Tero.
Smash Champion
- Joined
- Jul 18, 2008
- Messages
- 2,686
So I was searching for exact percentages when to Pivot so Spacies can't shine out when I realized there was no Topic compiling all information about chain grabbing.
At least I never saw one and also I couldn't find one using search.
(if I missed something - shame on me - then just close this topic and maybe stick the other one)
All I remember is that M2K post everyone's quoting for ages:
So basically I think it's about time to collect all information in one topic and make some sort of guide out of it.
What we need is:
1. % window for when to Utilt
2. % window where you can tip Fsmash (no DI)
2. % where spacies can shine out (with and without pivot grab)
3. earliest % when we're able to Pivot Grab
4. Differences between PAL and NTSC? (Fox is lighter Falco is heavier in PAL - http://super-smash-bros.wikia.com/wiki/Weight )
5. When does the chain grab end (no DI; full DI left/right)
6. % where do you need to walk in order to regrab
7. When can you regrab Falco if he's DIing back (0% doesn't work)
I'm going to collect all the information and make some sort of guide out of it, so please provide everything you know about chain grabbing related stuff.
Edit:
____________________________________
Characters you can chain grab:
Fox - Weight: 75 (NTSC); 73 (PAL)
Falco - Weight: 80 (NTSC); 83 (PAL)
Chain grab starts:
Fox - 0% (all DI)
Falco - 0% (Forward and no DI), x% (1? - back DI)
_____________________________________
At least I never saw one and also I couldn't find one using search.
(if I missed something - shame on me - then just close this topic and maybe stick the other one)
All I remember is that M2K post everyone's quoting for ages:
Sadly there is not everything mentioned in that post and iirc Strong Bad lately proved some of those percentages to be wrong.0-6 you can F Throw without them falling over, but unless they don't DI into you, they can either jab/sidestep/shine you before you regrab them
you can CG fox at 0, so do that usually, CG to 16, and after 16 look for forward DI; if they DI forward above 16% then you have to either walk forward or dash forward in order to regrab them
If you're lazy like Husband, or even me sometimes, you can up tilt after 16% to get guaranteed damage + a possible tech chase, (often with a dash attack where they land cuz they often won't tech)
or you can just down throw F smash tipper them randomly and they usually wont tech
16+ for forward DI
20+ for no DI
28+ for back DI
for up tilts, start them at about 30% or really really close to 30%, is usually best.
If they don't DI, reverse up tilt is recommended usually cuz it's harder for them to DI out of
if they DI forward above 35%, you need to walk forward in order to up tilt them again
35%+ for forward DI
50%+ for back DI
After up tilts, you can either regrab them or do an uair, react properly to the situation
for up throw F smash, 60% is the best time to do it, but 50 and 70 work too, as well as various other %s
if they don't DI at 60%, walk forward slightly, and reverse C-stick F smash tipper them
There are tons more things than what I'm telling you now, however these are the basics that you should all master
FOR FALCO, the %s for no DI are 25%, back DI 31%
for up tilts 42% forward DI 54% back DI
and if falco DIs back at 0% you cant regrab him he will land first
So basically I think it's about time to collect all information in one topic and make some sort of guide out of it.
What we need is:
1. % window for when to Utilt
2. % window where you can tip Fsmash (no DI)
2. % where spacies can shine out (with and without pivot grab)
3. earliest % when we're able to Pivot Grab
4. Differences between PAL and NTSC? (Fox is lighter Falco is heavier in PAL - http://super-smash-bros.wikia.com/wiki/Weight )
5. When does the chain grab end (no DI; full DI left/right)
6. % where do you need to walk in order to regrab
7. When can you regrab Falco if he's DIing back (0% doesn't work)
I'm going to collect all the information and make some sort of guide out of it, so please provide everything you know about chain grabbing related stuff.
Edit:
1. 32-36 for utilt->grab. 36-52 leads to more utilts or uairs. 36-44 requires single step utilt, 44-52 needs 2 steps. I don't recommend 2 step utilts because when they DI behind there isn't a good followup.
2. You can tip as low as 38-42 with single step reverse fsmash. Key mixup to keep them honest with utilt DIs. On side DIs, low 60s is ideal. But unless they DI toward the edge, there are much better combo options to keep the chain going...if they DI the fsmash, you usually won't get any follow up and they'll stay at ~80% for ages.
2 (#2). They cannot shine out if you are correctly pivot grabbing. If you do not pivot grab, they can shine out as early as 16%. All you have to do prior to 16% is stand & grab on neutral/away DI or turn around on DI behinds.
3. Start pivot grabbing at 16%.
4. Dunno
5. Well if they don't jump you can go until like 50 lol. But effectively, you should look to end your chain grab and utilt at 32-36.
6. 16%.
7. 6%.
^^^
I listed Fox numbers for all answers (except #7). Add 8% for Falco, as a rule.
____________________________________
Characters you can chain grab:
Fox - Weight: 75 (NTSC); 73 (PAL)
Falco - Weight: 80 (NTSC); 83 (PAL)
Chain grab starts:
Fox - 0% (all DI)
Falco - 0% (Forward and no DI), x% (1? - back DI)
_____________________________________
So I just tested at what % Marth is not able to regrab the spacies if they don't DI (so you have to Pivot Grab in order to get them)
Fox: 26%-30%
Falco: 26%-29%
Tho the timing is really strict. I was only able to get the regrab at 31% (Fox) and 30% (Falco) once.
Keep in mind that I didn't test this with AR so it might isn't 100% accurate.
Also keep in mind this is PAL.
I don't know where the differences between Fox and Falco come from.
It could be a) weight or b) body center/hurtbox
If b) is right the numbers probably are the same in PAL and NTSC.