relaxedexcorcist
Smash Ace
- Joined
- Sep 9, 2007
- Messages
- 984
- NNID
- relaxed
- 3DS FC
- 4167-4486-3541
For some reason. Didn't it in japan though? Maybe the limited demo will transfer them.It doesn't though.
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For some reason. Didn't it in japan though? Maybe the limited demo will transfer them.It doesn't though.
Like I said it didn't.For some reason. Didn't it in japan though? Maybe the limited demo will transfer them.
A very poor move there. Sonic Lost World's demo actually allowed you to transfer your work from the very first stage onto the actual game.It doesn't though.
For megaman vs villager lv9, use leaf shield and grab, or walk forward buster shot and grab. Get him off stage and use smash attacks to punish recovery.i really like the demo! and my older brother seems to enjoy it too,which is good since he hated brawl.this is how i see the gameplay and little details..
MARIO:i just love the new sound effects for him!he plays well....just wish i stop final smashing the wrong way.....
LINK:his movements and attacks seem more fitting for the great hylian warrior.still hate the boomernado thing.
PIKACHU:once again i love the electrical sounds from the system pokemon games! brings back memories of XD. some attack feel nerfed,with others buffed.
MEGA MAN: love it,love every thing about megaman. he is my main,since i can go vs three level 9 while i'm level seven with the others,which brings up......
VILLAGER: i swear he is the anti-megaman. he is really good at collecting my attacks.plays weird for my taste...
BATTLEFIELD: the items in the basic form come at a good rate,and i can get back from being launched from far away,and i enjoy the length of omega form.it feel right
A.I.LEVELS: at first they were to easy at level 3, but trying level 9 was too much,too fast. they do get distracted when the nintendog annoys me,so thats a plus.but my brother pointed out that when they have a final smash,they target the player,not even attacking themselves.
ALL IN ALL: i love it.
thanks for the advice! i'll practice that next time!For megaman vs villager lv9, use leaf shield and grab, or walk forward buster shot and grab. Get him off stage and use smash attacks to punish recovery.
Wow, I need to say, THIS IS AMAZING! Thank you for this!In that case I'm playing the hell out of this demo (as if I wasn't going to already). Gonna buy tons of stuff when the full game releases.
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I think it's safe to say Smash 4 will be my favourite Smash game in terms of raw mechanics and how the characters feel. Mario, Link, and Pikachu feel a lot better now. Just feel greatly improved all around, be it speed, combo potential, power, etc.
I was no good at all with Villager at first. His extreme floatiness threw me off and I just couldn't land hits with him. I felt his attacks weren't built for his floatiness. After a bit of practice though, I started to figure out how to play him, and I have a lot of fun with him, he's definitely very viable. And I think he's the best character against the Level 9 CPUs in this demo. I'm good enough to defeat them anyway, but for some reason, they act really silly when Villager grows a tree, so I use that to my advantage. He truly is the "Killager".
And as for Mega Man....OOOOOOH lawdy, I made the right choice setting my sights on him from the start.
To the people having trouble with him - you're not supposed to play him like an up close brawler. He's a marksman in the truest sense of the word.
My general play style for him is that I NEVER STOP MOVING and attacking. His rolls are nice and swift, and get you around faster than his dash. Alternating between Crash Bombs and Metal Blades really pressures your opponent well. As for Leaf Shield, it's situational, but still quite useful. It's a high priority projectile, and will cut through and destroy all of Mario, Link, and Pikachu's projectiles.
However, using short hop Flame Sword and Shadow Claw is a viable option, they have good range and can send your opponent flying. Basically you want to pressure opponents with projectiles and then approach with Flame Sword and Shadow Claw. You can afford to be relentless with this tactic, since the range is great. You can also start shooting pellets at the opponent afterwards, even at point-blank range, and can get grabs in from that if you're really quick.
Also Hard Knuckle is amazing. Takes some getting used to, but if you relentlessly follow people off stage with it, kills are easy. Mega Man's excellent ability to recover makes it feel like it isn't too big a risk either. Hard Knuckle is also useful for bouncing people off the ground when they are standing on the ground.
There are two things you have to be careful of with Hard Knuckle, however:
1) It can be reflected. If Mario uses his cape on it, it will go straight back up to you and hit you in the face.
2) If Hard Knuckle lands a direct hit on someone who has a Gooey Bomb or Crash Bomb stuck to them, that bomb will suddenly teleport to Mega Man and be stuck to him.
I haven't been able to see if it can be pocketed by Villager, though.
But yeah, I really love playing as Mega Man. Definitely one of the most fun characters in the history of the franchise, IMO.
On the note of Balloon Trip, though they do block some attacks from above, I don't think they collide with other players, so if the player positions right, they can still hit Villager through the balloons.I don't know whether or not to post a topic in the first "post". But I noticed some things about the Villager. While playing, his side smash can be used against him. Since the bowling ball is technically a projectile, if timed right, Mario's cape can be used and the ball will hit the villager instead. Also, the balloons for the Villager's recovery, in my opinion at least, are a great "block" for meteor smashes or spikes. The absorb some frames of the attack causing the attacker to continue slower, while the villager continues to move. That's what I wanted to mention for now, anyway.
This Friday!Well do any of you guys know when the demo will be availed for everybody?
COOL! :DThis Friday!
If I had the real game I would be at 30+ hours.i have the real game and i clocked in at 21 hoursI'm crazy
Only real downside of the demo (aside from gold not transferring to the final game):
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SHE'S SO CLOSE
I CAN ALMOST TASTE HER
If you keep tapping the button, they loop over but there's a lot on just characters.did anyone go to the vault and just kept checking the tips? because i did this and a smash run card hade no details or anything!it takes a while to find it,but i want to know why is it blank. i got it three times in thirty minutes.