Aunt Jemima
It's ya girl
- Joined
- Jul 2, 2014
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Credits to Leffen for this discovery.
It seems that Diddy Kong can cancel hit-stun, just like Mega Man can, except he uses his Peanut Pop Gun.
Thoughts?
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Any amount of stun the opponent suffers from being hit is significant. That is why Falco lasers and Sheik needles are so effective. Yes, they don't do much except make the opponent stagger a little bit. But this could possibly lead to breaking of combos simply because the peanut interrupts the opponent.I don't think it would actually be fast enough to allow Diddy to escape from a proper combo.
There's still a noticeable lag between when Diddy takes out the popgun and when he can shield/airdodge.
The game hasn't even been out a month.RIP combos once again. Alot of combo breakers and a lack of combos.
Because in other smash games you cannot cancel weak hitstun. This is important because weak hitstun factors into multiple hit moves and a lot of tilts. The hitstun should mean you can only VI/DI to influence where you go but in this case he is acting out of hitstun which is problematic.I'm seeing Diddy doing a fast attack after an attack that does a tiny amount of hitstun, exactly like any other action. How is this "hitstun canceling"?
It's just like Mega Man Rush Coil or Pikachu Thunder; neither is actually "canceling hitstun", they are just doing a frame 1 aerial attack.
What are you talking about?I tweeted this out to like two people that I know do stuff for Nintendo. IDEALLY this will get patched, I don't even know tho.
The way I see it, if this is as bad as it is, this could be theoretically BANNED(I know that sounds weird but MVC3 had a game breaking TAC(Team Aerial Combo) bug they had to ban. Wouldn't be the first time a glitch was banned from competitive use...
Maybe I was thinking of a different glitch? I'm not INCREDIBLY familiar, but I know there was one glitch that essentially locked a player or caused some sort of issue...lemme look it up...AH! The snapback glitch! There we are. My apology, I should really double-check my stuff. Guess I was in too big a rush.What are you talking about?
TAC infinites are not banned. They are used all the time in tournament matches and have a profound impact on the UMVC3 meta.
No worries. Deciding to ban a mechanic is always a tradeoff between (1) the inconvenience of having to closely monitor/look out for illegal tactics and (2) avoiding game-breaking mechanics.Maybe I was thinking of a different glitch? I'm not INCREDIBLY familiar, but I know there was one glitch that essentially locked a player or caused some sort of issue...lemme look it up...AH! The snapback glitch! There we are. My apology, I should really double-check my stuff. Guess I was in too big a rush.
What???? There is nothing banned in MVC3. TACs are used almost in EVERY match.I tweeted this out to like two people that I know do stuff for Nintendo. IDEALLY this will get patched, I don't even know tho.
The way I see it, if this is as bad as it is, this could be theoretically BANNED(I know that sounds weird but MVC3 had a game breaking TAC(Team Aerial Combo) bug they had to ban. Wouldn't be the first time a glitch was banned from competitive use...
Rush cancelling and popgun cancelling both literally cancel being hurt into the respective attacks. They are not doing so after hitstun normally ends - they're doing it as soon as frame 1. Rewatch the videos, it's very apparent in the first video when leffen is trying to jump/attack and can't do so for like 40 frames, but then cancels into popgun almost immediately. Rush cancelling is even more obvious because you can see a momentum shift.I'm seeing Diddy doing a fast attack after an attack that does a tiny amount of hitstun, exactly like any other action. How is this "hitstun canceling"?
It's just like Mega Man Rush Coil or Pikachu Thunder; neither is actually "canceling hitstun", they are just doing a frame 1 aerial attack.
If Diddy is holding a banana as seen in the second video, the popgun can be canceled into an airdodge and thus cancelled into a banana throw. THAT is a little dumb.It's hard to imagine that being a bug since this move's properties are really not that special; certain special moves may have a flag that lets them cancel out of very particular hitstun states (which means the Rush Coil thing may not be a bug either). Note that hitstun appears to be complex, and it's not even just "tumble" vs "no tumble" since the Rush Coil cancel doesn't seem to let you out of multi-hit moves or jab combos; the mechanic seems more nuanced than that and seems like it only applies to a very small club of characters.
As of now, this changes nothing. This cancel is in no way, shape, or form useful for Diddy Kong since the commitment of this move before it even hits is probably longer than any hitstun it might cancel. If this is intentional design which is seeming likely, it's a bit strange that this move would be such a benefactor, but this just re-enforces the need to explore these mechanics in great depth when the full game comes out here.
Do you mean that if you mash on said moves as you're being dropped by his side B, you won't actually hit the ground and will just do the move in question instead?You can also use these moves out of Ganondorfs grounded sideB. It's pretty funny.
didnt try it with all of them but greninja can cancel the fall and hit ganon with sideB instead yeahDo you mean that if you mash on said moves as you're being dropped by his side B, you won't actually hit the ground and will just do the move in question instead?
Lol.didnt try it with all of them but greninja can cancel the fall and hit ganon with sideB insteah yeah