Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
COMPLETED [ACHILLES]:
Disable Player HUD (1.02) [Achilles]
042F6508 4E800020
Disable Timer HUD (1.02) [Achilles]
042F446C 4E800020
Disable Magnifier Bubbles (1.02) [Achilles]
042FBDC0 4800059C
Disable Match Start/End Textures (1.02) [Achilles]
- Ready, Go, Game, etc.
042F6FAC 60000000
_______________
Remove HUD (Percentages, Stock Icons, Timer)
Has the same effect as it does in the debug menu.
[Achilles]
1.02
004D6D58 00000001
- Combined with the already existing platform colors mod which keeps track of stock count, I really don't see the need anymore to clutter the screen with a stock count.
- I also have the skip results screen code so sometimes it's difficult to tell who won a round or not.
- The missing info adds some depth to the game but that's just me. Not only that, but it allows the art to be better appreciated:
HUD DISABLED
HUD ENABLED
______
Sorry for the spam~
Disable Player HUD (1.02) [Achilles]
042F6508 4E800020
Disable Timer HUD (1.02) [Achilles]
042F446C 4E800020
Disable Magnifier Bubbles (1.02) [Achilles]
042FBDC0 4800059C
Disable Match Start/End Textures (1.02) [Achilles]
- Ready, Go, Game, etc.
042F6FAC 60000000
_______________
Remove HUD (Percentages, Stock Icons, Timer)
Has the same effect as it does in the debug menu.
[Achilles]
1.02
004D6D58 00000001
- Combined with the already existing platform colors mod which keeps track of stock count, I really don't see the need anymore to clutter the screen with a stock count.
Skips Results Screen and KO Stars = Games Won [Deluxe](1.02) [Achilles]
- Skips Results Screen if:
- Extra characters are in the match (Master Hand, Crazy Hand, Giga, Wireframes, Popo, Sandbag).
- More than 4 characters are in the match.
- Debug Menu flag is active (see notes). This is not included in the Gecko code posted below, but can be enabled by uncommenting lines in the notes.
- Opponent of the player who quit to the "No Contest" screen is awarded a KO star, as long as the opponent is in first place or tied for first place.
- The missing info adds some depth to the game but that's just me. Not only that, but it allows the art to be better appreciated:
It's a huge crutch.
Players should do their combos dynamically based on how far they see their opponent sent flying, rather than reading percents to know what combos to use. Recovering via R/L from a ledge would also be punished more this way without a HUD letting players know when they've reached 100%. These effects are all welcomed with the added bonus of allowing the game's art to be appreciated without the clutter of a timer and stock count....(especially for doubles).
The magnifying glass also gives attackers too much information...the automatic camera homing is enough to give the attacker, but more so the defender, a general idea of where the defender is off-screen.
The announcer also voices the last 5 seconds of a round.
(Also, if it were up to me, I'd eliminate Randall so I'm also against the timing of him).
Players should do their combos dynamically based on how far they see their opponent sent flying, rather than reading percents to know what combos to use. Recovering via R/L from a ledge would also be punished more this way without a HUD letting players know when they've reached 100%. These effects are all welcomed with the added bonus of allowing the game's art to be appreciated without the clutter of a timer and stock count....(especially for doubles).
The magnifying glass also gives attackers too much information...the automatic camera homing is enough to give the attacker, but more so the defender, a general idea of where the defender is off-screen.
The announcer also voices the last 5 seconds of a round.
(Also, if it were up to me, I'd eliminate Randall so I'm also against the timing of him).
HUD DISABLED
HUD ENABLED
______
Sorry for the spam~
Last edited: