goateeguy
Smash Ace
my understanding of the subject is that dash attacks are seldom used because 1. they're predictable, and 2. most of them have lots of lag from the characters stumbling afterwards.
it seems to me that falcon's dash attack has much less lag than a normal one, plus the move continues a ways after the move, instead of just stopping like link's for example, so even if it misses it's harder for an opponent to punish it. besides, the knockback is just really good, it's consistent, and at high damages it can get an opponent off the edge as efficiently as an fsmash (although with less damage)
it can also be used as a tap reset. this usually only works on a low damage opponent or on characters like link that don't slide much, but under those circumstances it can give just the right knockback to give you a grab.
yes, he does have less laggy moves, but sometimes a falcon dashing on the ground doesn't have time to get in the air to knee or needs to hit the opponent somehow to keep a combo moving, and then the dash attack works well for me. anyone found a flaw in my reasoning?
it seems to me that falcon's dash attack has much less lag than a normal one, plus the move continues a ways after the move, instead of just stopping like link's for example, so even if it misses it's harder for an opponent to punish it. besides, the knockback is just really good, it's consistent, and at high damages it can get an opponent off the edge as efficiently as an fsmash (although with less damage)
it can also be used as a tap reset. this usually only works on a low damage opponent or on characters like link that don't slide much, but under those circumstances it can give just the right knockback to give you a grab.
yes, he does have less laggy moves, but sometimes a falcon dashing on the ground doesn't have time to get in the air to knee or needs to hit the opponent somehow to keep a combo moving, and then the dash attack works well for me. anyone found a flaw in my reasoning?