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Mario Maker's layout is always static over the course of a match, one match tells us nothing. We need a solid sample size.Mario Maker is up:
looks like the background/textures change, but the initial layout it drops sticks around. would have to see more to really see how it acts.
Shows how much i've played on itMario Maker's layout is always static over the course of a match, one match tells us nothing. We need a solid sample size.
Hopefully that’s not an indication of how mario maker and gamer behave, I really hope those two have static layoutsTortimer's Island does NOT have a consistent layout between games with hazardless is off.
I assume you saw another match there earlier? No fruit or sharks at least.Tortimer's Island does NOT have a consistent layout between games with hazardless is off.
https://www.youtube.com/watch?v=4r5b-Lf1NCoI assume you saw another match there earlier? No fruit or sharks at least.
Does a random layout automatically disqualify a stage provided no possible configuration is abuseable?
JFC what did they do to Kongo Jungle. That's awful. Banned.https://www.youtube.com/watch?v=4r5b-Lf1NCo
I don't think random stages are always bad, but commonly the random parts have had issues.
Kongo Jungle 64: Platforms don't move.
IIRC Prism Tower would skip some of its stops each cycle. New Donk probably acts the same.Wait is this a different layout for New Donk City?
It is...
I would pretty much assume yes. if there's a stage that gives a layout similar to pokemon stadium, and you like that because of how your character can use the platforms, but you get an FD version instead, then pretty much no one is going to risk it I think.Does a random layout automatically disqualify a stage provided no possible configuration is abuseable?
I would think the mere fact that it's random in the first place means no one would pick it hoping for a specific layout because the odds are very much not in their favor for that.I would pretty much assume yes. if there's a stage that gives a layout similar to pokemon stadium, and you like that because of how your character can use the platforms, but you get an FD version instead, then pretty much no one is going to risk it I think.
Why would anyone pick it then, over a stage with a guaranteed layout?I would think the mere fact that it's random in the first place means no one would pick it hoping for a specific layout because the odds are very much not in their favor for that.
The third transformation of New Donk City has a different layout in each of the videos.I would think the mere fact that it's random in the first place means no one would pick it hoping for a specific layout because the odds are very much not in their favor for that.
U Untouch I might not be understanding your initial confusion. What did you mean when you first said "Wait is this a different layout for New Donk City? It is..."
Because they felt like it? It's not a question of "why allow it" but "why ban it" (from the ruleset, not striking or whatever).Why would anyone pick it then, over a stage with a guaranteed layout?
In competitive, you pick a stage because it gives you a better chance of winningBecause they felt like it? It's not a question of "why allow it" but "why ban it" (from the ruleset, not striking or whatever).
"No one uses it" should not be a reason to ban something in my book. Either it's abusable/degenerate, and therefore banned, or it's not, and therefore allowed.In competitive, you pick a stage because it gives you a better chance of winning
Unless each transformation is very similar, RNG layouts won’t give you an advantage in the same way as a consistent stage will
If Battlefield only had a 50% chance of having platforms, it wouldn’t have a place in competitive. Players who benefit from the triplat would rather pick Dreamland, and players who benefit from the featureless stage would rather pick FD
For this reason, even if there’s nothing inherently wrong with any individual transformation, stages whose layout is dependent in RNG don’t have a place in competitive imo. They pretty much always have a tactically superior alternative, so why include them in the first place?
Additionally, they introduce an element of RNG that can determine the outcome of a match. If you pick the hypothetical Random Battlefield I was talking about in hopes that it chooses the triplat variant but it chooses the featureless variant instead, you’re at a significant disadvantage / lose a significant advantage through no fault of your own, which is also a reason we don’t use items / stage hazards
:shrug: I just don’t think it’s really worth including a stage if there’s no reason to ever pick it"No one uses it" should not be a reason to ban something in my book. Either it's abusable/degenerate, and therefore banned, or it's not, and therefore allowed.
I don't see how knowing the chosen stage has a random layout, then gambling via character choice that whatever layout it picks won't hurt you, can be anything but the fault of the player. That's what secondaries and strikes (or vetoes) are for.:shrug: I just don’t think it’s really worth including a stage if there’s no reason to ever pick it
IMO the actively degenerate thing about random stages is that you don’t know what layout you’ll get. In ultimate (and many rulesets for past games) you choose stage before character, so you can choose a character based on the chosen stage
In this way, RNG stages screw with that dynamic, and are gonna often end up benefitting one of the two players based on random chance. If that Random Battlefield ends up picking the triplat in a match between ZSS and Mac, ZSS gets an advantage due to RNG
(Not that there’s really an example of this anyway from what I’ve seen. Mario Maker, Gamer, and Ferox – the stages where we don’t know if there’s RNG in hazardless – all have bad transformations, and Tortimer has issues with water regardless)
I'm still not completely convinced, and there is such a thing as Confusion Fu where trying to **** with your opponent is the point -- a random layout stage would fall under that paradigm to a degree, especially if you have a high risk tolerance and/or use a character that's good on a wide variety of layouts. But you make a good argument.I’m going to assume that “you can just always strike it” isn’t a good argument. If it’s always optimal to use one of your limited strikes on a stage because of degenerative elements, it’s probably too degenerate
(And in the case of an RNG stage, it’s definitely always in your favor to strike it / avoid playing on it, as this gives you a 100% chance of being able to choose a good fighter for the stage)
In that light, it’s the fault of the player for choosing the RNG stage, that’s correct. However, this decision screws over both players and turns stage selection into a roll of the dice, where your character may or may not thrive / suffer on the stage. This is not good for competitive play
LOL, I fricking called it.Smashville is static with hazards off.
I’m actually down for this, no more starterville hopefully?
It's been a while since I played it, so I'd completely forgotten about this - thanks for the reminder.Paper Mario has a permanent walkoff.