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critiques please

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
cc grab against sheik when she does moves that aren't spaced back air, fair, and dash attack. remember that on d-smash you have to delay the grab because she'll be spinning with more hitboxes for a bit and you need her to stop doing that before you can grab her.

dash dance grab the three that don't get covered by cc grab.

if she does d-smash or f-tilt on your shield you can just jump out and fair her and even just shield-grab if she's not spaced properly but jump out and fair is easier.

after 30+ do u-throw fair or u-throw u-air until it doesn't work anymore, then just d-throw / f-throw tech chase.
 

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Match 1: Let me first say that your spacing is pretty good! You should feel proud that you have a good understanding of what its all about. Ok now for the things I noticed. You missed a handful of cancels, particularly the aerials you do after running off a platform. Be sure to practice those more. At 00:42 you double jumped above the stage at high percents. This is risky. Instead of double jumping simply fall towards the edge and grab it...or air dodge. Any of those two options are safer then double jumping. At 1:00 you got Sheik off the stage and you attempted to hit her with a fair. In those situations use Marth's jab to steal your foe's second jump. Its fast and reliable.

You really need to smooth out your movement. Your Marth's movement isn't smooth just yet, well at least in this vid anyway. Remember to keep your wavedashes as long as possible and reduce the amount of mistakes when wavedashing. Also, learn how to immediately dash away after a SHFFL fair/nair and dash back in and grab. Very pro tech with Marth. Some of your wavelands was sexy, though. You waveland way more then me. lol Your dancing blade idea wasn't a bad idea. Me personally, I'd I hit Sheik with the first forward B and quickly up tilt after. Ledge hop uairs when your opponent is in front of you isn't a wise idea. It lacks frontal range. Stick with ledge hop nairs.

You also need to work on your edge guarding. You made silly mistakes. Bair isn't Marth's only option. Try to run out and fair Sheik during her second jump. Again, Marth's jab is pretty good edge guarding tool as well. Um...and learning to do ledge hop dairs couldn't hurt either.

Match 2: Again, work on canceling those aerials after running off a platform. At 7:21 you got knocked of the stage and you double jumped to grabbed the edge. Remember just continue to fall and grab the ledge. Good job removing Sheik's third stock. Your movement is looking much smoother in this vid, by the way.

Overall, not bad at all. Keep up the good work. XD
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
Hmmm i wish the vids of your falcon didn't get wrecked by my hastiness in leaving. Should've gotten those critiqued :bee:
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
You are nasty. I will just generally suggest to dair more. Good for CCing and can be used in place of those few spots where you had mispaced fairs.
 

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
Messages
182
Location
cali
U, too, have a crappy Marth

also, I;ve had a MexicanBJ before too
 

MexicanBJ

Smash Journeyman
Joined
Nov 24, 2008
Messages
211
You are nasty. I will just generally suggest to dair more. Good for CCing and can be used in place of those few spots where you had mispaced fairs.
um.....nasty as in good or bad lol.....


also, thanks a lot for the critique hadooken, i really appreciate it!
 
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