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Dancing Blade Question

Zyzyx77

Smash Cadet
Joined
Oct 14, 2009
Messages
29
Location
Bored out of my mind! XD
When attempting to recover, how many DB's can u use before they stop giving you a vertical boost?:confused:

I'm asking this because when I go looking around, some ppl say 1, some say 3, and some say 5.
If some1 can clarify this for me that would be REALLY nice!;)
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
1 gives you verticle boost

2 give stall time but no real boost

after that they send you downward.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
1 gives you verticle boost

2 give stall time but no real boost

after that they send you downward.
what sveet?
where'd you hear that?

Feels like the 1st is the only one that is different, 2nd and on are the same with their minimal effect.
 

DJMirror

Smash Master
Joined
Dec 4, 2008
Messages
4,809
you dont need to make threads like this


you can just make a post in the "ask cactuar thread"
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
what sveet?
where'd you hear that?

Feels like the 1st is the only one that is different, 2nd and on are the same with their minimal effect.
technically, the first one only gives you vertical boost and the 2nd+ do send you down, however all of the ones after the 3rd will actually stop/slow your horizontal movement.
 

Eon the Wolf

Smash Ace
Joined
Jul 21, 2009
Messages
647
Location
Grove City, Ohio
NNID
Ethinial
Essentially yes. It MIGHT help if you do it a third time....But meh :/. Sometimes going beyond the expected 'limit' can yield surprisingly useful benefits.
 

skrach8

Smash Lord
Joined
Apr 3, 2006
Messages
1,151
Location
Orlando, Florida
ok let me clarify some things.

1.The first forward b adds a multiplier effect to the momentum going up and will stop most, if not all of the "gravity".

2. Every forward b after that will slow down ur vertical distance going down.

3. The more horizontal distance u have...(DI)... the better the 2+ forward b's maintain horizontal distance. Simple slope formula. Spamming makes you drop faster in ratio to horizontal distance.
 
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