O D I N
Smash Hero
- Joined
- Mar 13, 2005
- Messages
- 7,408
- 3DS FC
- 4098-3123-8629
Your first thought is probably, why the @#$% is this noob posting something like this?
First off, no noob present here.
Secondly, I'm not just some random joe schmoe who has wishful thinking (I mean, I think it'd be cool...). The odds of Dante getting into brawl are slim, but allow me, if you will, to point out some facts here...
First, and most important, lets go over the facts that require a 3rd party character to be considered for Brawl.
The first, and most important (if not, the ONLY) rule is that the character in question MUST have been on a Nintendo system. Your first thought, I'm sure, is,
"But O D I N!! Dante hasn't been on a Nintendo system! You silly noob!"
Not true my friends. Not true at all...
On April 24, 2007 (December 14, 2006 for Japan), a little game called SNK Vs Capcom: Card Fighters DS for the Nintendo DS came out. Dante, is a playable character/card you can aquire in this game.
That, is the shoe in. It's a very, VERY small chance for Dante to appear, but he meets the requirement of being on a Nintendo System. As I said, it's a very small chance, and I acknowledge that this will still most likely not happen. But then again... how many other characters are people suggesting for Brawl? Hmm? Moving on.
On May 22, of this year, we got one of our first updates from Sakurai, with this post...
Now, why would I point this out? This doesn't confirm anything either. In fact, it confirms nothing. But what we do know (even though I couldn't find much info on this guy. Nothing on Wikipedia, and little around google unless it was a music download site) is that he has worked on Capcom games, Monster Hunter and Devil May Cry. It's yet again, a chance that something COULD happen, but it's a smaller chance than the DS game he was on.
My next question I'm sure you're asking (aside from why is this guy still talking, or why is this even posted), is "Why is he Brawl material?"
Well, let's look at Dante as a character. Dante is a Brawler at heart (see what I did there?). He has a giant sword, a c ocky attitude, and guns. Now, I remember Sakurai saying that guns most likely wouldn't be in Brawl, odds are not at all. But Dante without Ebony and Ivory is Snake without his Bandana. It's just weird.
Anyway, Dante could be an interesting character for Brawl. With his own unique style, stylish acrobatics, and in your face attitude, he'd be a fun addition to the Brawl universe.
On a different thread (Wiseguys's Brawl Predictions) I posted a potential moveset. It's nothing set in stone, and is a potential moveset, based around Dante and how his character works. I tried to keep it as close to DMC as possible, without getting an M rating.
And if you think M ratings will stop a character from getting into Brawl, ALL of the MGS games have been rated M.
Anyway, onto the moveset...
~~~~~~~~~~~~~~~~~~~~
Dante
Potential moveset by O D I N:
Height: 4/5
Weight: 3/5
Attack Power: 4/5
Grab Range: 2/5
Running Speed: 3/5
Jump: 5/5
Falling Speed: 3/5
"A" moves:
A: Quick downward slash with the sword, brought down from over his shoulder.
AA: A rising slash, right after the first slash.
AAA: Charges forward(much like C.Falcon) with his sword poised behind him, and thrusts forward for a strong hit, shouting "Stinger!", and proceeds to execute rapid jabs with the sword. Pressing or holding the A button will continue jabbing, until the button is released or stops being pressed. It'll take 2-3 stabs for the jabbing to stop.
F-tilt: A move very similiar to marth's U-tilt, only the hitbox is in front, and Dante turns completely around while performing this move. Much like a roundhouse, only with a sword.
U-tilt: Stabs upward. Nothing to special here.
D-tilt: A low, but quick sweeping move with his leg. Easy to combo with, and one of his faster moves.
Dash-A: Dante rushes forward, and performs a shoulder tackle motion, rolling along the ground and rising to his feet after the attack.
Smash Attacks:
Forward Smash: Dante brings his sword around his back, much like holding a baseball bat. When he swings, he hits his opponent with the flat of the sword, screaming, "FOOOOOOOOOOOoouUUURR!!!" High Knockback, considerable damage, but slow.
Up Smash: Dante begins to hold the sword in a lower stance, and after the charge, raises the sword in an arc in an upward angle (think Marth's Nair, only up. At this angle ---> /). If someone needs me to explain this, I can try. :-?
Down Smash: Dante holds his sword above his head, ready to stab the ground. After the charge is released, Dante stabs the ground, and whips himself around the sword for one complete turning, yelling "WAHOO!!". Think Neo, in Matrix two.
Aerials:
Nair: Swings his sword in front of him, using both arms to move the sword and back and forth, over his head, than rising strike, and a horizontal slash. This move is fast, and can be spammed to slow decent. It won't stop it, but slow it down a little (just like in the games). After 3 swings, he will drop at a normal rate, until the attack is used again. While swinging, Dante will have no horizontal movement. This move works much like a basic air attack.
Fair: Strong slash from overhead, resulting in a cartwheel like motion. The tip of the sword at the lowest angle just before being completely down will result in a meteor smash. The rest of the slash will result in normal knockback.
Uair: Dante performs a backflip with sword held across his body, performing a backwards slash from the direction he's facing. Very similar to Marth's Uair, only slower.
Bair: Dante spins in a circle, slashing the air behind him. This move will not turn Dante around. This move is quick, and his fastest aerial manuever.
Dair: Dante begins to fall, head first, and slashes the air infront of him twice. The first hit has no knockback, and little damage %. The second hit is a spike, with decent damage and knockback. After the second swing, Dante begins to bring his legs to his feet, and lands in a crouched position. It'll take about 1 second for the lag to wear off.
B moves:
B button: Dante draws Ebony and Ivory, and fires away. These shots will have as much knockback and stun rate as a Super Scope would. However, being that Dante is the c ocky SoB that he is, taunts after about ten shots or so. Classic lines include:
"Come on! Bring it!"
"You want this? YOU WANT THIS?!"
"Let's dance, sugar."
"Aww... Yeah!"
"...Groovy..."
"Who wants some?!"
The shots do 1-2% each hit, out of 10-15 shots (debatable, I think ten would work best). The taunts take 2-3 seconds, before he can fire again. (This move is debatable, as I know Sakurai didn't want Snake to have a gun in Brawl, but Dante without Ebony and Ivory is like Snake without his Bandana).
In the air, Dante shoots at a diagonial in front of him, but like the projectory of Ness' PK Fire from the air.
Forward B: Dante charges forward with electricity in his blade, and right before he approaches his opponent, does a quick back turn, and slashes his enemy into the air, tumbling and electicuted. If Dante misses with this move, Dante will dive into a roll, and stand afterwards. His lag time will be when he stands, as he will be dazed for a second, struggling to his feet, leaning on his sword.
In the air, dante will glide forward a short distance, and slam his foe towards the ground. Dante will fly down with this move a short distance, and then into his fall animation, where he will tumble to his , or land on a platform.
Down B: Dante swings his sword about him in a wild arc in front of himself. This move will have minimal knockback, and can be used to deflect projectiles. The move works the same in the air. Decent rate is halved, but rate between button presses is slower than Nair. Also, Nair cannot be used as a deflection move.
Up B: Dante sprouts his wings, and glides up for two wing flaps, giving him a fair distance at an upward or horizontal angle. After 2 flaps, the wings disappear, and Dante tumbles forward before activating his falling animation. No damage caused in this attack, unless the opponent is hit from the first frame of the wings being drawn. Minimal knockback and damage.
Jump: Dante jumps off the ground with considerable range. A jump forward will be no different from a jump straight off the ground, while a jump backward results in a backflip.
Double jump: Dante does a flip in the air, much like a barrel roll, and gains some more distance. The flip varies on direction.
Grabs:
Dante reaches out with his left arm, and grabs his opponent.
Jabs:
Dante smacks his opponent with the hilt of his sword, causing 2-3% each hit.
Fthrow:
Dante brings his opponent behind him, doing a quick crow-hop while saying, "The wind up..." Dante then chucks his opponent forward, shouting, "The pitch!" his opponent landing a decent distance away. The highest knockback out of the throws. If an opponent is KO'd from this manuever (within 2 seconds, i.e., they fly to the horizontal limit), Dante shouts, "It's good!!" Opponent has the chance to wiggle out much like Kirby's B-throw (It's only fair). If there is no kill, nothing is said.
Uthrow: Dante hurls his opponent up into the air with a toss from his left arm. He then fires a few rounds at his opponent, juggling them in the air. 5 shots. Not very high knockback, but not very low. High enough so that at 0-5% the opponent is high enough to be juggled.
Bthrow: The enemy is propped up behind Dante, who pops into the air level at chest level, then dropkicks the dazed foe while firing both his pistols into said enemy's face.
Dthrow: The enemy's dropped to the ground, then is "surfed upon" for a few feet, before being kicked away in the opposite direction (surf forward, kicked backward, so you can't cheap people off edges). Dante's typical "WHOO!!" is shouted during this animation. Variations include:
"WHOO!"
"WHOOHOOHOOHOO!!"
"AWW YEAH!!"
"SURF'S UP!!"
"LOOK MA! NO HANDS!"
Final Smash: Devil Trigger.
Dante activates his Devil Trigger, glowing red with swirls of red lightning around him. Dante is faster, stronger, his jumps have improved, and he gets a third flap on his up+B. His jab attack is faster as well, but is only 1% stronger compared to the normal jab attack. He also moves considerably farther on his towards b. He is invincible during this time as in he won't take any extra damage, but can still suffer knockback if he is hit with any other attacks (keeping it as close to DMC as possible). Percentage is taken into account on his knockback from hits (example, if he was at 80%, he'd still fly back as if he was at 80%, regardless of Devil Trigger). The length of this FS is left to debate, but would be based off of the time used in Bowser's transformation into Giga Bowser, or other transformation FS that haven't yet been revealed. His voice also changes with the Devil Trigger, giving it more of a devilish tone to it.
Taunt: Dante puts his sword on his shoulder, and makes the "bring it" motion with his other hand, while saying, "Let's do this!"
Kirby Hat Kirby gets silver hair, resembling Dante’s. His eyes are also red.
Winning pose one: Dante is firing his guns of screen in a gun-fu like manner; over the back, spin, etc., while screaming "WoooooooHOOooooo!!" After he finishes firing, he lowers the guns, smoke pouring out of the barrels. He also has a grin on his face. "That was fun!!"
Winning pose two: Dante can't be seen. Offscreen, from stage left, Dante jumps in, swinging his sword in front of him, holding the sword behind him in a final pose as he is crouched on the ground.
Winning pose three: Dante slides in while riding the back of a random wireframe (male or female. Also, it can be a Mii, if Mii's replace wireframes. It can also be a Redead, if we want the closest thing to a demon in the Nintendoverse). He's spinning in circles firing his gun randomly, while the wireframe/Mii/Redead is struggling to get out of the surfing position. Dante is of course shouting his "WooHooHooHoo!!" while riding. After a couple spins, Dante looks at the screen, holding the guns up, barrels smoking.
~~~~~~~~~~~~~~~~~~~~
This was only a potential moveset, and merely an idea of how a character like Dante could work.
Well, feel free to discuss. I’m up for a good debate. I expect flaming, but if we could be reasonable about it, I’d appreciate it.
And if you've made it this far, and read everything, I'd like to at least thank you for reading.
~ O D I N
First off, no noob present here.
Secondly, I'm not just some random joe schmoe who has wishful thinking (I mean, I think it'd be cool...). The odds of Dante getting into brawl are slim, but allow me, if you will, to point out some facts here...
First, and most important, lets go over the facts that require a 3rd party character to be considered for Brawl.
The first, and most important (if not, the ONLY) rule is that the character in question MUST have been on a Nintendo system. Your first thought, I'm sure, is,
"But O D I N!! Dante hasn't been on a Nintendo system! You silly noob!"
Not true my friends. Not true at all...
On April 24, 2007 (December 14, 2006 for Japan), a little game called SNK Vs Capcom: Card Fighters DS for the Nintendo DS came out. Dante, is a playable character/card you can aquire in this game.
That, is the shoe in. It's a very, VERY small chance for Dante to appear, but he meets the requirement of being on a Nintendo System. As I said, it's a very small chance, and I acknowledge that this will still most likely not happen. But then again... how many other characters are people suggesting for Brawl? Hmm? Moving on.
On May 22, of this year, we got one of our first updates from Sakurai, with this post...
Masato Kouda-Monster Hunter / Devil May CrySakurai said:This is dangerous. It's a little risky.
If you're wondering what I'm talking about, it's the line-up of musicians who are contributing to Super Smash Bros. Brawl. Just take a look at this list!
Name-Works
Akihiro Honda-(Konami Digital Entertainment Co., Ltd.) Metal Gear Solid 4:
Guns Of The Patriots /Metal Gear Solid: Portable Ops
Arata Iiyoshi-Pokémon Mystery Dungeon /beatmania II DX
Asuka Ohta-(Nintendo) New Super Mario Bros. /Yoshi Touch&Go
Hajime Wakai-(Nintendo) Pikmin series / Star Fox series
Jun Fukuda-(grasshopper manufacture inc.) killer7 / contact
Kazumi Totaka-(Nintendo) Animal Crossing series / Yoshi series
Keigo Ozaki-(GAME ARTS Co.,Ltd.) PROJECT SYLPHEED
Kenichi Okuma-Melty Lancer series / Welcome to Pia Carrot!! 3
Kenji Ito-ROMANCING SAGA series / CULDCEPT SAGA
Kenji Yamamoto-(Nintendo) Super Metroid / Metroid Prime series
Kentaro Ishizaka-(HAL Laboratory, Inc.) -
Koji Hayama-Cho Aniki / Ape Escape 2
Koji Kondo-(Nintendo) Super Mario Bros. series / The Legend of Zelda series
Masaaki Iwasaki-MOTHER3 / Chelnov (Genesis)
Masafumi Takada-(grasshopper manufacture inc.) killer7 / GOD HAND
Masato Kouda-Monster Hunter / Devil May Cry
Michiko Naruke-Wild Arms series
Minako Hamano-(Nintendo) Metroid Fusion
Motoi Sakuraba-Golden Sun series / Mario Golf & Tennis series
Noriyuki Iwadare-GRANDIA series
Ryoji Yo****omi-(Nintendo) WarioWare, Inc. : Mega Microgame$!
Seiji Momoi-METEOS / The Glory of Hercules III - The Silence of Gods
Shogo Sakai-(HAL Laboratory, Inc.) Super Smash Bros. Melee / MOTHER3
Shota Kageyama-Luminous Arc
Takahiro Nishi-(GAME ARTS Co.,Ltd.) GRANDIA series / PROJECT SYLPHEED
Tomoko Sasaki-(TOKIOHEIDI) NiGHTS
Toru Minegishi-(Nintendo) The Legend of Zelda: Twilight Princess
Toshiyuki Sudo-(Nintendo) Everybody Votes Channel
Tsukasa Masuko-Star Force / Magical Starsign
Yasufumi Fukuda-Kamaitachi no Yoru 2
Yasunori Mitsuda-(PROCYON STUDIO CO., LTD.) CHRONO TRIGGER / XENOGEARS
Yoko Shimomura-Kingdom Hearts series
Yuka Tsujiyoko-Fire Emblem series
Yusuke Takahama-(TARGET ENTERTAINMENT INC.) Digital Pinball series
Yutaka Iraha-(GAME ARTS Co.,Ltd.) SYLPHEED series
Yuzo Koshiro- (ANCIENT) ActRaiser / Street of Rage
Now, why would I point this out? This doesn't confirm anything either. In fact, it confirms nothing. But what we do know (even though I couldn't find much info on this guy. Nothing on Wikipedia, and little around google unless it was a music download site) is that he has worked on Capcom games, Monster Hunter and Devil May Cry. It's yet again, a chance that something COULD happen, but it's a smaller chance than the DS game he was on.
My next question I'm sure you're asking (aside from why is this guy still talking, or why is this even posted), is "Why is he Brawl material?"
Well, let's look at Dante as a character. Dante is a Brawler at heart (see what I did there?). He has a giant sword, a c ocky attitude, and guns. Now, I remember Sakurai saying that guns most likely wouldn't be in Brawl, odds are not at all. But Dante without Ebony and Ivory is Snake without his Bandana. It's just weird.
Anyway, Dante could be an interesting character for Brawl. With his own unique style, stylish acrobatics, and in your face attitude, he'd be a fun addition to the Brawl universe.
On a different thread (Wiseguys's Brawl Predictions) I posted a potential moveset. It's nothing set in stone, and is a potential moveset, based around Dante and how his character works. I tried to keep it as close to DMC as possible, without getting an M rating.
And if you think M ratings will stop a character from getting into Brawl, ALL of the MGS games have been rated M.
Anyway, onto the moveset...
~~~~~~~~~~~~~~~~~~~~
Dante
Potential moveset by O D I N:
Height: 4/5
Weight: 3/5
Attack Power: 4/5
Grab Range: 2/5
Running Speed: 3/5
Jump: 5/5
Falling Speed: 3/5
"A" moves:
A: Quick downward slash with the sword, brought down from over his shoulder.
AA: A rising slash, right after the first slash.
AAA: Charges forward(much like C.Falcon) with his sword poised behind him, and thrusts forward for a strong hit, shouting "Stinger!", and proceeds to execute rapid jabs with the sword. Pressing or holding the A button will continue jabbing, until the button is released or stops being pressed. It'll take 2-3 stabs for the jabbing to stop.
F-tilt: A move very similiar to marth's U-tilt, only the hitbox is in front, and Dante turns completely around while performing this move. Much like a roundhouse, only with a sword.
U-tilt: Stabs upward. Nothing to special here.
D-tilt: A low, but quick sweeping move with his leg. Easy to combo with, and one of his faster moves.
Dash-A: Dante rushes forward, and performs a shoulder tackle motion, rolling along the ground and rising to his feet after the attack.
Smash Attacks:
Forward Smash: Dante brings his sword around his back, much like holding a baseball bat. When he swings, he hits his opponent with the flat of the sword, screaming, "FOOOOOOOOOOOoouUUURR!!!" High Knockback, considerable damage, but slow.
Up Smash: Dante begins to hold the sword in a lower stance, and after the charge, raises the sword in an arc in an upward angle (think Marth's Nair, only up. At this angle ---> /). If someone needs me to explain this, I can try. :-?
Down Smash: Dante holds his sword above his head, ready to stab the ground. After the charge is released, Dante stabs the ground, and whips himself around the sword for one complete turning, yelling "WAHOO!!". Think Neo, in Matrix two.
Aerials:
Nair: Swings his sword in front of him, using both arms to move the sword and back and forth, over his head, than rising strike, and a horizontal slash. This move is fast, and can be spammed to slow decent. It won't stop it, but slow it down a little (just like in the games). After 3 swings, he will drop at a normal rate, until the attack is used again. While swinging, Dante will have no horizontal movement. This move works much like a basic air attack.
Fair: Strong slash from overhead, resulting in a cartwheel like motion. The tip of the sword at the lowest angle just before being completely down will result in a meteor smash. The rest of the slash will result in normal knockback.
Uair: Dante performs a backflip with sword held across his body, performing a backwards slash from the direction he's facing. Very similar to Marth's Uair, only slower.
Bair: Dante spins in a circle, slashing the air behind him. This move will not turn Dante around. This move is quick, and his fastest aerial manuever.
Dair: Dante begins to fall, head first, and slashes the air infront of him twice. The first hit has no knockback, and little damage %. The second hit is a spike, with decent damage and knockback. After the second swing, Dante begins to bring his legs to his feet, and lands in a crouched position. It'll take about 1 second for the lag to wear off.
B moves:
B button: Dante draws Ebony and Ivory, and fires away. These shots will have as much knockback and stun rate as a Super Scope would. However, being that Dante is the c ocky SoB that he is, taunts after about ten shots or so. Classic lines include:
"Come on! Bring it!"
"You want this? YOU WANT THIS?!"
"Let's dance, sugar."
"Aww... Yeah!"
"...Groovy..."
"Who wants some?!"
The shots do 1-2% each hit, out of 10-15 shots (debatable, I think ten would work best). The taunts take 2-3 seconds, before he can fire again. (This move is debatable, as I know Sakurai didn't want Snake to have a gun in Brawl, but Dante without Ebony and Ivory is like Snake without his Bandana).
In the air, Dante shoots at a diagonial in front of him, but like the projectory of Ness' PK Fire from the air.
Forward B: Dante charges forward with electricity in his blade, and right before he approaches his opponent, does a quick back turn, and slashes his enemy into the air, tumbling and electicuted. If Dante misses with this move, Dante will dive into a roll, and stand afterwards. His lag time will be when he stands, as he will be dazed for a second, struggling to his feet, leaning on his sword.
In the air, dante will glide forward a short distance, and slam his foe towards the ground. Dante will fly down with this move a short distance, and then into his fall animation, where he will tumble to his , or land on a platform.
Down B: Dante swings his sword about him in a wild arc in front of himself. This move will have minimal knockback, and can be used to deflect projectiles. The move works the same in the air. Decent rate is halved, but rate between button presses is slower than Nair. Also, Nair cannot be used as a deflection move.
Up B: Dante sprouts his wings, and glides up for two wing flaps, giving him a fair distance at an upward or horizontal angle. After 2 flaps, the wings disappear, and Dante tumbles forward before activating his falling animation. No damage caused in this attack, unless the opponent is hit from the first frame of the wings being drawn. Minimal knockback and damage.
Jump: Dante jumps off the ground with considerable range. A jump forward will be no different from a jump straight off the ground, while a jump backward results in a backflip.
Double jump: Dante does a flip in the air, much like a barrel roll, and gains some more distance. The flip varies on direction.
Grabs:
Dante reaches out with his left arm, and grabs his opponent.
Jabs:
Dante smacks his opponent with the hilt of his sword, causing 2-3% each hit.
Fthrow:
Dante brings his opponent behind him, doing a quick crow-hop while saying, "The wind up..." Dante then chucks his opponent forward, shouting, "The pitch!" his opponent landing a decent distance away. The highest knockback out of the throws. If an opponent is KO'd from this manuever (within 2 seconds, i.e., they fly to the horizontal limit), Dante shouts, "It's good!!" Opponent has the chance to wiggle out much like Kirby's B-throw (It's only fair). If there is no kill, nothing is said.
Uthrow: Dante hurls his opponent up into the air with a toss from his left arm. He then fires a few rounds at his opponent, juggling them in the air. 5 shots. Not very high knockback, but not very low. High enough so that at 0-5% the opponent is high enough to be juggled.
Bthrow: The enemy is propped up behind Dante, who pops into the air level at chest level, then dropkicks the dazed foe while firing both his pistols into said enemy's face.
Dthrow: The enemy's dropped to the ground, then is "surfed upon" for a few feet, before being kicked away in the opposite direction (surf forward, kicked backward, so you can't cheap people off edges). Dante's typical "WHOO!!" is shouted during this animation. Variations include:
"WHOO!"
"WHOOHOOHOOHOO!!"
"AWW YEAH!!"
"SURF'S UP!!"
"LOOK MA! NO HANDS!"
Final Smash: Devil Trigger.
Dante activates his Devil Trigger, glowing red with swirls of red lightning around him. Dante is faster, stronger, his jumps have improved, and he gets a third flap on his up+B. His jab attack is faster as well, but is only 1% stronger compared to the normal jab attack. He also moves considerably farther on his towards b. He is invincible during this time as in he won't take any extra damage, but can still suffer knockback if he is hit with any other attacks (keeping it as close to DMC as possible). Percentage is taken into account on his knockback from hits (example, if he was at 80%, he'd still fly back as if he was at 80%, regardless of Devil Trigger). The length of this FS is left to debate, but would be based off of the time used in Bowser's transformation into Giga Bowser, or other transformation FS that haven't yet been revealed. His voice also changes with the Devil Trigger, giving it more of a devilish tone to it.
Taunt: Dante puts his sword on his shoulder, and makes the "bring it" motion with his other hand, while saying, "Let's do this!"
Kirby Hat Kirby gets silver hair, resembling Dante’s. His eyes are also red.
Winning pose one: Dante is firing his guns of screen in a gun-fu like manner; over the back, spin, etc., while screaming "WoooooooHOOooooo!!" After he finishes firing, he lowers the guns, smoke pouring out of the barrels. He also has a grin on his face. "That was fun!!"
Winning pose two: Dante can't be seen. Offscreen, from stage left, Dante jumps in, swinging his sword in front of him, holding the sword behind him in a final pose as he is crouched on the ground.
Winning pose three: Dante slides in while riding the back of a random wireframe (male or female. Also, it can be a Mii, if Mii's replace wireframes. It can also be a Redead, if we want the closest thing to a demon in the Nintendoverse). He's spinning in circles firing his gun randomly, while the wireframe/Mii/Redead is struggling to get out of the surfing position. Dante is of course shouting his "WooHooHooHoo!!" while riding. After a couple spins, Dante looks at the screen, holding the guns up, barrels smoking.
~~~~~~~~~~~~~~~~~~~~
This was only a potential moveset, and merely an idea of how a character like Dante could work.
Well, feel free to discuss. I’m up for a good debate. I expect flaming, but if we could be reasonable about it, I’d appreciate it.
And if you've made it this far, and read everything, I'd like to at least thank you for reading.
~ O D I N