Wrath`
Smash Master
Mabey on the wii you donlad comps that play like known pros.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sora actually has a small chance, considering he was on a Kingdom Hearts GBA game.I was just saying if they made it sooner it probably could of been better.
And Sora isn't making it...
Dead or Alive 4 had some feature like that. The SSBB team should make a near invicible cpu with recorded skills from one of the best in the world. Or one that memorizes your moves, and feels like a real player.This is just a thought but, wouldn't it be interesting if the computers intelligence in fighting improved after every time you fought them? Lol That would be so cool. People could actually get some good training...
The people who don't have online, or when you don't feel like online then is needed. Besides, Nintendo could do this, many games like Far Cry, Counter-Strike, and Dead or Alive 4 have exellent AI systems, why can't Brawl have it?DS online games like Tetris DS, Mario Kart and Metroid Prime Hunters give you the option of matching you against qually skilled players. If Brawl includes this feature, then there will be little need for CPUs.
^^^ Exellent points. If Dead or Alive 4, FarCry, and Counter-Strike all have a great AI, why the heck can't SSBB? AI has come a long way, and it would be awful if Nintendo focused on AI over online/playabliity. I think they should improve every asspect of the game, and a challenging AI wouldn't be too much to ask for.To my knowledge virtua fighter 4 evo had a very good AI system based off the playing styles of some of the top virtua fighter players in the nation. I don't see why the couldn't do something like this with brawl however unlikely it would be that they might study ken, pc chris, isai, azen etc.... but still it shows that good AI in a technical fighting game is very possible.
What I would HATE to see happen is the difficulty of the AI being ramped up so that the computer wins by simple attrition (basically the same principle of the AI in melee except to a greater extent). AI has come a long way since melee came it in practically all games for all systems to the point where the old system of AI (having the opponent have better aim, more hp, computer like reflexes etc.) just seems cheap, stupid, and predictable. I don't know what online content will be like for the game.... and there are also the more "limited" hardware capabilities of the Wii... but still is decent AI asking for too much?
Essentially online play, and tournaments will still trump this option always for the serious player but it would be nice to see an advancement to the point where most beginngers with about 1 month of play can't beat the AI... even though the computer can powershield perfectly 100% of the time.