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Diddy Kong KO Percentages (Updated 8/31 with Wolf)

chimpact

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I will try to do at least 1 every 2 days.

I did the middle and edge of FD. Up airs and utilts don't really matter with that. Havent done Uthrow though. Remember when you go up against them there is always the decay factor. The first one is Metaknight that I have.
The percentages are before you hit them. So for example the 117% Ftilt from the edge is 127% after the hit. Also DI'g could push those % a little higher. No more than 15% though.

Small discovery: The higher the level the CPU is, the better they DI. So from now on I am going to be using level 9 CPU as a test. I will edit all these people after I finish the rest of the cast.
Metaknight

117% Ftilt Edge
150% Ftilt Middle
55% ChargedFmash Edge
86% ChargedFmash Middle
52% ChargedDsmash Edge
83% ChargedDsmash Middle
135% Uair
143% Utilt
81% Fmash Edge
114% Fmash Middle
77% Dsmash Edge
121% Dmash Middle
113% Fair Edge
145% Fair Middle
117% Ftilt Edge
150% Ftilt Middle
134% Bair EDge
170% Bair Middle
196% Bthrow Mid
205% Fthrow Mid
126% Both Fthrow and Bthrow

Yoshi

134% Ftilt Edge
177% Ftilt Middle
59% ChargedFmash Edge
89% ChargedFmash Middle
64% ChargedDsmash Edge
95% ChargedDsmash Middle
152% Uair
167% Utilt
94% Fmash Edge
136% Fmash Middle
100% Dsmash Edge
144% Dmash Middle
115% Fair Edge
158% Fair Middle
135% Bair EDge
186% Bair Middle
155% Fthrow
160% Bthrow

Donkey Kong

139% Ftilt Edge
183% Ftilt Middle
61% ChargedFmash Edge
91% ChargedFmash Middle
67% ChargedDsmash Edge
99% ChargedDsmash Middle
164% Uair
181% Utilt
96% Fmash Edge
142% Fmash Middle
106% Dsmash Edge
149% Dmash Middle
121% Fair Edge
164% Fair Middle
141% Bair EDge
192% Bair Middle
166% Fthrow
163% Bthrow

R.O.B.


130% Ftilt Edge
173% Ftilt Middle
58% ChargedFmash Edge
88% ChargedFmash Middle
61% ChargedDsmash Edge
94% ChargedDsmash Middle
154% Uair
166% Utilt
90% Fmash Edge
134% Fmash Middle
96% Dsmash Edge
141% Dmash Middle
112% Fair Edge
155% Fair Middle
132% Bair EDge
183% Bair Middle
153% Fthrow
153% Bthrow

Snake

136% Ftilt Edge
182% Ftilt Middle
61% ChargedFmash Edge
90% ChargedFmash Middle
67% ChargedDsmash Edge
98% ChargedDsmash Middle
173% Uair
183% Utilt
97% Fmash Edge
137% Fmash Middle
104% Dsmash Edge
148% Dmash Middle
117% Fair Edge
162% Fair Middle
138% Bair EDge
189% Bair Middle
155% Fthrow
158% Bthrow

Falco

115% Ftilt Edge
153% Ftilt Middle
47% ChargedFmash Edge
75% ChargedFmash Middle
52% ChargedDsmash Edge
81% ChargedDsmash Middle
133% Uair
151% Utilt
79% Fmash Edge
116% Fmash Middle
85% Dsmash Edge
123% Dmash Middle
99% Fair Edge
136% Fair Middle
116% Bair Edge
161% Bair Middle
145% Fthrow 196% Middle
135% Bthrow 203% Middle

Fox

112% Ftilt Edge
149% Ftilt Middle
46% ChargedFmash Edge
72% ChargedFmash Middle
51% ChargedDsmash Edge
78% ChargedDsmash Middle
134% Uair
143% Utilt
77% Fmash Edge
112% Fmash Middle
82% Dsmash Edge
120% Dmash Middle
94% Fair Edge
132% Fair Middle
112% Bair EDge
157% Bair Middle
140% Fthrow Edge
205% Fthrow Middle
126% Bthrow Edge
195% Bthrow Middle

Wolf got some weird numbers.

128% Ftilt Edge
170% Ftilt Middle
54% ChargedFmash Edge
85% ChargedFmash Middle
62% ChargedDsmash Edge
92% ChargedDsmash Middle
157% Uair
168% Utilt
89% Fmash Edge
131% Fmash Middle
95% Dsmash Edge
139% Dmash Middle
111% Fair Edge
152% Fair Middle
129% Bair EDge
179% Bair Middle
146% Both Fthrow and Bthrow

I will do Fmash, Dsmash from the other edge if requested, also it would be pretty stupid if you already got them to the 200%. I hope some of you help me. It will be a lot faster. Instead of months it can take weeks.

Just post which one you are doing, before you do it, so I dont have to waste my time and others if they decide to help with this too. Hope this helps.
 

Dekar173

Justice Man
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Remember all, proper DI can lead these percentages to be roughly 8-15% off, so don't come back complaining to yoshididdy about the percentages being wrong :)
 

Le_THieN

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I'm afraid this might be a tremendous amount of work going to waste. The issue with Diddy mains in particular (and most other Brawl players in general) is not that we don't know what the appropriate percentage a certain opponent has to be at before one of our KO moves successfully kills; but that people don't know how to micromanage their KO moves, period. Just in these last two weeks, I've already readjusted some of my bread-and-butter combos so that I can save my D-smash (Diddy's KO move with the most knock-back) exclusively for kills. That, or I make sure to connect with a D-smash early on at the beginning of my opponent's new stock so that I don't have to focus on keeping mental track of move decay count.

I mean, if you are truly that adamant about tabulating all these percentages for every character in the game, then by all means. I just happen to believe there are better solutions than memorizing percentages.
 

Vyse

Faith, Hope, Love, Luck
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I'm afraid this might be a tremendous amount of work going to waste. The issue with Diddy mains in particular (and most other Brawl players in general) is not that we don't know what the appropriate percentage a certain opponent has to be at before one of our KO moves successfully kills; but that people don't know how to micromanage their KO moves, period. Just in these last two weeks, I've already readjusted some of my bread-and-butter combos so that I can save my D-smash (Diddy's KO move with the most knock-back) exclusively for kills. That, or I make sure to connect with a D-smash early on at the beginning of my opponent's new stock so that I don't have to focus on keeping mental track of move decay count.

I mean, if you are truly that adamant about tabulating all these percentages for every character in the game, then by all means. I just happen to believe there are better solutions than memorizing percentages.
Amen to that.
 

chimpact

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You stole this idea from me >_>

I did.....


I'm afraid this might be a tremendous amount of work going to waste. The issue with Diddy mains in particular (and most other Brawl players in general) is not that we don't know what the appropriate percentage a certain opponent has to be at before one of our KO moves successfully kills; but that people don't know how to micromanage their KO moves, period. Just in these last two weeks, I've already readjusted some of my bread-and-butter combos so that I can save my D-smash (Diddy's KO move with the most knock-back) exclusively for kills. That, or I make sure to connect with a D-smash early on at the beginning of my opponent's new stock so that I don't have to focus on keeping mental track of move decay count.

I mean, if you are truly that adamant about tabulating all these percentages for every character in the game, then by all means. I just happen to believe there are better solutions than memorizing percentages.
Using your Fsmash or Dsmash one or two times doesn't effect the KO percentages that much. Move decay isn't that serious. It is something you should keep in the back of your head though. Also I am updating with DK/Yoshi.
 

IDK

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yeah... this is going to take a TON of work. this won't be done for... well... ever.
 

Le_THieN

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Using your Fsmash or Dsmash one or two times doesn't effect the KO percentages that much. Move decay isn't that serious. It is something you should keep in the back of your head though. Also I am updating with DK/Yoshi.
Um, it is when F-smash and D-smash are so decayed that they can't even kill a Meta Knight in the neighborhood of 150% if your smashes are mismanaged and overused.
 

Vall3y

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this is good job, even though you did yoshi before 20 more important chars.
i think to play diddy at his best you will have to know almost exactly when you can ko the opponent with the three ko moves
 

Le_THieN

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this is good job, even though you did yoshi before 20 more important chars.
i think to play diddy at his best you will have to know almost exactly when you can ko the opponent with the three ko moves
Whilst this may be true, I am willing to put money on the stone cold fact that 99% of you don't even have the discipline to save your kill moves until the proper percentages. This is all I am saying.
 

bludhoundz

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It's not really that difficult to save your Dsmash or Fsmash at all.

Glide toss leads into so many combos, you can use your tilts, dash attack, throws, and then the followups never require a smash. You can also just use your kill moves once early in the stock for some damage racking and then not use them till your opponent is in kill range.

Learning to save the smashes grants you kills on heavies a lot earlier.
 

Vall3y

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Whilst this may be true, I am willing to put money on the stone cold fact that 99% of you don't even have the discipline to save your kill moves until the proper percentages. This is all I am saying.
saving the fair in my opinion is too much , the move is too essential for other purposes
but saving the dsmash (or atleast the fsmash which has stronger knockback anyway ) shouldnt be hard at all.
 

chimpact

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this is good job, even though you did yoshi before 20 more important chars.
i think to play diddy at his best you will have to know almost exactly when you can ko the opponent with the three ko moves

Yoshi is a pretty good character. He is very underated. And I would really like some help. School starts on wednesday for me and I won't have lot of free time on my hands.
 

chimpact

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It seems that Fsmash has more knockback than Dsmash on heavier characters so far Le Thien. Also updated with R.O.B.
 

Le_THieN

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It seems that Fsmash has more knockback than Dsmash on heavier characters so far Le Thien. Also updated with R.O.B.
I stand corrected then. Has your experimented yielded results on why F-smash sometimes kills opponents very quickly off the top of a stage as opposed to at the sides of the stages? Every once in awhile it seems like I hit seem weird sweetspot on Meta Knight with a completely fresh F-smash, and it knocks him so high vertically that he gets star KOed. Anybody know if this has something to do with how deep you land the attack?
 

chimpact

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It has nothing to do with DI. You did the Fsmash real close to the character, so it would send them upwards instead of horizzontally.
 
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