I'll add get up actions and such later. I also didn't test anything for invincibility; I'll add that later as well. If there's anything I'm missing that seems important (note: it must be stale move independent so not something like hitstun), I'll add it in.
jab1:
hits: 3
duration: 17
earliest link to jab2: 5
jab2:
hits: 6
duration: 21
earliest link to rapid jab: 9
rapid jab:
hits: 10 (this is the kick before the tail swipes)
duration: 55 (only tested once)
ftilt:
hits: 10
duration: 37
fsmash:
hits: 12
duration: 47
charge release: 4
utilt:
hits: 6
duration: 24
usmash:
hits: 5
duration: 50
charge release: 4
dtilt:
hits: 4
duration: 18
dsmash:
hits: 6 (front), 15 (back)
duration: 52
charge release: 5 (front)
dash attack:
hits: 9
duration: 23
This move can pick up banana peels on frame 1.
nair:
hits: 6
duration: 49
landing lag: 13
uair:
hits: 3
duration: 41
landing lag: 21
fair:
hits: 6
duration: 47
landing lag: 30
bair:
hits: 5
duration: 30
landing lag: 12
dair:
hits: 13
duration: 49
landing lag: 30
Peanut Popgun (grounded and aerial):
hits (minimum charge, minimum range): 14
cancel with shield: 14 (can't be done if shot has already been fired or gun has exploded)
duration (minimum charge): 38
explodes in Diddy's face: 174 (only tested once)
explosion helpless duration: 109 (only tested once)
move continues execution if landing occurs during use
Monkey Flip:
hits (with grab): 19
duration (no kick): 43
early in move, continues execution after landing; while coming down, has only normal (2 frame) landing lag (no kick)
earliest frame to input kick: 11
last frame to input kick: 42
kick hits (after kick input): 4
duration (after kick input): 32
landing lag (during kick): 18
Barrel Cannons:
hits (minimum charge): 8
hits (maximum charge): 98 (only tested once)
landing lag: 30
earliest "barrel counter" frame: 8
Move continues if landing occurs during charging
Bananas:
hits: 20 (this is the first frame the banana peel exists)
duration: 39
Move continues execution if landing occurs during use
NOTE: "smash" and "tilt" item throws have the same frame data across the board
Item throw forward (tested with banana peel):
hits: 7
duration: 20
Item throw up (tested with banana peel):
hits: 11
duration: 20
Item throw down (tested with banana peel):
hits: 6
duration: 18
Item throw back (tested with banana peel):
hits: 9
duration: 20
Standing grab:
hits: 6
duration: 29
Running grab:
hits: 10
duration: 39
Pivot grab
hits: 8
duration: 35
Pummel:
hits: 2
duration: 19/20 (you can't buffer pummels during pummels; the earliest frame it accepts another pummel input is 20 which I suppose makes the duration 19)
Ledge climb (under 100%):
duration: 34
Ledge attack (under 100%):
hits: 28
duration: 55
Ledge jump (under 100%):
duration: 15
Ledge roll (under 100%):
duration: 49
Ledge climb (100%+):
duration: 59
Ledge attack (100%+):
hits: 50
duration: 69
Ledge jump (100%+):
duration: 19
Ledge roll (100%+):
duration: 79 (only tested once)
Jump:
duration: 4
Roll forward:
duration: 29
invincible: 4-19
Roll backward:
duration: 29
invincible: 4-19
Spotdodge:
duration: 25
invincible: 2-20
Airdodge:
duration: 39
invincible: 4-23
Glide toss can be done on frames 1-4 of a roll (either direction).
jab1:
hits: 3
duration: 17
earliest link to jab2: 5
jab2:
hits: 6
duration: 21
earliest link to rapid jab: 9
rapid jab:
hits: 10 (this is the kick before the tail swipes)
duration: 55 (only tested once)
ftilt:
hits: 10
duration: 37
fsmash:
hits: 12
duration: 47
charge release: 4
utilt:
hits: 6
duration: 24
usmash:
hits: 5
duration: 50
charge release: 4
dtilt:
hits: 4
duration: 18
dsmash:
hits: 6 (front), 15 (back)
duration: 52
charge release: 5 (front)
dash attack:
hits: 9
duration: 23
This move can pick up banana peels on frame 1.
nair:
hits: 6
duration: 49
landing lag: 13
uair:
hits: 3
duration: 41
landing lag: 21
fair:
hits: 6
duration: 47
landing lag: 30
bair:
hits: 5
duration: 30
landing lag: 12
dair:
hits: 13
duration: 49
landing lag: 30
Peanut Popgun (grounded and aerial):
hits (minimum charge, minimum range): 14
cancel with shield: 14 (can't be done if shot has already been fired or gun has exploded)
duration (minimum charge): 38
explodes in Diddy's face: 174 (only tested once)
explosion helpless duration: 109 (only tested once)
move continues execution if landing occurs during use
Monkey Flip:
hits (with grab): 19
duration (no kick): 43
early in move, continues execution after landing; while coming down, has only normal (2 frame) landing lag (no kick)
earliest frame to input kick: 11
last frame to input kick: 42
kick hits (after kick input): 4
duration (after kick input): 32
landing lag (during kick): 18
Barrel Cannons:
hits (minimum charge): 8
hits (maximum charge): 98 (only tested once)
landing lag: 30
earliest "barrel counter" frame: 8
Move continues if landing occurs during charging
Bananas:
hits: 20 (this is the first frame the banana peel exists)
duration: 39
Move continues execution if landing occurs during use
NOTE: "smash" and "tilt" item throws have the same frame data across the board
Item throw forward (tested with banana peel):
hits: 7
duration: 20
Item throw up (tested with banana peel):
hits: 11
duration: 20
Item throw down (tested with banana peel):
hits: 6
duration: 18
Item throw back (tested with banana peel):
hits: 9
duration: 20
Standing grab:
hits: 6
duration: 29
Running grab:
hits: 10
duration: 39
Pivot grab
hits: 8
duration: 35
Pummel:
hits: 2
duration: 19/20 (you can't buffer pummels during pummels; the earliest frame it accepts another pummel input is 20 which I suppose makes the duration 19)
Ledge climb (under 100%):
duration: 34
Ledge attack (under 100%):
hits: 28
duration: 55
Ledge jump (under 100%):
duration: 15
Ledge roll (under 100%):
duration: 49
Ledge climb (100%+):
duration: 59
Ledge attack (100%+):
hits: 50
duration: 69
Ledge jump (100%+):
duration: 19
Ledge roll (100%+):
duration: 79 (only tested once)
Jump:
duration: 4
Roll forward:
duration: 29
invincible: 4-19
Roll backward:
duration: 29
invincible: 4-19
Spotdodge:
duration: 25
invincible: 2-20
Airdodge:
duration: 39
invincible: 4-23
Glide toss can be done on frames 1-4 of a roll (either direction).