AzNfinesse
Smash Journeyman
Wow no need to get all personal with it........
'nuff said.Oh No Stupid Mars Insulted The Zelda Players Beloved Dins Fire!!!!!!!
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Wow no need to get all personal with it........
'nuff said.Oh No Stupid Mars Insulted The Zelda Players Beloved Dins Fire!!!!!!!
who are you? and why are you listening to a sheik player who only uses zelda for her kill moves and to refresh sheik's attacks?When a move's most outstanding trait seems to be "it's good for mindgames", we have a pretty terrible move. Marsulas makes excellent points, and considering the character, this "NO I DON'T WANNA" mentality seems is so very... republican. Everyone has agreed to use Din's when the situation arises. It's not useless. But it's still terrible.
you obviously don't know how zelda works as a character. she's not like other characters. she has no real approach. she has no aerial game. her dodge and roll skills are subpar. the one thing she does have going for her is her iron defense skills. she can punish almost any approach in the game (with the exception of course of marth's fair and mk's....well just mk in general). in order to force her opponents to approach, you have to pressure them. if you want them to approach a certain way, din's can be used for that.It does has it's uses. It is safe from a distance. It might force an approach if the opponent is affected enough emotionally from it. But really, it does nothing.
What Marsulas is suggesting is for Zedla players to attempt something more productive and more rewarding that's more under their control, rather than sitting back and "hoping they fall for it".
this "NO I DON'T WANNA" mentality seems is so very... republican.
don't worry kata i got thisIf this thread gets out of hand...
Close range Din's is epic win.point blank din's ftw
Grab the ledge when your opponent up b's and punish the landing lag with a ledge-hop fair.How do you edgegaurd with Zelda if you're not using Dins? Or are you just switching to Zelda for the KO power that sheik lacks?
95% of the time? Yea I would take that bet in a heartbeat.You make it sound as bad as PK Flash. I'm dead serious. Din's Fire is bound to hit. It's not that situational, either. It leaves you open, but you can cancel out any time you want. How much do you want to bet that about 95% of the time, depending on who you're fighting, you can spam Din's Fire in the beginning of a match and totally mindgame your opponent as he/she gets close. I know that's happened to me before and more than once, even though I know very well what is going to happen.
Not that I care or anything, but I did put at the end that most of you wouldn't care about what I put in the post.i love how this entire thread completely blew up in his face. jus sayin'...lol.
I use solo Zelda, it just depends. I use her for certain matchups and i'll even switch to her and stay as her if I feel I could be approaching a certain playstyle in a different way.who are you? and why are you listening to a sheik player who only uses zelda for her kill moves and to refresh sheik's attacks?
I don't think you get it. Din's doesnt really pressure anyone and it doesn't force an approach. Wario could get a 1% lead and could run away the whole match while you sit and shoot fireballs.you obviously don't know how zelda works as a character. she's not like other characters. she has no real approach. she has no aerial game. her dodge and roll skills are subpar. the one thing she does have going for her is her iron defense skills. she can punish almost any approach in the game (with the exception of course of marth's fair and mk's....well just mk in general). in order to force her opponents to approach, you have to pressure them. if you want them to approach a certain way, din's can be used for that.
A mid-air Naryu's love? wa? wa?sure, we can approach them via nair and a mid-air NL. that can hold them off for a bit.
Why does it matter to you? Lol I mean it's not like you don't have a Wario icon and a Wario and DK sig.Just out of curosity marsalus do you ever go mono Zelda or do you always switch in between sheik and Zelda during matches?
Thats kind stretching it and is not edgeguarding (as in, attacking the opponent as they are recoverying to try and gimp/ko), they have to be in a pretty exact position to do that anyway.Grab the ledge when your opponent up b's and punish the landing lag with a ledge-hop fair.
Then why post it?Not that I care or anything, but I did put at the end that most of you wouldn't care about what I put in the post.
Which is why you dont do that against Wario. Nobody said it was great against any and every character. But, it does pressure some characters in some situations and yes, it does force on approach with some character like DDD, Iceclimbers, etc. because it actually does outcamp their projectiles.I don't think you get it. Din's doesnt really pressure anyone and it doesn't force an approach. Wario could get a 1% lead and could run away the whole match while you sit and shoot fireballs.
Ok, I must admit that one I agree with you.A mid-air Naryu's love? wa? wa?
Thats kind stretching it and is not edgeguarding (as in, attacking the opponent as they are recoverying to try and gimp/ko), they have to be in a pretty exact position to do that anyway.
why not?Then why post it?
Listen Dins can not camp anyone. Even if DDD got a 1% lead on you it would be very likely that you would never hit with Dins and would be forced to approach yourself.Which is why you dont do that against Wario. Nobody said it was great against any and every character. But, it does pressure some characters in some situations and yes, it does force on approach with some character like DDD, Iceclimbers, etc. because it actually does outcamp their projectiles.
Because that thread was created for the purpose of discussing the positive aspects of moves..........and there is nothing positive that I have to say about Dins.Besides, we just had it in our move analysis, why didnt something like this pop up in there?
ok apparently you can't see the sarcasm that was oozing out of that statement...seeing as i included zelda and combo in the same sentence.A mid-air Naryu's love? wa? wa?
you got the definition right, but your example was a little off. if your opponent lands on the stage, as according to your example, technically it wouldn't be edgeguarding because you'd be using your move AFTER YOUR OPPONENT IS SAFELY ON STAGE AGAIN (direct quote from above).edge guarding= guarding the edge. This was just an example as I use a lot of different things to edge guard but the whole point of edgeguarding is to punish your opponents recovery in someway with the hope of taking their stock or racking as much damage as possible before they are safely on stage again.
If you are forcing them to up b onto the stage you are edgeguarding because your opponent did not reach the edge or the stage safely.
why not?
Listen Dins can not camp anyone. Even if DDD got a 1% lead on you it would be very likely that you would never hit with Dins and would be forced to approach yourself.
The only time it really forces an approach is at the beginning of a match and if you're forcing an approach.............it's against characters that always approach anyways.
Because that thread was created for the purpose of discussing the positive aspects of moves..........and there is nothing positive that I have to say about Dins.
and let imbeciles run around and spread nonesense about my princess? never.Oh and if you ever feel that a thread is dumb there is always the option of not posting in it.
ok apparently you can't see the sarcasm that was oozing out of that statement...seeing as i included zelda and combo in the same sentence.A mid-air Naryu's love? wa? wa?
lolz i don't consider that to be a combo. i consider a combo to be a string of 5 different moves. if you're talking about dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt...then that would be called a lock. if you were talking about dtilt>utilt or dtilt>fsmash or dtilt>buffer bair/fair, then that would be called a setup in my opinion.Anyone who wants to say Zelda doesn't have any combo's can just be directed to her dtilt.
i just directly quoted you. i 100% understood that methond of "edgeguarding"...i'm just saying you contradicted yourself, thus making you appear as if you're unknowledgeable about what you're talking about.*facepalm* I make them up b UNSAFELY ONTO THE STAGE. Not that hard to understand.
well then continue posting. you're doing a great job at it.I could care less if I look "silly" lmao.
well that explains why the original post was 100% unknowledgeable. you were just throwing out facts that weren't even thought out. and THIS IS WHY YOU LOOK LIKE AN IMBECILE.Hour of my life? Thread took me like 10 mins lol.
Uh ok I think you already said this.ok apparently you can't see the sarcasm that was oozing out of that statement...seeing as i included zelda and combo in the same sentence.
5 different moves huh? Oh I get it now! You're talking about Melee! Sorry bro this isn't the Melee boards.........glad we got that cleared up.lolz i don't consider that to be a combo. i consider a combo to be a string of 5 different moves. if you're talking about dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt>dtilt...then that would be called a lock. if you were talking about dtilt>utilt or dtilt>fsmash or dtilt>buffer bair/fair, then that would be called a setup in my opinion.
yea i realize this....and if you haven't noticed i'll stick with what i said. there are only a handful of characters in brawl with TRUE combos (ZSS, diddy kong, peach, and marth to name a few). now you're saying that i said that there are no combos in brawl, which is MOST CERTAINLY NOT THE CASE.5 different moves huh? Oh I get it now! You're talking about Melee! Sorry bro this isn't the Melee boards.........glad we got that cleared up.