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whats reverse glide toss?IMO Diddy loses to:
Mewtwo
Luigi
Zelda
Kirby
Peach
Squirtle
at minimum. I don't have experience with a lot of characters in PM so it's quite possible there's more (my region does not have a good Lucas, Lucario, Pit, Snake, etc).
However, I don't think you should be looking to counterpick. Diddy vs Marth is pretty even. The above characters beat Diddy because of their unique ability to control or ignore his bananas. You are probably better served as Marth by learning to control bananas. Marth has a fantastic reverse glide toss and a lot of followups out of it, and can combo Diddy quite badly once he gets in. Marth doesn't lose to Diddy, so why counterpick?
If you mentally can't handle fighting Diddy with a character that has the tools to, switching to another character with a slight advantage probably won't fix your hangups.
I'd focus on learning your banana game, picking up naners with Z-catch and wavedash, and glide tossing.
And this is why you have trouble with Diddy, lol.whats reverse glide toss?
I know what you're talking about because Emukiller did it to Mew2King and Armada.OK I love pm, but would anyone else agree that some of the ledge antics are kind of impossible to punish. Trying to get mew two off the ledge is starting to feel like getting puff off the ledge in melee with captain falcon, except unless your mew two, your always captain falcon. Mew two kirby sheik and a few other characters may actually lead to a ledge grab limit. Just seems kind of messed up, even with items and projectiles, they are completely invincible through the duration of the move and can waste out the clock. Why is this not considered stalling? 1-8 times sure, 18-45 its ridiculous, I just back away from the ledge, but they keep doing it anyway. Any way to punish this?
Mewtwo still retains the jump and can go into canceled nair lock or retreating back air. in addition diddy cant cover the ground fast enough to go grab the ledge from a staller like that. and going anywhere near it gets me eating a fair or tilt. peanuts go straight through them, i even tried a double banana ladder drop while on smashville and nothing, too much invincibility lol. Maybe jump off reverse monkey flip kick will trade but that is about it.I know what you're talking about because Emukiller did it to Mew2King and Armada.
If you edgehogged wouldn't Mewtwo kill himself? You could threaten edgehog and punish Mewtwo's teleport to the stage...
Otherwise, the game needs Brawl's ledge grab limit. And this will probably be fixed next update.
Also, make sure you put on your sunglasses.
That's a lot of commitment though, and if you miss it puts you in a really bad position.Maybe jump off reverse monkey flip kick will trade but that is about it.
Fair enough, even if this ends up being true, 4 bad m.u out of a game this deep without any being spacies is pretty good. Though I still feel like samus may end up Slight disadvantage, then again a samus with esam execution all the time is rare.See, I fight a Zelda who is really good at item play, and I only win because he's kind of robotic (he tries too hard to always pick the best option so he's predictable). I do just as well with my secondaries or nanerless Diddy as I do with my regular Diddy, because he uses the naners so well.
If you make diddy glide up while throwing the banana forward with the c stick, it becomes a lot more consistent.And yeah it works great for edge guarding fire emblem characters as well.The next time you have problems with projectiles, try doing a short hop -> peanut -> AGT banana. If you space close, you can get a grab if they shield all of those. If you time it so the peanut hits the boomerang, the banana follows through and hits Link. I'm not 100% consistent with this, but when I've pulled it off it's been very effective.
So you AGT toward the opponent with both sticks, and the banana impact on his shield keeps him in shieldstun enough to grab him guaranteed?The next time you have problems with projectiles, try doing a short hop -> peanut -> AGT banana. If you space close, you can get a grab if they shield all of those. If you time it so the peanut hits the boomerang, the banana follows through and hits Link. I'm not 100% consistent with this, but when I've pulled it off it's been very effective.
This guy with the math. It's nice to see the actual value for banana shield stun, so thanks for posting that.NUMBERS
shiek? please explainonly loses to
,
, and
in my opinion.
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