ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
- Location
- Under your skirt
- NNID
- kyo.pamyu.pamyu
- 3DS FC
- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
Before I go into details, let's set the main goal of this thread:
I'd like you to help me create an organized agenda to teach people how to play Brawl, divided by topics.
What I have ATM, is not perfect, and probably the order is not the best. That's why I'm asking for help.
I still have to add/arrange many concepts, like advanced movement (reverse specials, pivot specials), buffering, advanced attack (pressure, juggle) strategies (camping, stage control, platform game, spacing, vertical spacing, True spacing) and whatnot, and that's why I am here, asking for help.
A Little Background:
[collapse=Why this is important]About 2 weeks ago I went to a local Institute that promotes sports, they constantly have acivities and organize events where they invite certain target audiences, or some where whole family can participate.
I talked to them about the idea of creating a whole new Competitive Videogame School, starting with Brawl (which is the game I understand the best [but I suck at it, just imagine how well acknowledged I am on other games]), but that one concept could extend to more games.
It was only a small speech, but they actually liked the idea.
However, they told me they, could not directly help me with that, and that I had to address that same Issue to another Insititute whose target Audience is the younger part of the population (kids-teens-young adults), presenting the project as a thesis-like document (I have more or less started researching).
If this becomes a thing, it would help improve Competitive Gaming not only within my own community, but it could grow to immense proportions.[/collapse]
I'd like you to help me create an organized agenda to teach people how to play Brawl, divided by topics.
What I have ATM, is not perfect, and probably the order is not the best. That's why I'm asking for help.
[0] Getting Started- [0.1] Game objectives rack damage, kill
[0.2] VERY basic concepts main ground, platforms, ledge, blastzones
[0.3] Controllers "4 ways to play!"
- [1.1] Basic Movement walk, dash, crouch (crawl), jump, fastfall
[1.2] Normal Attacks Neutral (jab), tilts (angled tilts), Dash Attack
[1.3] Smash Attacks Fastest-time Smashes, charged Smashes
[1.4] Aerial Attacks
[1.5] Grabs Standing, Dashing, Pivot
[1.6] Special Attacks
- [2.1] Hitlag/Hitstun How DI works
[2.1.1] Momentum Cancel
[2.1.2] Ukemi What it is, when to and when not to perform it
[2.2] Laying on the ground Wake-up options
[2.3] Offstage Recovery options
[2.4] On the Ledge Ledge options, >100% options
- [0.1] Game objectives rack damage, kill
I still have to add/arrange many concepts, like advanced movement (reverse specials, pivot specials), buffering, advanced attack (pressure, juggle) strategies (camping, stage control, platform game, spacing, vertical spacing, True spacing) and whatnot, and that's why I am here, asking for help.
A Little Background:
[collapse=Why this is important]About 2 weeks ago I went to a local Institute that promotes sports, they constantly have acivities and organize events where they invite certain target audiences, or some where whole family can participate.
I talked to them about the idea of creating a whole new Competitive Videogame School, starting with Brawl (which is the game I understand the best [but I suck at it, just imagine how well acknowledged I am on other games]), but that one concept could extend to more games.
It was only a small speech, but they actually liked the idea.
However, they told me they, could not directly help me with that, and that I had to address that same Issue to another Insititute whose target Audience is the younger part of the population (kids-teens-young adults), presenting the project as a thesis-like document (I have more or less started researching).
If this becomes a thing, it would help improve Competitive Gaming not only within my own community, but it could grow to immense proportions.[/collapse]