I summarized about electric-throw issue.
If you want to undo, press File - revert subaction and don't press save. Revert function have specific save.
wanna modify and make throw electric attribute, just stay attribute "normal", and save.
wanna modify and stay attribute original, go to Other in right menu,check "Use raw data for subactions".
back to subactions, drag and copy(Ctrl+C) values to other text file.
For example, Bowser's Fthrow
88 00 00 0A 16 8C 80 00 1E [[[02]]] 20 00
Attribute-value is 02. It's always on this position.
return to Other in right menu,uncheck Use raw data for subactions and back to subactions.
Secondly, modify Angle, Base Knockback, etc. and save.
return to Other in right menu,check Use raw data for subactions.
back to subactions, change value manually.
88 00 00 XX XX XX XX XX XX [[[12]]] 20 00
Maybe attribute-value changes to 12. make it 02, and save.
Please run iso and test throw.
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Maybe attribute-value depends a combination of throw-direction and attributes.
0A
Ness down
10
Zelda d(throw-release is 10 too)
12
Pichu up
Pikachu u
CrazyHand 1.31 call their throw normal. but their Uthrow is electric.
92
Pichu for
Pikachu f
CrazyHand 1.31 call their throw normal. but their Fthrow is electric.
00
Bowser Side-B End Forward
Doc f, back, u
DK cargo-release(Forward Throw), cargo-f{ThrowFF in Subactions(All)}, cargo-b{ThrowFB in Subactions(All)}, cargo-u{ThrowFHi in Subactions(All)}
Kirby swallow{SpecialNDrink in Subactions(All)}, spit{SpecialNSpit in Subactions(All)},
Luigi f, b, u
Mario f, b, u
Mewtwo u, side-B
Ness f
Yoshi Neutral-B(3)
Zelda u
02
Bowser f, b, u, d, Side-B End Backward
C.Falcon b, u
DK b, u, d
Fox b, d
Falco b, d
G&W f, b, u, d
Ganondorf b, u
Ice climbers f, b, u, d
Puff f, b, u, d
Kirby f, b, u, d
Link b, u, d
Marth f, b, u
Mewtwo f, b
Peach f, b, u, d
Roy f, b, u
Samus f, b, u, d
Shiek f, b, u, d
Yoshi f, b, d
Young Link b, u, d
Zelda f, b
80
Doc d
DK cargo-d{ThrowFLw in Subactions(All)}
Luigi d
Mario d
Mewtwo d
82
C.Falcon f,d
Fox f, u
Falco f, u
Ganondorf f, d
Link f
Marth d
Roy d
Yoshi u
Young Link f
If you want to make throw fire, change attribute value to 0A manually.
I don't know ice, darkness, etc.