Binx
Smash Master
Okay, I want to list every desynch and how to perform them but I need your help because I haven't had the internet for a while and have not been keeping up on any new discoveries. With consistent desynching we will be able to pressure any character with ice blocks, blizzards, tilts, smashes, aerials, maybe even jabs with enough practice to land 0-death grabs in a variety of situations.
Let's start with the few that I know
Obviously we have grab on connect - Self explanatory
To be completely honest the entire reason I want to learn to desynch other ways at all is to get to this one XD
Pivot Desynch - pivot a smash or ice block
the best method I have found so far, but unfortunately it's also the hardest to do
And Rolling while Holding Z - Self explanatory
note that this is incredibly slow, even for brawl, any character with a projectile that stuns can also mess this up rather easily with the added disadvantage of giving up ground
3-2-1 GO desynch - Hold an attack when countdown is near finishing
Thanks Chok - Possible uses for this are immediate pressure with an iceblock into potential continuous desynchs or whatever, I can't think of a reason not to start off desynched =)
Forward B Desynch - Use an over B, or become sean and do any desynch
This seems unsafe to me, but I am relatively inexperienced in brawl so if I am wrong please correct me - thanks blueterrorist
landing lag desynch
this works using the same idea as the pivot desynch. Simply land during an aerial, then during the landing lag, buffer a dash in the way opposite to the way you are facing, and also buffer an ice block (hit B). This should cause only popo to shoot an ice block, nana will just slide forward (not much) in the direction popo shoots the ice block. - Thanks Chewy
Let's start with the few that I know
Obviously we have grab on connect - Self explanatory
To be completely honest the entire reason I want to learn to desynch other ways at all is to get to this one XD
Pivot Desynch - pivot a smash or ice block
the best method I have found so far, but unfortunately it's also the hardest to do
And Rolling while Holding Z - Self explanatory
note that this is incredibly slow, even for brawl, any character with a projectile that stuns can also mess this up rather easily with the added disadvantage of giving up ground
3-2-1 GO desynch - Hold an attack when countdown is near finishing
Thanks Chok - Possible uses for this are immediate pressure with an iceblock into potential continuous desynchs or whatever, I can't think of a reason not to start off desynched =)
Forward B Desynch - Use an over B, or become sean and do any desynch
This seems unsafe to me, but I am relatively inexperienced in brawl so if I am wrong please correct me - thanks blueterrorist
landing lag desynch
this works using the same idea as the pivot desynch. Simply land during an aerial, then during the landing lag, buffer a dash in the way opposite to the way you are facing, and also buffer an ice block (hit B). This should cause only popo to shoot an ice block, nana will just slide forward (not much) in the direction popo shoots the ice block. - Thanks Chewy