but the sharking will be the major issue.
I already said this before in a
previous video, but sharking will never be a problem.
*A: Mid-air stalling in general has been nerfed.
-Worse magnet hands
-No refresh-able ledge invincibility
-Limited of five ledge grabs so way less planking
-Ledge-trumping is a counter
-Limited to only one, way laggier Air Dodge
*B: There's multiple ways for opponents to combat this via disjoints, long ranged moves, counters, parrying, etc...
*C: All the characters who could of potentially took advantages of this have major faults.
-Most upwards recoveries lag on landing
-Brawl Meta Knight is gone
-Bayo's specials increase her landing lag and she's actually looking more balance overall
-Most characters lack extra mid-air jumps
-Character's who do have extra jumps have slow air speed (Kirby, DDD, the Pits)
-Puff has tiny hurtbox cover limbs, she's light as hell and will likely not be a huge tournament threat anyway
-Ridley, Charizard and Squirtle's Up-B are very telegraphed, laggy and punishable
-Peach and Daisy's Up-B can be hard punished via shielding, not to mention they are also very light
Eventually if don't wanna SD, you'll have to go to ledge to regain your jumps, which will give up your stage position and set yourself up for a trump or ledge trap situation. If not, then landing on stage will get you punished hard via shield grabs, tilts, smashes or even spikes which can kill stupid early if you haven't fully landed on the platform.
Overall, it's much more of a risk then it's worth and will likely only be used for rare mix-ups or alternate ways for recovery.
So really, who's going to have an unfair advantage of it.