RvlvRBobcat
Smash Apprentice
In tournament, I recently learned that for the time being: Custom moves are being allowed to use in tournament play to test their viability or if they shouldn't be allowed. I saw this and thought to myself; what custom moves are good on Falcon? (note that custom moves are allowed, but stat bonuses and equipment are not as that would be ludicrous)
Up-b: I felt standard up-b is best, so you have the luxury of up-b out of shield and a decent cartwheel combo finisher. It goes a decent height and can be used reliably.
b: I feel the second punch is the best, as it could be used as a rare cross up on an unsuspecting opponent as well as a good recovery option recovering high. This move also doesn't trade off too much damage and can be argued as a safe option. (Falcon punch safe? *laughs*)
side-b: i have no idea, the standard is nice for it's start up and ko power but i haven't unlocked the other one's yet to know their effectiveness. I have some idea of what they can do where one is a longer more delayed uppercut and another is a shorter stronger one. just feel the first is most useful and balanced.
Down-b: This is a toss up, the standard has a linger and a strong hitbox at the start that kills off the top if percent is high enough. I can see the rapid hitting kick a nice choice if used creatively. The lightning kick can be good for returning to center stage as well or closing gaps quickly, also returning instantly to the ground to surprise opponents. The downside is it isn't really a kill move at this point and doesn't have a lingering hitbox to hit your opponents from far away. You'll be a sitting duck most of the time trying to close gaps as you will be used to the standard kick and end up right in front of them.
Please tell me what you guys think is a good combonation to use in tournament that complements falcon well. I understand personal preference is a thing and I respect it as well as welcome all opinions on moves that should be used over others for their utility or at least what works for you. Open my eyes so I can see what you guys see in certain moves I didn't see before. Thank you and go punch something.
Up-b: I felt standard up-b is best, so you have the luxury of up-b out of shield and a decent cartwheel combo finisher. It goes a decent height and can be used reliably.
b: I feel the second punch is the best, as it could be used as a rare cross up on an unsuspecting opponent as well as a good recovery option recovering high. This move also doesn't trade off too much damage and can be argued as a safe option. (Falcon punch safe? *laughs*)
side-b: i have no idea, the standard is nice for it's start up and ko power but i haven't unlocked the other one's yet to know their effectiveness. I have some idea of what they can do where one is a longer more delayed uppercut and another is a shorter stronger one. just feel the first is most useful and balanced.
Down-b: This is a toss up, the standard has a linger and a strong hitbox at the start that kills off the top if percent is high enough. I can see the rapid hitting kick a nice choice if used creatively. The lightning kick can be good for returning to center stage as well or closing gaps quickly, also returning instantly to the ground to surprise opponents. The downside is it isn't really a kill move at this point and doesn't have a lingering hitbox to hit your opponents from far away. You'll be a sitting duck most of the time trying to close gaps as you will be used to the standard kick and end up right in front of them.
Please tell me what you guys think is a good combonation to use in tournament that complements falcon well. I understand personal preference is a thing and I respect it as well as welcome all opinions on moves that should be used over others for their utility or at least what works for you. Open my eyes so I can see what you guys see in certain moves I didn't see before. Thank you and go punch something.