ur frendz st00pid u kant sh3l
Anyway.
I can't say this enough. Don't use the shorthop double fair unless you're sure you can connect with the first one and keep them off the ground. Otherwise you're asking to get crouch cancel grabbed or shieldgrabbed or smashed or whatever.
You're breaking the chaingrab too early. If he's not going for a platform, keep doing it. It's basically free damage.
Counter the Illusion with a jab, not the fsmash. It's easier to time and can lead into other stuff that is just as effective as the fsmash.
Haha, the usmash out of shield to hit Fox on the platform was a pretty cool idea, but really, you shoulda just gone with like a shorthop uair or a fulljump double fair or something.
At 0:27, you shoulda moved forward more to cut off any attempts to go for the edge. Good thinking though with cutting off other options. Too bad it didn't pay off.
Did you get the full DI on the uthrow? You should, especially since he grab attacked you a few times. I dunno, didn't look like you went as far as you shoulda. Oh, and just because your opponent is at a high percent doesn't mean you should use the fsmash a lot. Tempting, I know, but it often leads to you getting punished 'cause it's really predictable.
Good movement, though I'd sub in a few more dashdances for the wavedashes. Wavedashes are kinda slow.
You don't always have to techchase with a wavedash. Sometimes just running will do the trick, especially since Marth has a fairly long dash, so you can turn at reasonably far distances.
Don't ledgehop stuff if he's nowhere near. You're just giving him lag to punish. Ledgestall a little and if he doesn't go to you, ledgedash at him with a grab or something like that.
Make sure you know which way to DI and stuff. For Fox's uair, DI to the side. Super important to live as long as possible, especially on a tiny stage like Yoshi's Story.
Okay, so at 2:04, he Fire Foxed over you onto the platform. Thing is, Fox doesn't really have that much landing lag, so unless you can hit him out of the air, he can generally do something before you get the tipper fsmash off. What you should do is just wait. A majority of the time, people will roll. So hit him at the end of the roll. It only works a few times, but until you can hit them before they can do anything, it's a good substitute.
Good call on waiting out the techroll before the fsmash. Shame you missed though.
Don't be so direct with your approaches and punishments, especially on Fox. He's really not doing anything super laggy, so he often has control back before you can punish. Dash in and out to fake him out and when he thinks you're going to punish, he'll probably spotdodge - he seems to do that a lot - and then you're free to him him.
Oh snap. The Dolphin Slashes and wavedashes out of shield are nice.
Sick Dolphin Slash at the end.
One of the things I think you're having a problem with is going for the kill. Your opponent is living a lot longer than he should. One way to solve this problem is to utilt less. If you force yourself to fair more to combo, you're going to be moving him outward instead of just up and down, where you're much more likely to get a kill.
Yeah. I don't really want to watch nine minutes of video because I'm playing a really fun game, but if you want me to look at the other matches, I will.