enhance creepiness while others don't get so lucky.
Dear God...those eyes show how I feel about that fishRETURN THE SLAAAAAAAAB!!!
Some things look good in-game, but when you look at the renders.... oooof.
This is the model of Coco, the clown fish of DKC3
Here we go, everyone! Happy belated DKC2 on Switch day!#dkc2redraw #dkc2 #NintendoSwitch pic.twitter.com/h6uryfiK55
— Cammi 💚 💥 🇵🇷 (@Cammiluna) September 26, 2020
I can believe it honestly. If Retro was planning on making a new DK game after TF we would've gotten it by now. Retro took 3 years to develop TF after Returns released. By that same timeframe we should've gotten a new DK game in the Switch's launch year but we didnt. I also highly doubt if they were working on a new DKC it would have gotten cancelled considering how critically acclaimed both titles were and how they had the engine developed.
I am having trouble embedding tweets from my phone so I apologise for the inconvenience.
In the tweets below, Hyle claims Retro had already moved on from DK by the time they were put in charge of MP4.
That... kinda sucks, doesn't it? Did people really scare them away after the **** show that was the initial Tropical Freeze reveal? Or did they simply got bored with the IP? No matter the reasoning, it's a shame Retro won't be working on a new DK at least for a long time.
I actually never played it. So far, my DK experience is : Donkey Kong Country, Diddy Kong Racing, Donkey Kong 64, and Donkey Kong Country Returns 3D. I bought a Super NES cartridge of DK Country 2 some years ago, but I didn't have the time to play it yet. Probably won't be long since everybody's talking about it now!I've been playing DKC2 on the Wii U (while I've beaten it before, I wanted to play through it before I went on to DKC3), and unsurprisingly, it still holds up - I've played through the first two areas so far. I just plan to beat it; I'm not going to try getting all of the DK Coins or beating the Lost World levels.
I probably should play Tropical Freeze as well, but it might be a bit much to play through three Donkey Kong Country games back-to-back. (I'll probably take a break after DKC2 and come back to DKC3 later - there's a few games that I want to get through for my backlog, like Yakuza 0, Mario 64, or Ninja Gaiden 3)
Has anyone else been replaying DKC2? (I assume most people would be playing it on the Switch) Is anyone playing it for the first time?
Welcome! Here's to hoping for our gal Dixie!Hi there, i've never used smashboards before but i am a big fan of the donkey kong series even though i have been unable to play the older titles much.
I really want Dixie Kong as a playable fighter in smash ultimate. (and i hope Sakurai gives her her kneepads back..)
Dixie Kong#SmashBrosUltimate #NintendoSwich #DKC2 pic.twitter.com/vULoKUhOer
— Cammi 💚 💥 🇵🇷 (@Cammiluna) September 27, 2020
Donkey Kong Land.Hey guys, I heard the boss theme in this fan game which sounds familiar, but I can't figure out where it originally came from-
Skip to 15:40
Reject modernity, embrace monke🐒 pic.twitter.com/wQxdTUfwbF
— DrivoJunior ( ・U・)✎ (2 OPEN SLOTS) ∠( ᐛ 」∠)_ (@DiegoAndsMtz) September 27, 2020
I haven't played an Ori game yet. But the constant comparisons to Metroid and now DK makes me want to try it so bad (Maybe after I finish Bug Fables).You know its funny, I've played both Tropical Freeze and Yooka Laylee & the Impossible Lair and in their own way, both are the successors to the SNES trilogy. The former really emphasizes the spectacle and distinct energy of its level design, while the latter builds upon the overworld gameplay, unlockable bonus content with tonics, and more non-linear approach to progress. Different emphases, but definitely trying to build on what the 90s games had created. And yet, there's been another game/s that in an odd way also feels like a follow up to it, and its Ori and the Blind Forest/Will of the Wisps.
It doesn't seem like it at first. After all, Ori emphasizes the Metroidvania like design, various unlockeable abilities, and a story more serious than anything the DK games ever tried. And yet the more somber/melancholy aesthetics, the tight and focused platforming sections, and subtle storytelling by the different settings takes me back to something like DKC2 and even parts of DKC3. Like TF and TIL, it reminds me why I still adore 2D platformers so much, and why there's still so much that can be done with them via the right people.
While I'd love Retro to do another DKC title and Playtonic could obviously work their magic if they were handed the reigns, as unlikely as it is, I think Moon Studios getting a crack at making their own Donkey Kong Country game would be incredible.
Ori gets more nimble as the game progresses. You start off basic as Hell, but 2/3s of the way in he's very skilled in the air as you can avoid the ground for a good while. Plus, shooting at Ori becomes the dumbest thing an enemy can do against him. A barrage of projectiles aimed at him becomes a nightmare for everyone but him. I gotta draw up a moveset for him one day.I haven't played an Ori game yet. But the constant comparisons to Metroid and now DK makes me want to try it so bad (Maybe after I finish Bug Fables).
Is the mobility similar to DKC? (Like the Roll-Jump bread and butter?).
New Super Mario Bros. made people think 2D games always have to be bland and boring, being simple to make and lacking depth.
You know, they can look incredibly well when the devs actually put effort, I like to counter that way of thinking using this (Taking two screenshots from Jon's twitter).
Tropical Freeze and The Impossible Lair kinda feel like DKC2 and DKC3 respectively. The first one is more straigthforward and has stellar level design, music, and secrets related to only completing the levels. The Impossible Lair focuses on making a more lively overworld and you can find progress in a more non-linear way. I know DKC3 wasn't that non-linear, but worlds 3 and 4 were interchargeable and you need to explore the overworld much more to do the Banana Bird quest, it's something. The Impossible Lair doesn't have too many levels or themes, but tries to make up for it with crazy ideas to make the experience fresh (Also, the final level is a castle, funny coincidence).
Yo this! Dixie alone makes this game tons easier than the original DKC, which I felt had way harder platformer parts than DKC2. Especially the barrel blast level in the snow.Seems like many people here haven't played DKC2 yet.
Good thing that Nintendo made it available for Switch and the DKC games are not too long, DKC2 is beatable in one sitting. And getting 102% with a guide is probably two sessions, becomes only one when you know the placement of everything.
The save states and the rewind feature can make some frustrating parts less annoying for less patient people, but I think DKC2's difficulty is extremely overblown. As long as you know you can Jump out of a Roll, how to hover with Dixie, the Tag Team throw exists (Use it!!), and Squawks can fly way faster if you hold Y and Up (And brambles don't hurt you from below when you are riding with Kongs). The game is not unbelievably hard like most people make it sound.
Same story with Tropical Freeze, I actually thought that was the easiest DKC when it was being called "Super hard" by people.
It's so tempting to always take the shorcut there.Yo this! Dixie alone makes this game tons easier than the original DKC, which I felt had way harder platformer parts than DKC2. Especially the barrel blast level in the snow.
I kind of disagree with this. DKC2 is designed in a way that Dixie can make the game safer for a newcomer, but once you master the movement, Diddy becomes the go-go for speed and momentum, but playing as Dixie does not make the game free, only slower. Dixie's Ponytail won't save you from all the bees and aerial enemies that later levels put on to avoid cheesing, the Rollercoasters, the Animal Buddies or many vertical and water levels also exist where the ponytail becomes irrelevant. Not to mention Dixie is actually the optimal choice for bosses thanks to the way she grabs barrels as a shield and how she can avoid attacks more easily (Except K. Rool at the end, Dixie can't outrun the succ cannon if he appears too close).Am sorry, this is the Dixie thread, but still I can't play as her in DKC2 too much, because I feel she makes the game too easy. DKC3 is better designed around her. And I feel Diddy's speed makes the pacing of DKC2 better. Just can't help playing as Diddy always. Same with DKC1, however I did find some millage out of using Donkey Kong himself in the original game for his strength in taking out stronger enemies. I noticed DK and Dixie seem to run at similar speeds, so that could translate to Smash as well.
Those are great points ! However I feel that Diddy's way of holding barrels is also good for certain boss fights, especially the first one, Krow. I also always fought K.Rool with Diddy. I think a lot has to do with habits however. Diddy does seem to climb much faster too.It's so tempting to always take the shorcut there.
I kind of disagree with this. DKC2 is designed in a way that Dixie can make the game safer for a newcomer, but once you master the movement, Diddy becomes the go-go for speed and momentum, but playing as Dixie does not make the game free, only slower. Dixie's Ponytail won't save you from all the bees and aerial enemies that later levels put on to avoid cheesing, the Rollercoasters, the Animal Buddies or many vertical and water levels also exist where the ponytail becomes irrelevant. Not to mention Dixie is actually the optimal choice for bosses thanks to the way she grabs barrels as a shield and how she can avoid attacks more easily (Except K. Rool at the end, Dixie can't outrun the succ cannon if he appears too close).
I think DKC2 is the more balanced game in the series. One character might seem the more attractive option but if you analyze it and watch speedruns, both are used almost equally.