Well, I don't know if this thread is appreciated, but I will try anyway >__<
I have noticed how fair can sometimes be hard to score, when people airdodge, so what can you do then? Just run forward, and pivot-grab them from the other side. However, to do this, you have to be fast. And the only way you could do it is to know what they will do.
If you do the d-grab, watch the opponent. Does he jump? Does he airdodge? Does he attack?
If he airdodges = Run forward and pivot grab (u-smash will probably work too, don't know).
If he jumps = Jump and **** him with fair
If he attacks = Don't know. Haven't played against someone who attacks. Tips?
All these stuff is at low (although not too low) %.
I have been trying this out and it's really good. I hated when my fairs always missed, so now I pivot-grab instead.
People usually always do the same thing (If one person jumps, he will probably jump everytime you do the d-grab), so it's pretty sweet.
Just wanted to share this with me. If someone knows what to do with attackers, please help ^^
I have noticed how fair can sometimes be hard to score, when people airdodge, so what can you do then? Just run forward, and pivot-grab them from the other side. However, to do this, you have to be fast. And the only way you could do it is to know what they will do.
If you do the d-grab, watch the opponent. Does he jump? Does he airdodge? Does he attack?
If he airdodges = Run forward and pivot grab (u-smash will probably work too, don't know).
If he jumps = Jump and **** him with fair
If he attacks = Don't know. Haven't played against someone who attacks. Tips?
All these stuff is at low (although not too low) %.
I have been trying this out and it's really good. I hated when my fairs always missed, so now I pivot-grab instead.
People usually always do the same thing (If one person jumps, he will probably jump everytime you do the d-grab), so it's pretty sweet.
Just wanted to share this with me. If someone knows what to do with attackers, please help ^^