DFW. I am looking to test out a new ruleset that is based on the recent Revelations ruleset. The story behind the test is that for as long as I was running Melee tournaments, I had been using the old EVO ruleset from way back in 2006(or was it in 2007, I don't remember). Anyways, I had been looking over past rulesets, and I feel that it is time to update the ruleset and make it more compliant with MBR standards. Why did I not come out and say that my next Melee tournament is a MBR ruleset one? Simple. DSR is the main reason. I feel that it gives an unfair advantage to the winner of even numbered games(if the set goes the distance) because in effect gives him two stage bans, and not just one.
Anyways enough about my ranting, here is the ruleset that I wish to test, and will test at my next tournament:
Fort Worth Classic Melee Ruleset 2.0 Test Version 1
Stocks = 4
Time Limit = 8 min.
Pause = OFF
Items = OFF
- Wobbling is Legal.
- Any action that can prevent the game from continuing (i.e., Ice Climbers’ Freeze Glitch or Mewtwo’s Soul Stunner., etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- NO Dave's Stupid Rule: A Player MAY counter pick the stage that he/she last won on.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as continuing infinite’s (wobbling/blizzobbling) past 300%, and reaching a position that your opponent can never reach you. Peach’s wall-bombing, or Jigglypuff’s rising pound can be only be used as recovery tactics.
- Controller mods of any kind that affect game play are not allowed and will result in disqualification.
- Turbo or programmed buttons are not allowed. You may use controllers that have these features, but if you are caught using the banned features, then you are not allowed to use the controller any longer.
- No Substitutions are allowed for singles and doubles.
- In an event of a match going to time, the winner will be determined by:
* Whoever has more stock left.
* Whoever has less percentage.
* In an event of both players dying at the same time, or if time ran out with both players at equal percent, a one stock, three minute overtime battle will take place using the same characters and stage.
Rules for Doubles
Team attack= ON
Items= OFF
Pause= OFF
Life stealing is allowed.
- In the event of a game going to time, the winner is declared by:
* Which ever team has the more combined stock.
* If stocks are the same, then the team with the lowest combined percentage.
* In an event of sudden death not caused by time out, or if percentage is the same, a one stock, three minute overtime battle will take place on the same stage with the same characters.
Set Procedure
1. Priority is determined by coin flip if it can't be agreed on. The winner of the coin flip would have the option of first pick of the ports, or selecting the first stage of the set.
2. Ports are selected. Teams must use the 1-2-2-1 method for ports. The player/team with port priority will have first pick of the ports.
3. Each player/team selects their character.
4. The player/team that did not have port priority selects the first stage out of the legal stages.
5. The first game is played.
6. The winner of the previous game may announce one "Stage Ban" if they haven't done so in this set.
7. The loser of the previous game announces the stage for the next game. NOTE: Dave's Stupid Rule, or Modified Dave's Stupid Rule is not in effect! They are free to select the previous stage that they won on without objections from the opposing player/team.
8. The Player that won the previous match selects their character followed by the loser.
9. The next game is played.
10. Repeat steps 6-9 until a set winner is determined.
Stages
Singles
Final Destination
Battlefield
Fountain of Dreams
Dreamland
Yoshi's Story
Pokemon Stadium
Doubles
Final Destination
Battlefield
Pokemon Stadium
Yoshi's Story
Dreamland
Kongo Jungle 64
The TO's Bill of Rights
The TO reserves the right to:
1. Punish coaching during matches, but not between games. Sometimes things get a little heated over the course of a set, but please don't go into a strategy session with your friends in the middle of your game. This is eSports, so think of this as a Boxing match, not as some casual session.
2. Disqualify you if you are excessively late for your set. Players will have five minutes before their loss of their first game, in which case, five more minutes will be allotted before they lose their set. FWC policy regarding DQs in free tournaments is three minutes before their first loss of game, and three more minutes after that before their loss of set.
3. Punish any intentional forfeiting, match fixing, pot splitting or any other forms of bracket manipulation.
4. Settle all disputes, whether it is determining port priority to ruleset disputes.
5. Save/record any matches if possible and reserves the exclusive right to upload them to the internet in either their raw state or with edited in commentary. (via YouTube or by other means)
The Player's Bill of Rights
The Player reserves the right to:
1. Having a hack free enviroment to play their sets in. This includes cosmetic hacks, stage or any other hacks that does not affect gameplay.
2. Having a set up that is free from any game altering effects. If such a set up was found, the player who brought said set up may face punishment from the TO.
3. Having a reasonable expectation that their name tag and equipment will remain untouched. However, it is ultimately your responsibility to prevent malfunctions or errors in your equipment and name tags, and preventing theft of your controller. Always bring a spare controller if possible, keep an eye on your equipment and always check to see if you are using the correct settings BEFORE the first match is played. Both parties need to agree if a match is to be restarted because of these problems.