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Pretty sure you're right.i swear this thread as been made before lol
people just made a character with the 'best' move, and didn't really think about how those moves would interact/combo with each other
though thinking about a captain falcon that can rest his opponents is always fun
i figured i was missing stuff thnxIMO the following are worse:
- Yoshi's grab
- Kirby's throws
- Samus' utilt
- Jiggly's dtilt
- Fox's dair (especially if combined with Luigi's jump)
- Samus' s dsmash
And maybe more.
Also Vale, Fox grab? Are you serious?
Fox with Pika upb, ness dair, get rid of the flutter kick and make jab spam easier, kirby nair, and whoever has the best ftilts.Honestly mine would probably just be Fox with pika usmash (don't know the framedata, but pika's upsmash is faster right?), pika up b, and falcon dair. Otherwise he's perfect <3
edit oh and pika grab. his grab makes me puke
i think theres just less ending lag idk if its faster to come outHonestly mine would probably just be Fox with pika usmash (don't know the framedata, but pika's upsmash is faster right?), pika up b, and falcon dair. Otherwise he's perfect <3
edit oh and pika grab. his grab makes me puke
Says Kero.kirby with rest
gg
Not how it works kirby noob.Kriby, but make every tilt just becomes utilt in a different direction,
Well for one I wasn't really being serious, just messing with fatbert.u said make any character. seems like thats how it works
I would change the dash attack to mario's and my taunt would obviously be falcon's.Size: Kirby
Weight: DK
Float: Samus
Jumps: Yoshi
Grab: Pikachu
FThrow: Pikachu
BThrow: DK
Neutral A: Fox
Utilt: Kirby
Dtilt: Fox
Ftilt: Yoshi
Dash attack: Link
Uair: Falcon
Dair: Kirby
Bair: Falcon
Fair: Link
Nair: Yoshi
Fsmash: Kirby
Usmash: Mario
Dsmash: Fox
Neutral B: Fox
Up-B: Pikachu
Down-B: Jigglypuff
Shield: Yoshi
Techs/Rolls: Fox
Dash: Fox
Sprint: Falcon
Play Madao's patchlink with higher up b
Depends. If you mean simply patching a rom for emulator, the only challenge is compression (which still hasn't been worked out 100% yet) and making sure the data all fits. Changing hitbox properties is easy, but adding additional data takes work.to anyone who knows, how difficult would it be to make this actually happen? Is a simple moveswap, in terms of only hitboxes and not animations, really that difficult?