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Maybe not but what I get is that the maximum amount of songs each stage can have is as many as halberd has being the largest song list, and you would use the tracklist modifier to put that tracklist on every stageYou must not understand what the first code does then...
Isn't that just what his first code he already released does? Having to use Oshtoby's code to get stages to read whatever you named the .brstm to be right?He's not making it so each stage has 10 songs. He's just adding songs that, without any other codes, will never be used for anything.
And what the point of it is when we can already supposedly copy halberd's tracklist onto every stage and have a Oshtoby's code load a different song from that tracklist on each stageJust a stealth update for those following this...
Got 10 Songs Perstage to work.
Custom Victory Themes v1.0 [Dantarion] C20E6BEC 00000002 3C80805A 60849700 7C84002E 00000000 065A9700 000000B8 0000283D 0000283E 0000283F 00002840 10000009 00002841 00002842 00002843 00002844 10000001 00002846 00002847 10000002 10000003 10000005 10000006 0000284C 10000017 10000018 0000284D 0000284E 1000000B 10000007 00002851 00002852 00002853 00002855 10000016 10000004 1000000F 10000012 1000000E 10000011 1000000D 10000010 1000000A 10000013 10000016 0000285C 10000014 10000008 1000000C 00002861 00002862 00002848 00002851
Mario - Default Luigi - 10000001.BRSTM Bowser - 10000002.BRSTM Peach - 10000003.BRSTM Wario - Default Yoshi - Default Donkey Kong - Default Diddy Kong - 10000004.BRSTM Link - Default Zelda - 10000005.BRSTM Sheik - 10000006.BRSTM Ganondorf - 10000007.BRSTM Toon Link - 10000008.BRSTM Samus - Default Zero Suit Samus - 10000009.BRSTM Kirby - Default Metaknight - Default King Dedede - 1000000A.BRSTM Fox - Default Falco - 1000000B.BRSTM Wolf - 1000000C.BRSTM Pikachu - Default Pokemon Trainer Squirtle - 1000000D.BRSTM Ivysaur - 1000000E.BRSTM Charizard - 1000000F.BRSTM Independent Pokemon Squirtle - 10000010.BRSTM Ivysaur - 10000011.BRSTM Charizard - 10000012.BRSTM Lucario - 10000013.BRSTM Jigglypuff - 10000014.BRSTM Ness - Default Lucas - 10000015.BRSTM Marth - Default Ike - 10000016.BRSTM Ice Climbers - Default Popo - 10000017.BRSTM Nana - 10000018.BRSTM Mr. Game and Watch - Default Captain Falcon - Default Pit - Default Snake - Default Sonic - Default
Oh ok I get it you're making it simpler, it's so simple I didn't even think of it lol... damn how'd I miss that?Akuma, how much **** to do you have to do to do what you said and use Halberd TrackList on every stage and then replace all those songs with 10 other songs?
What makes us think that is that the OP does not really describe what this code does at all or really how to use it.....what makes you think that....
It's not unlimited. It caps out at 4,294,956,946 songs ._.Yes it is, but it is not well explained what it DOES do, leading to confusion. Especially because you listed unlimited music in the title. Sorry, but maybe you should try rereading my post, really not trying to be rude, I have utmost respect for your work. you can view it without this silly wordfilter by clicking quote at the bottom of my post.
You put the songs into any of the other music codes, using the newly-created IDs instead of the existing ones. He gives you the example, in green font, of how to format the new IDs. There are also multiple disclaimers saying that this code makes new song IDs instead of replacing the existing ones, so I don't know how people keep getting confused about that.All you have to do is put these newlified songID's into other song codes, and there you go, NEW songs, without replacing any!
*rubs temples* The first post contains the information necessary, but it is not worded in a way conductive to understanding.You put the songs into any of the other music codes, using the newly-created IDs instead of the existing ones. He gives you the example, in green font, of how to format the new IDs. There are also multiple disclaimers saying that this code makes new song IDs instead of replacing the existing ones, so I don't know how people keep getting confused about that.
You need that line somewhere in your .xml, with paths that correlate to your SD card of course.<folder external="*path to your /sound/sfx/ folder here*" disc="/sound/sfx/" recursive="true" resize="true" create= "true" />
Do you need to do this even if you don't change where Riivolution reads the replacement files from? My xml has it so Riivolution reads for the files the way they are on the disc, so I don't have a pf folder for exampleTo anyone using this for Riivolution:
You must add the /sfx/ path to your xml! I just did and it worked. Here, I'll paste what I did (using BeyondYou's XML)
You need that line somewhere in your .xml, with paths that correlate to your SD card of course.
now I just need to get the custom Victory Themes code working... anyone know how to use it?
Thanks, it works! I just need to go and make all the codes I need and get a bigger SD card, thanks Dantarion for this awesome codeYes, you still need it.
As far as I know, there is no "/sfx" pathway on the Brawl disc. Hell, I could be wrong, I don't know. So, the workaround right now is to just add a path to your xml.
it's kind of like how custom stages need the "create= true" or else they won't work. Same thing applies here, only we're creating a source folder, not a single file.
Sorry if that was hard to understand, I'm terrible at explaining things.
edit: No, you put them in sound/sfx.