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Dillon's Last Round Up. Dillon the AT (In glorious HD)

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SmashChu

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I'm gonna say the Armadillo with no name was a nice reference. Sometimes these threads go a little over board with the names.
 

TheCreator

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I can't wait to see what the cook up for his moveset. So many different things could be used to make a good moveset for this character. I just hope it includes dynomite.
 

Knight Dude

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I think he's got a somewhat decent chance when it comes to new characters. But I'd say that his moveset potential is what gives him very slight edge. But I could be wrong.
 

SmashChu

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I can't wait to see what the cook up for his moveset. So many different things could be used to make a good moveset for this character. I just hope it includes dynomite.
I might think up a moveset sometime. Just busy/lazy is all.
 

SmashChu

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Good time to bump this. Looks like there is more footage for the next game. Some cool things
  • Seems like Nintendo cares quite a bit about this series. There seems to be a lot more to this game. The graphics are better and they even rendered the bar,
  • The new characters look cool. The squid is a boss.
  • Looks like you have a new move. A kind of side swipe.
 

FlareHabanero

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I presume criticisms from the last game are being taken into consideration for this game, mainly to make it feel less tedious. I mean, this game is getting a fair amount of publicity compared to other eShop titles out there.
 

SmashChu

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I presume criticisms from the last game are being taken into consideration for this game, mainly to make it feel less tedious. I mean, this game is getting a fair amount of publicity compared to other eShop titles out there.
Just curious, what did you think was tedious.

Also, the music is a lot better.
 

FlareHabanero

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Well the game in general isn't built around extensive play due to the day-evening-night cycle taking a fair amount of time, with it potentially going up to half an hour or more per day. This is especially a slight problem considering the amount of stuff you have to, like collecting varies stuff like ore and scruffles for the gates and scrogs respectively, preforming varies missions for the villagers, setting up and repairing towers, blowing up totem poles and boulders, and of course fighting against the grocks. This is not as apparent in the first few stages, but later on things get a lot more spaced and blocked off in order to hinder movement.

In general, Dillon's Rolling Western is a game better suited for quick plays instead of marathons. Trying to go through it in one go will get old fast.
 

FlareHabanero

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Just a reminder that Dillon's Rolling Western: The Last Ranger is now available on the eShop. Be warned that it takes up to 2,293 blocks, unlike the original that only took 374.

I'm currently playing the game right now, and so far it feels like a step up from the first game. In general it feels much more polished, even giving you the option to play with ether your left or right hand.
 

PsychoIncarnate

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Oh hey, I didn't know it was out

Downloading
 

Gene

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I've downloaded the last ranger as soon as it released on eshop, but I haven't played it yet. I still have 2 more stages to complete. :0
 

PsychoIncarnate

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After I downloaded it, I remembered my L and R buttons don't work so I'm unable to really play it as of now...

Well, I guess I could play it and just not mine.

I'm sending it to repairs as soon as I'm able to get to the UPS
 

SmashChu

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I noticed it was out. I'm still playing FE:A so I wont get to it for a while. Plus, I'm busy a lot. But

Be warned that it takes up to 2,293 blocks, unlike the original that only took 374.
Holy Hell that's a big jump. Game looks pretty sweet and it looks like they added a lot.

Nice avatar Habenero.
 

FlareHabanero

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Thanks for the compliment.

Also, it seems like the new game is harder then the last one. The grocks in particular appear to be more aggressive, with them attacking the towers more often and appear in greater numbers. Luckily the allies Gallo, Boone, and Nomad you can recruit through the story does help with this, but the AI for them is a tad of a crapshot at times.

Also, from viewing varies trailers for both the old and new game, there is a surprising amount of people that would really like Dillon in Super Smash Bros.
 

Swamp Sensei

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I haven't played his game but like Shulk I think I'd love to see him make it in. A new successful IP that looks like it will have a ongoing series.
 

Wonks

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That really is a neat avatar, Habanero.

Is it just me, or does it seem like The Last Ranger isn't getting much coverage from the gaming press (or even Nintendo themselves)?

Anyhow, I'm not much more than two towns into the Last Ranger, but there are some notable differences. Dillon seems a bit more "grounded," by which I mean he doesn't seem as fast (rolling), turn quite as quick, and he doesn't seem to get the height while doing a claw attack. They're subtle changes, but it takes some getting used to. While I wasn't too keen on the large file size, I can see why that occurred--the character models are so much crisper and the fact that you can wander in the salon is a nice touch.

In classic Nintendo fashion, Dillon doesn't say much--but the game pokes fun at his reticence. I'm eager to meet the other rangers and encounter new Grocks. I hope the game isn't as difficult as the first (which, I'm ashamed to say I did not finish before the purchase of the Last Ranger), but I doubt I'll get my wish.
 

SmashChu

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Thanks for the compliment.

Also, it seems like the new game is harder then the last one. The grocks in particular appear to be more aggressive, with them attacking the towers more often and appear in greater numbers. Luckily the allies Gallo, Boone, and Nomad you can recruit through the story does help with this, but the AI for them is a tad of a crapshot at times.

Also, from viewing varies trailers for both the old and new game, there is a surprising amount of people that would really like Dillon in Super Smash Bros.
The ramped up difficulty doesn't surprise me since you have an ally that can help you out. Watching some videos of the first town, it's pretty complex. Sadly, I don't think it will be much easier ****s, but good luck out there.
 

Tetra's Tracker

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Something we need in SSB4 is characters from more recently established Nintendo series. I was shocked when I realised the only playable character thus far in Smash from a series established in the N64 era or onwards is Olimar. It's quite strange really, there's no great shortage of them.

Not only does Dillon represent a new Nintendo IP he represents something Nintendo is finally taking seriously and starting to get right - their online services, in particular the 3DS eShop which is producing some quality games, not least Rolling Western.
 

FlareHabanero

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Something we need in SSB4 is characters from more recently established Nintendo series. I was shocked when I realised the only playable character thus far in Smash from a series established in the N64 era or onwards is Olimar. It's quite strange really, there's no great shortage of them.
It's more along the lines of what is feasible. After the release of Pikmin, there was hardly any new franchises that provided something that could work in a fighting game. At best it was stuff like Starfy and Chibo-Robo.

It seems like this won't be as big of a problem considering stuff that came out of Brawl can work feasibly for a fighter. Dillon being one example of what I'm talking about.
 

ssbHex

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But then again, I could honestly see those characters working too. Definitely Chibi-Robo

Also, anyone think Dillon's inclusion kind of eliminates any need for Sonic? I know they're not perfect clones, but he does have a lot of spin-centric attacks.
 

SmashChu

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But then again, I could honestly see those characters working too. Definitely Chibi-Robo

Also, anyone think Dillon's inclusion kind of eliminates any need for Sonic? I know they're not perfect clones, but he does have a lot of spin-centric attacks.
Chibi-Robo wouldn't work well as his moves don't work well to a fighting game, his game was very niche, and he's generally uninteresting. The difference from Melee to Brawl and Brawl to SSB4 is Nintendo and their first party studios made more new series. All of these series in Smash are made by companies owned by Smash. Pokemon, which falls slightly outside of this, is still owned by Nintendo though the Pokemon Company.

Him being like Sonic is not an issue as Sonic and Snake likely wont come back.
 

ssbHex

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Honestly, I think Chibi-Robo would be workable. I mean, he has arms and legs, after all. I wasn't saying he was probable, so his game being niche has nothing really to do with that.

And Dillon being like Sonic wasn't something I considered an issue for his inclusion. Personally, I'd rather Dillon over Sonic, who I've never been a fan of. But I take issue with your assertion that Snake and Sonic "likely won't come back". We really have no precedent in the series about 3rd Parties only coming for one installment or not. I think there would be a big backlash if either one were removed. Not many other characters can match the hype that those guys can build. The only one who really can imo is Mega Man. So I think a 3rd Party roster of Sonic, Snake, and Mega Man would be ideal, and perhaps even likely.
 

SmashChu

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Honestly, I think Chibi-Robo would be workable. I mean, he has arms and legs, after all. I wasn't saying he was probable, so his game being niche has nothing really to do with that.
Workable doesn't mean good. You can make any character work. Doesn't mean you should.

And Dillon being like Sonic wasn't something I considered an issue for his inclusion. Personally, I'd rather Dillon over Sonic, who I've never been a fan of. But I take issue with your assertion that Snake and Sonic "likely won't come back". We really have no precedent in the series about 3rd Parties only coming for one installment or not. I think there would be a big backlash if either one were removed. Not many other characters can match the hype that those guys can build. The only one who really can imo is Mega Man. So I think a 3rd Party roster of Sonic, Snake, and Mega Man would be ideal, and perhaps even likely.
Third party characters are guest characters. They are only meant for one inclusion. Afterwards, they get dull. Neither of them blend well with the other Nintendo characters, but it's still fun as something different. Once it becomes a norm, the fun stops and they start to stand out more. Lighting doesn't strike twice so they wont build any hype because it's been done before (in the same vein, you will see more excitement for new characters over returning characters).

You can also tell they will leave by every other game made that uses guest characters. Some examples
  • Little Dinosaur from Tekken 3 didn't return in later games
  • Banjo isn't in Sonic and All Stars Racing Transformed
  • ALL of the Soul Caliber games never brought back a guest characters. Not even Heihachi who is owned by Namco
There are also financial and legal issues with trying to bring them back.
 

ssbHex

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I never claimed Chibi-Robo would be "good". I mentioned him because you seemed to think he couldn't "work", which I disagree with.

As for 3rd parties,

It's true that in many other fighting games, 3rd parties and guests are only included for one appearance. Smash Bros., however, is not like other fighters.
The characters in the SSB games become very tightly knit among the fans. It is very much viewed as video game all-stars, rather than just Nintendo all stars. There are many online comics for example that will include Snake and Sonic now in the worlds of Nintendo characters since their inclusion in Brawl. The fans whole-heartedly welcome these characters and don't wish for them to be cut. This was not the case with Link in Soul Calibur.

If we looked at popularity alone, I bet most SSB fans would prefer to have Snake and Sonic return than your average mediocre 3rd party. 3rd Parties don't have to happen. That's why we should only include the best. And we already got the best.

We have no precedent in regards to 3rd parties within Smash Bros being only 1-time guests. The characters in Smash are much less replaceable than characters in other fighters, and I believe that includes 3rd parties as well. Plus, we know how much Sakurai hates making new, individual movesets for everyone... heh

As for financial issues... It would be just the same as adding any other 3rd party. Perhaps even less stressful since they've already dealt with Konami and Sega.
 
D

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Third party characters are guest characters. They are only meant for one inclusion. Afterwards, they get dull. Neither of them blend well with the other Nintendo characters, but it's still fun as something different. Once it becomes a norm, the fun stops and they start to stand out more. Lighting doesn't strike twice so they wont build any hype because it's been done before (in the same vein, you will see more excitement for new characters over returning characters).

You can also tell they will leave by every other game made that uses guest characters. Some examples
  • Little Dinosaur from Tekken 3 didn't return in later games Gon was specifically a one-time license deal. Kojima was really adamant about Snake being in Smash since Melee, so I don't think he would want Snake removed over some arbitrary "guests only show up once" bullcrap. Sonic is up for grabs, though.
  • Banjo isn't in Sonic and All Stars Racing Transformed He was a version exclusive that became unpopular because he was version exclusive and the other versions of the game did not get an equivalent. Notably, of the three guests for the sequel, only Team Fortress is a version exclusive. But to be fair, the Steam version of the game is essentially an updated version of the game itself, as it also features version exclusive Sega characters.
  • ALL of the Soul Caliber games never brought back a guest characters. Not even Heihachi who is owned by Namco Poor example. Soul Calibur establishes that the guests are brought into the world in the beginning of their story, and return to their home worlds when their story ends. Then we get into examples such as Link, who can't come back because titles after SCII were non-Nintendo, or overall unpopularity such as the Star Wars guests from SCIV. Snake and Sonic in Brawl were not unpopular (if fact, it was popularity that got Sonic in to begin with), nor was there any indication that they would leave the world of Smash within the SSE. Therefore, the Soul Calibur argument does not hold.

There are also financial and legal issues with trying to bring them back.
Aside from the counterpoints in red, there are many examples of guests staying.

The two most notable ones that are Nintendo related:

-Mario Hoops 3-on-3: Final Fantasy's Black Mage, White Mage, Ninja, Cactaur, and Moogle appear as guest players.
They appear again in the spiritual sequel Mario Sports Mix, with the addition of Dragon Quest's Slime.

-Mario Kart Arcade GP: Pac-Man, Mrs. Pac-Man, and Blinky appear as guest racers.
They appear again in Arcade GP 2 with the addition of Tamagatchi's Mametchi to represent the merging on Namco and Bandai.
Pac-Man will also appear again in Arcade GP DX with the addition of Don-Chan from that Taito Drum game. It is currently unknown if Mrs. Pac-Man, Blinky, and Mametchi will return, but they likely will.
 

Guybrush20X6

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I think Dillon will play sorta like Sonic but by no means a clone. Certainly be more grapple based for one thing.
 
D

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I think Dillon will play sorta like Sonic but by no means a clone. Certainly be more grapple based for one thing.
That reminds me of Cannonbolt from Ben 10.
As he was rolling, he could grab someone inside his "ball" and toss them away after rolling forward. Now I'm seeing Dillon do something like that....
 

FlareHabanero

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I think Dillon will play sorta like Sonic but by no means a clone. Certainly be more grapple based for one thing.
Naturally speaking, the two are more distinct then what the naked eye would suggest. Sonic has more of an emphasis on speed with most of his attacks involving kicks, while Dillon has an emphasis on power with most of his attacks using claws. At worse it would be a situation like Mewtwo and Lucario, who share 3 or 4 similar moves but are radically different otherwise.
 

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I haven't played all of Rolling Western. I know you unlock new powers as it progresses so can someone give me a list to see if we can make a moveset?
 

Knight Dude

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I haven't played all of Rolling Western. I know you unlock new powers as it progresses so can someone give me a list to see if we can make a moveset?
Well, aside from rolling into a ball and slashing his enemies he can use crystals that attack enemies in various ways, like freezing crystals, bomb crystals, and speed boosting crystals. Dillon also has a crystal that can teleport him to the home area of a stage. I see that as something that can be translated into a recovery move. Dillon can also burrow underground and pop back up to hit enemies. Building various turrets can work well for a Final Smash actually.
 

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Hmmm, here's my idea on how he would play. Similar to Sonic he curls into a ball a lot, but unlike Sonic who curls to attack, Dillon's rolling is for mobility. His default walk and dash speeds are slow so he needs to play somewhat defensively, but as soon as an opening appears he can make short work of the foe with his combos

B: Spin Charge (for want of a better name): Dillon curls up and spins in place, charging forwards when the button is let go. Pressing A from the charge makes Dillon do a leaping Claw attack for knockback but if the attack hits without extra input Dillon runs over the enemy in place to rack up damage before a a fixed knockback final blow.
B-Side: Crystal Toss: Dillon pulls back and depending on how long the button is held he throws an Ice Crystal or a Bomb Crystal
B-Up: Teleport Crystal: Like you suggested, a recovery move. Dillon teleports, like Mewtwo's except upon reappearing, Dillon does a quick spin to do some damage.
B-Down: Burrow: Dillon digs below the Stage and can hold it there for up to 5 seconds. From his hiding spot he can then deliver a lunge attack at an angle or directly above him.

FINAL SMASH: Tower Defense

Dillon summons a Tower to his spot on the Stage which then fires on enemies. It has a health bar so can be destroyed before it disappears but Dillion is free to move around the stage and reinforce it's assault.
 

Inawordyes

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I don't own a 3DS, nor have I ever played Rolling Western or The Last Ranger, but I've already stated on this thread that I really like Dillon and support him for SM4SH. With everything that's being said about how much more Nintendo put into TLR compared to RW really, in my mind, puts him as a top contender, perhaps even so far as to represent the E-Shop as one of the announcement characters at E3, though this is less likely than simply being one of the first characters realized post-E3 debut. That being said, I have high hopes for Dillon, and I hope TLR gives him the chance to shine alongside the rest of Nintendo's biggest All-Stars.
 

Pazzo.

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Here's my reasons why I want him in. Feel free to comment.

1. One of two characters to get a second E-Shop game. The first being Pushmo. (And how would that work...)
2. This is Nintendo's FIRST Tower defense game. They are NOT letting this one set with the sun.
3. Interesting AND EPIC character design.
 

FalKoopa

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Here's my reasons why I want him in. Feel free to comment.

1. One of two characters to get a second E-Shop game. The first being Pushmo. (And how would that work...)
2. This is Nintendo's FIRST Tower defense game. They are NOT letting this one set with the sun.
3. Interesting AND EPIC character design.
Agree with all of them. :awesome:
 

Curious Villager

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1. One of two characters to get a second E-Shop game. The first being Pushmo. (And how would that work...)
Here's how he could work...
http://www.smashboards.com/threads/...-rescuer-mallo-for-super-smash-bros-4.331285/

Anyway. I found this Dillon related comic and I thought "hey, maybe the guy's at Smashboards might like it" So... Here you go.
It's funnier when you read it in Peppy's voice. :p

Made by QuadForceFive. Source: http://browse.deviantart.com/art/The-Mentor-Complex-291775284
 
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