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Critique needed

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I only watched the vs Peach videos.

Never tech in place against Peach. Just DI away, tech away. She is slow. Make her chase you down. Teching into her is also bad because of D-smash and float shenanigans.

A lot of this stuff you did in some matches a few times, but not much overall. Just some observations.

Use your ledge invincibility more when edgeguarding her. You tried to F-smash in a game and got Faired for it and died. Just keep stalling and eventually Bair or something when she has to come down. If she goes into the stage aggressively and she's too high for ledgehop Bair you can chase her down with more Bair or get under and U-tilt or something but F-smash isn't good unless she's already really low in Parasol or something.

You recover from the edge really badly a lot. You LHDL near them too much and illusion into her moves. Use other ways back onto the stage. Simply getting up is often effective below 100. Similarly, ledgedash is really good with Falco. Other times, just waiting with firebird stall or whatever if they're charging a move or doing something stupid is also good.

I think you try to guess with your tech chase too much with F-smash. D-smash is sometimes good because it covers a roll behind you, while covering the same tech as the F-smash. Also, just waiting and grabbing and throwing them off the stage if you're around the edge can be effective too. I think you're giving up some tech chases by constantly guessing; you could probably use more safe tech chases to figure out their pattern and then go for the riskier, higher-reward ones.

Peach's options on the ledge are really limited. You should be doing a better job of punishing her for grabbing the edge. If she does simple get ups, there's not a whole lot she can do if you grab her or, if you're slow, if you something like Dair Shine Grab on her shield and throw her back off. Just wait outside her ledge attack range (<100) and punish her. Also, when she's near the edge and shielding, just grab her and throw her off. He sits in his shield a lot and you attack it when you could just throw him and maybe get a stock or some percent on him. You also need to grab more in general; he shields a lot.

U-tilt is pretty good for knocking Peach out of float stuff.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
Since KK handled the peach vids i'll talk about vs puff.

I watched the one of KJ64 first so here:
you did amazing first stock, like really impressive camp play, then, second stock, i guess you were feeling confident or something, and you approached him twice in a row, the second time you got uptilt -> rested. even match. You should have milked the HELL out of that early lead but you got overconfident and lost your advantage extremely fast. also, upthrow-> etc is not a good punish vs jiggs. what oyu should have done was (at low percent) either Dair -> grab -> something. Dthrow if they DI bad and you can get a dsmash or dair, or if they know how to DI that, then upthrow. at mid percents, try Dair->dair and if you're lucky you can get a 3rd dair or techchase fsmash.

overall you played/camped well. Only thing i'd say about that game was you seemed to get impatient for kills when omega was at like 100+ and you did a lot of risky things like trying to approach him on the slopes with dairs after shooting lasers clear over his sheild where they werent any threat to him. I think the jiggs could have done a lot to capitilize on some of your approaches especially on the last stock to win the match but you pulled it out so gg. next time though, stay on the top platform and bair/uptilt him to death.

If you overshoot his sheild with dair/nair. Uptilt, dont shine. the shine will miss and you could get bair'd. Uptilt will destroy anything he trys to do out of sheild if you overshoot him. on PS he got you twice with upthrow -> pound -> rest. DI behind jiggs so that you get sent that way instead of going straight up and getting rested. maybe u know this and just messed up meh.

FD match. 0:25. you overshoot a dair. if you had uptilted here, you could have ruined whatever he wanted to do. instead, you get rested. when you overshoot, either uptilt or run away lol.

general rule of thumb vs jiggs: always always always tech away. she's too slow to catch you. tech everything away and you can always escape.
be careful when you approach with dair vs the shield. if she wavedashes back -> grab you can get *****. be ready to DI. your last death on FD you undershot a dair and missed the DI. nothing to say except be ready :S

when you're low percent and she's kiling percents, try to CC->dtilt her approaches. its a gimmick but its free kills.

that about all i've got to say. good stuff overall.
 

AvengerAngel

Smash Journeyman
Joined
Jun 13, 2008
Messages
449
Location
Italy
Well yeah, on KJ there were some moments when I felt too much confident and got punished for it, you're right :x
I already know how to DI the pound but I think I just got nervous and I messed it up, lulz. Thanks for the explanation anyway xP
I played a lot with Omega and he already knows I often CC -> dtilt his approaches, that's why I wasn't even trying to do it most of the times. CC->dtilting a well spaced Bair is **** hard or even impossibile, I dunno, but I didn't feel like trying in a tourney set x)

What do you mean exactly by "overshooting" an aerial? Do you mean spacing/fastfalling it so that I end up being farther from his shield? I'll keep that in mind, thanks

Oh, and the thing about throw -> something to punish the rest... LOL. I really don't know what I was thinking when I did it. I suppose I was afraid I couldn't do it in time with a Dair -> anything xD
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
overshooting is just aiming so you hit behind where they actually are before you attack. Lots of people try dashing away or spacing backwards when someone approaches, so its common to overshoot your approaches to beat that.
 
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