Villi
Smash Lord
There are some fsmashes that are difficult to punish after they hit your shield because they push you so far away. Ike and Zelda's fsmashes for example.
I've been thinking that against attacks such as these, Din's out of shield might be useful as it extends your range a little. It's slightly more than fsmash if you just let go. I just dunno if it's fast enough to be shielded/punished.
If you jump out of your shield and do a Din's real quick, you should glide forward maybe a step at most. I don't think that's avoidable unless you b-stick.
Anyways, I haven't been able to test this out against many people so I don't know how well it works. I'll be trying it out to see if it's worth it. Does anyone have any opinions on whether or not this seems like a good idea?
Edit: Din's out of shield is pretty useless. What a silly thread I made.
Something interesting you might not know about is that you can love jump out of shield. If you jump out of your shield and neutral b while you're still in shield push-back momentum, you'll gain a pretty big distance from your first jump and end up high in the air. You can control the direction you can go by inputting a direction after you neutral b or by b reversing.
I've been thinking that against attacks such as these, Din's out of shield might be useful as it extends your range a little. It's slightly more than fsmash if you just let go. I just dunno if it's fast enough to be shielded/punished.
If you jump out of your shield and do a Din's real quick, you should glide forward maybe a step at most. I don't think that's avoidable unless you b-stick.
Anyways, I haven't been able to test this out against many people so I don't know how well it works. I'll be trying it out to see if it's worth it. Does anyone have any opinions on whether or not this seems like a good idea?
Edit: Din's out of shield is pretty useless. What a silly thread I made.
Something interesting you might not know about is that you can love jump out of shield. If you jump out of your shield and neutral b while you're still in shield push-back momentum, you'll gain a pretty big distance from your first jump and end up high in the air. You can control the direction you can go by inputting a direction after you neutral b or by b reversing.