Beats
Smash Cadet
I don't think it's adversity to change, so much as not wanting the outright removal of options. With aerial approaches, you can fade back or cross up their shield while attacking in order to make it harder for the opponent to punish. On the other hand, when attacking on the ground there's nothing you can do aside from the initial spacing before throwing out a move. The same move will always have the same animation lag, always be in about a similar place relative to the opponent, there's less variation. Ground approaches can't really replace aerial approaches.
As Senario mentioned, there were definitely ground approach options in Melee. Why not make both air and ground viable instead of only ground?
All this said, I realize the amount of landing lag isn't definitive at this point so it's hard to make judgement on how viable different approaches will be. Just trying to argue against the hypothetical case where people are saying smash 4 will be ground based.
As Senario mentioned, there were definitely ground approach options in Melee. Why not make both air and ground viable instead of only ground?
All this said, I realize the amount of landing lag isn't definitive at this point so it's hard to make judgement on how viable different approaches will be. Just trying to argue against the hypothetical case where people are saying smash 4 will be ground based.
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