Veggi
Smash Champion
Villager's custom moves are pretty crazy, so I feel it's important to discuss them and when they should be used. Below are all of Villager's custom moves and some information about them.
(A fully charged Mega Man fsmash never bothered me anyway!)
Pocket: Multiplies projectile damage by 1.91. We all know how it works!
Garden: Does 10% on hit, plus more that the flower does. The amount of damage the opponent receives depends on how many inputs they do. However, I'm not sure if it's only for the control stick or if buttons are included. The invincibility lets it be used as a counter! If it has a damage and knockback multiplier, it doesn't do much over the original amount.
Wide Pocket: Has the most invincibility and grabs items from a longer range, however the multiplier is only x1.28.
(You said you want to put those roman candles on my what now?)
Lloid Rocket: When not being ridden it does 7% damage until the end of its flight where it does 5%. While being ridden it does 17% until the end of its flight where it does 12%.
Pushy Lloid: Does multiple hits for a total of 7% damage if ridden, but 6% if not ridden. The multiple hits will combo into the explosion (6%) at the end for a total of 12 or 13%. It carries opponents with it as it travels, but doesn't go as far and travels slower. It is larger than the original and can take more hits, however.
Liftoff Lloid: 8% until the end where it does 5% while unridden. For ridden, 19%, then 12% near the end. This version of Lloid goes a bit forward and then curves straight up.
(It's Game Over for you, Stitches!)
Timber: The tree sprouting up does 18% at the center, but only 13% near the edges. Can KO opponents fairly easily. The axe does 14% with a little bit less knockback than the tree sprouting. When the tree falls it does 28% to those within the foliage and through the trunk. The outer part of the foliage only does 15%. When the timber flies out of the falling tree it does 8% to opponents.
Moody Sapling: Causes opponents to trip and does 2% when they step on it. Moves with super armor will go through the sapling and not cause the opponent to trip. The axe does 6% and lower knockback than the default axe. Growth does 15% sweet-spotted, 12% not. The falling tree does 12% so it's better off using the growth to kill. The counter effect for the tree does 5% and light knockback. Unfortunately, if a move kills the tree, that move will not be countered. Characters like Bowser can kill the tree in one hit with some attacks.
Tall Timber: 20% as tree grows, 27% falling, and axe does 16% but is slower. Planting the tree is also slower. The watering can comes out at the same speed, I think, and does way more knockback.
(Hop off, present, it's my turn.)
Balloon Trip: You all know how this one works.
Balloon High-Jump: Shoots Villager upwards really far and does 9% to those in the way at the start of it. Doesn't have control over it like the regular version. Goes super high though.
Explosive Balloon Trip: This one is surprisingly complex. After using this move, pressing the attack button causes a balloon to be released that does some damage. After both balloons pop, Villager shoots upwards in a helpless state. This move isn't as good of a recovery as the default, but shooting Villager up after the balloons pop is very helpful for recovering distance.
So what custom moves do you think are the best? Are there some that are good in certain matchups or are there any that should be used for every match? Which ones do you normally like to use?
Credit for the move frame data and percentages: Indigo Jeans
http://smashboards.com/threads/comprehensive-villager-data-edge-and-floor-attacks.368614/
Credit for much of the information on how the custom moves work: Venks Dunson
http://berathen.com/2014/09/villager-custom-moves.php
(A fully charged Mega Man fsmash never bothered me anyway!)
Pocket: Multiplies projectile damage by 1.91. We all know how it works!
Garden: Does 10% on hit, plus more that the flower does. The amount of damage the opponent receives depends on how many inputs they do. However, I'm not sure if it's only for the control stick or if buttons are included. The invincibility lets it be used as a counter! If it has a damage and knockback multiplier, it doesn't do much over the original amount.
Wide Pocket: Has the most invincibility and grabs items from a longer range, however the multiplier is only x1.28.
(You said you want to put those roman candles on my what now?)
Lloid Rocket: When not being ridden it does 7% damage until the end of its flight where it does 5%. While being ridden it does 17% until the end of its flight where it does 12%.
Pushy Lloid: Does multiple hits for a total of 7% damage if ridden, but 6% if not ridden. The multiple hits will combo into the explosion (6%) at the end for a total of 12 or 13%. It carries opponents with it as it travels, but doesn't go as far and travels slower. It is larger than the original and can take more hits, however.
Liftoff Lloid: 8% until the end where it does 5% while unridden. For ridden, 19%, then 12% near the end. This version of Lloid goes a bit forward and then curves straight up.
(It's Game Over for you, Stitches!)
Timber: The tree sprouting up does 18% at the center, but only 13% near the edges. Can KO opponents fairly easily. The axe does 14% with a little bit less knockback than the tree sprouting. When the tree falls it does 28% to those within the foliage and through the trunk. The outer part of the foliage only does 15%. When the timber flies out of the falling tree it does 8% to opponents.
Moody Sapling: Causes opponents to trip and does 2% when they step on it. Moves with super armor will go through the sapling and not cause the opponent to trip. The axe does 6% and lower knockback than the default axe. Growth does 15% sweet-spotted, 12% not. The falling tree does 12% so it's better off using the growth to kill. The counter effect for the tree does 5% and light knockback. Unfortunately, if a move kills the tree, that move will not be countered. Characters like Bowser can kill the tree in one hit with some attacks.
Tall Timber: 20% as tree grows, 27% falling, and axe does 16% but is slower. Planting the tree is also slower. The watering can comes out at the same speed, I think, and does way more knockback.
(Hop off, present, it's my turn.)
Balloon Trip: You all know how this one works.
Balloon High-Jump: Shoots Villager upwards really far and does 9% to those in the way at the start of it. Doesn't have control over it like the regular version. Goes super high though.
Explosive Balloon Trip: This one is surprisingly complex. After using this move, pressing the attack button causes a balloon to be released that does some damage. After both balloons pop, Villager shoots upwards in a helpless state. This move isn't as good of a recovery as the default, but shooting Villager up after the balloons pop is very helpful for recovering distance.
So what custom moves do you think are the best? Are there some that are good in certain matchups or are there any that should be used for every match? Which ones do you normally like to use?
Credit for the move frame data and percentages: Indigo Jeans
http://smashboards.com/threads/comprehensive-villager-data-edge-and-floor-attacks.368614/
Credit for much of the information on how the custom moves work: Venks Dunson
http://berathen.com/2014/09/villager-custom-moves.php
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