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Dear Mew2King

D

Deleted member

Guest
Brookman - it's easy to get good at something you enjoy (smash)

it's really hard, and depressing/boring, to get good at something you hate
I don't think you should force yourself to do things you hate. But if you don't know exactly what it is that you want to do, you should experiment as much as possible until you find what you do enjoy.
 

beencake

Smash Apprentice
Joined
Aug 7, 2010
Messages
89
Location
abingdon,maryland
m2k needs to play and win and prove he has the ability to be the best, otherwise i have no marth inspiration lol not legit, every other marth i watch dosent come anywhere close to m2k's.
 

bertbusdriver

Smash Ace
Joined
Dec 8, 2007
Messages
883
Location
Norcal
i think most people who are getting/already have engineering/compsci degrees will agree that it's definitely not worth it unless you like what you are doing. Otherwise there will be countless times when your prof/TA is a ***** and gives you an impossible assignment, and you'll just want to give up.

BTW the best kind of job to get in college is a computer lab help desk sort of position. You get paid to sit around and do homework. Every once in a while someone will ask you a question, but that's about it. Other than that, your only responsibility is to make sure no one steals a computer and perhaps sanitize the workstations every once in a while.
 

-DR3W-

Smash Champion
Joined
Apr 13, 2010
Messages
2,611
Location
FL.US
NNID
DrewTheAsher
You dominated the Smash Brothers community since 2002, Jason. What has changed since then; what altered your perspective on Smash's entertainment? You have to find what the enjoyment and thrill was of playing the game, and recreate that if you want to truly enjoy it. Was it the thrill of winning? Probably not, since you can pretty much naturally do that any time. Was it the constant challenge of new players and overcoming them? In the Brawl scene, it seems like there is a continental slope between the good players and the mediocre and/or incompetant players. I could imagine that environment could get dull. Anyways, I know you can enjoy yourself with this game; I saw it with my own eyes at Winterfest (Might wanna look into getting paid for that by the way...). You were totally into it. It amused me to see you play around so much. So, just sit back, forget your problems, and reminisce all of those years of your experiences. All of those years it took to be crowned Prince of the World ( :awesome: ) at Smash, and try to recognize the factor that gave you the rush...

Long live the M2King!
http://www.youtube.com/watch?v=_mK0XWzAwig&feature=related
 

SpeedyJ

Smash Journeyman
Joined
Apr 17, 2011
Messages
269
Location
Auckland, NZ
You have my support M2K. Good luck with whatever you decide to do. ^_^

You were the one who inspired me to play Fox!
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
isn't MikeG a porn star? I apologize in advance if this is somehow slanderous, I thought I saw him post that (potentially in this thread).
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
thats life, suck it up and no johns.

i like sex...... too bad i can't make a full time job out of it
No it's a little different, if you were actually serious about sex then it's definitely possible to make huge amounts of money of it. The reality of smash is that we are a tightly knit community with not much money going around AND there's only very few people that can actually profit of it. What I'm really saying is that, you bring the things you want to do to YOU (Law of attraction) given the reality that you CAN actually succeed in doing something reasonable in life. Like, if I want to do boxing.. yes it's definitely possible to succeed in this since by becoming a champion = lots of $. Of course, it's not all about the money.. it's about what you want to do and how you view your standards. The more you want, the more suffering is required. lol.
 

Mike G

███████████████ 100%
BRoomer
Joined
Oct 3, 2002
Messages
10,159
Location
The Salt Mines, GA
I met him a few times as well. That man is very knowledgeable and gave me some great tips :)
 

Elus

Smash Rookie
Joined
May 9, 2011
Messages
1
Hi,

Normally I lurk here, but I want to post something very relevant to M2K. Here's why you might be losing, M2K. It's a video from TED, and it's about what happens when you offer bonuses and monetary rewards in task requiring creativity, which is exactly what smash is.

http://www.youtube.com/watch?v=rrkrvAUbU9Y

Regards,
E.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
^you end up focusing too much of your mind on the reward or what might go wrong if you fail, or what you'll lose out on if you fail

rather than focusing entirely on completing the task
 

Ryuker

Smash Lord
Joined
Sep 16, 2003
Messages
1,520
Location
The Hague , Netherlands
I'm a dutch gamedesign student (currently in my 3rd year) and I can tell you I've had the same questions before I started studying gamedesign.

Regarding pursuing a career in the game industry I think the advice that's been given ( in particular pursuing a Computer Science degree) is very good advice. It's very true that the industry is hard to get into and isn't the safest career option. This is why most people that work in it are very passionate about what they do.

I think the most important advice I can give you is :

Do a computer science degree first
There's a couple of advantages to these compared to getting a gamedesign degree.

1. Experience, knowledge, training.
You'll be trained at programming, maths etc. You'll need to know this if you want to make your own games or help building others.

Based on your stat site I think getting involved with development is a lot more your cup of tea then doing game art. I could also see you do something with balancing but I don't know if you'll like doing that as a job.

2. Job security
It will be much easier to have a steady income as a programmer while your working on building your game portfolio. If you don't have a game portfolio chances of getting in the industry are slim.

Get involved, start building games
I can't stress this enough. The game industry is not something you get into by getting a degree. You get in the game industry by building games on your own or in a team. Your portfolio is the most important way in.

This however doesn't mean you need to create the next WoW or smash (although a lot of people interested in entering the gameindustry think of this first). It means you need to start building small games then work you way up.

I've listed some sites that I know that can be very usefull when you need advice about these topics.

http://www.gamecareerguide.com/
Helps student chose the right school and offers a lot of advice. Has a forum that you can use to ask for advice. Your questions have popped up a lot.

http://forums.tigsource.com/
Independent game community. You can ask for advice here, learn about the indie community and join/start your own collaborations. Most indie projects are 2d.

http://gamedev.net/
THE gamedevelopent community. As in a community mostly for the programmers of games.
Look here if your looking for advice how to get started with differen't languages etc.

You can always get more involved with Project M for starters if you want a taste of doing gametesting and balancing tweaks.

Start using tools
Then there are tools that you have to start out with. A programmer wil probably advice you to start learning c++. I disagree. C++ can be very intimidating if your just looking to see if you like making games.

If you just want to see if you like making games try these editors first:

GameMaker - 2d game editor. Doesn't require you to code but if you want to you can.

Unity3d - 3d editor. Is used commercially and very popular with fairly small games industry by storm. Look for unity games on kongregate to see some examples.

Adobe Flash - lot's of casual web games are made with this. Definetly good to learn.

Then if you like what your doing, look into more professional ways of building games using C++ etc. But that really shouldn't be your focus before you know if you like building games.

Additional advice
I know it can be hard to get started. Where do you start and what do you build etc. You can find books about how to get started or find tutorials etc but it's still intimidating and confusing.

I'm currently following this free online course with Unity to learn to build my own prototypes.
http://www.walkerboystudio.com/html/unity_training___free__.html
Might help you get started.

Enter a game jam
Enter a gamejam, an event in which gamedevelopers get together to build games based on a specific theme in a specific time frame. The Global Game Jam is the biggest one. Over the length of 48 hours you'll see all the stages of the gamedevelopment process. You can form your own teams at the jam or chose to join a team. You don't need to be experienced. You just need to be willing to learn and help.

Pfew that was a long post but I hope this helps you find your way. Apologies if this is a but messy.

Good luck!
 

Ryuker

Smash Lord
Joined
Sep 16, 2003
Messages
1,520
Location
The Hague , Netherlands
I can sympathize with your fear. I enjoy the conceptual phase of gamedevelopment more then the programming part. But once you got a concept you have to build it in order to see if it works. So it's a necessary evil I guess :p. But you often work in teams and others can do the programming if you can't do it yourself.

If you really dislike it don't give up. There's more to gamedevelopment then programming :). There's also level design or taking care of the game balancing.

This is why I mentioned the editors. They take care of the editor code and just let you focus on building the game behaviours and testing the game.

One thing that I realised when I started studying gamedesign is that there is a difference in enjoyment when playing a game or working on one.
While smash sparked me to look closely into the game mechanics, stats etc and I really enjoyed this because I tried to get better at the game it's not the same type of enjoyment as building a game and there is a lot of tedious repetitive work involved that I dislike.
It might be that you like analysing games for the best strategies but won't like fine tuning games to a point that they meet your design criteria. However this is what you'll spend the majority of your time on.

Simply put you might like playing games more then building them.

But there's only one way to find out right ;)

What experience do you have with level design?
 
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