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CPU Advancements

Dracandros

Smash Cadet
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Mar 21, 2007
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In order to create an individual AI now, you would probably be asking Brawl to either come out in 2010 or have huge updates years and years later. There's no way Sora will create updates for this game unless something goes majorly wrong. There's no way Brawl will come out any later than Q2 2008.

And besides, the competitive community is such a minority. If you don't care about good computers or any replayability other than online mode and battling friends, then don't ruin it for the 95% majority just because you're selfish or you like being competitive.
 

Johnknight1

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I was just saying if they made it sooner it probably could of been better.

And Sora isn't making it...
Sora actually has a small chance, considering he was on a Kingdom Hearts GBA game.

I think they need to upgrade the bots. It is how I train, and I learn almost all my ideas from facing actual people. The bots should stay the same, but be able to reach a higher level of skill (ex: level 6, level 9), but maybe go up to like 17 to 19 even.

Who wouldn't want to face a advanced bot with real skills? You could get so much better so fast from that system, it would be insanely awsome!

Despite needing better bot skill capabilities, the online needs to be the main focuse. Both bots and online is basically needed, and I'm about 98% positive that Brawl will have online. Online needs to be the main focuse, and an easy access online.

Also if Nintendo has a easy torunament registration/creation feature, aybe a ranking system could help them even further. Overall the online play needs to have minimal, if any hoops to go through, and starting servers/games should be easy, period!

Online comes first, then maybe more advanced bots. Still, why not have both, it's not that hard. Online I am almost positive is going to be used for SSBB, and I'm positive it could be as good, if not better than the easy to use DS online.
 

Fire Fox X

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This is just a thought but, wouldn't it be interesting if the computers intelligence in fighting improved after every time you fought them? Lol That would be so cool. People could actually get some good training...
 

Johnknight1

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This is just a thought but, wouldn't it be interesting if the computers intelligence in fighting improved after every time you fought them? Lol That would be so cool. People could actually get some good training...
Dead or Alive 4 had some feature like that. The SSBB team should make a near invicible cpu with recorded skills from one of the best in the world. Or one that memorizes your moves, and feels like a real player.

Also what would advance CPU's and the tier list balance (as well as matchup balance) would be if the SSBB team got some volenteers who are the best at SSBM (such as Major League Gaming SSBM champions) to have them test out how it works.

That could definitely have a more even matchup, plus make it so more than 6 characters are used in tournies. C'mon, every character deserves a shot if someone masters it.

I have a friend who mastered Yoshi and Jigglypuff like noone I have ever seen. Needless to say, he might have mastered them as good as I mastered my best, but I destroyed him. I faced him after that with the same character matchup (ex: Yoshi vs Yoshi), and he totally dominated me.

I almost felt bad for him. He almost reached the max potential of two characters. He really just reached a certain point where there was not nearly as much to improve on as I needed to improve on.
 

Eternal Yoshi

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The first step to better Ai is to have them stop falling for SD setups. Almost all CPU's fall for my tricks everytime in Melee.
 

Johnknight1

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DS online games like Tetris DS, Mario Kart and Metroid Prime Hunters give you the option of matching you against qually skilled players. If Brawl includes this feature, then there will be little need for CPUs.
The people who don't have online, or when you don't feel like online then is needed. Besides, Nintendo could do this, many games like Far Cry, Counter-Strike, and Dead or Alive 4 have exellent AI systems, why can't Brawl have it?

Not everyone will have online, considering some don't have online Wii, or internet access. This should help keep them from geting bored when real competitiors are away, with a good AI battle system. Can't forget about them, now can you Nintendo?

Sad to say, but the rating system might not happen, but online is a must for Nintendo to actually have a shot at #1 system this gen. O well, just normal unranked online is fine for me, just as long as we have online.

I might stick with just facing my friends a few miles away, or via LAN, but o well. At least we can have the fun of facing people without getting bored of the game. That is why the online mulitplayer games do so well, so long as they are fun, addicting, and play well. SSBB will hopefully be all of the above and more!

Note:experiment111 Sakurai said he didn't plan having a ranking system, but planned on having online. The match making system hasn't been discussed, and let us hope they have it. How could online multiplayer function without it? Niether Sakurai, Nintendo, or any relavant source I know of disproves any chance of a online match making system.

However, I believe there will be a match making system, considering the fact the competition (Sony and Microsoft) have it. I doubt that Nintnendo wouldn't rely on the match making system, but hey that is just my opinion. We'll just have to see how this develops, and how it ends out.
 

xelad1

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To my knowledge virtua fighter 4 evo had a very good AI system based off the playing styles of some of the top virtua fighter players in the nation. I don't see why the couldn't do something like this with brawl however unlikely it would be that they might study ken, pc chris, isai, azen etc.... but still it shows that good AI in a technical fighting game is very possible.

What I would HATE to see happen is the difficulty of the AI being ramped up so that the computer wins by simple attrition (basically the same principle of the AI in melee except to a greater extent). AI has come a long way since melee came it in practically all games for all systems to the point where the old system of AI (having the opponent have better aim, more hp, computer like reflexes etc.) just seems cheap, stupid, and predictable. I don't know what online content will be like for the game.... and there are also the more "limited" hardware capabilities of the Wii... but still is decent AI asking for too much?

Essentially online play, and tournaments will still trump this option always for the serious player but it would be nice to see an advancement to the point where most beginngers with about 1 month of play can't beat the AI... even though the computer can powershield perfectly 100% of the time.
 

Johnknight1

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To my knowledge virtua fighter 4 evo had a very good AI system based off the playing styles of some of the top virtua fighter players in the nation. I don't see why the couldn't do something like this with brawl however unlikely it would be that they might study ken, pc chris, isai, azen etc.... but still it shows that good AI in a technical fighting game is very possible.

What I would HATE to see happen is the difficulty of the AI being ramped up so that the computer wins by simple attrition (basically the same principle of the AI in melee except to a greater extent). AI has come a long way since melee came it in practically all games for all systems to the point where the old system of AI (having the opponent have better aim, more hp, computer like reflexes etc.) just seems cheap, stupid, and predictable. I don't know what online content will be like for the game.... and there are also the more "limited" hardware capabilities of the Wii... but still is decent AI asking for too much?

Essentially online play, and tournaments will still trump this option always for the serious player but it would be nice to see an advancement to the point where most beginngers with about 1 month of play can't beat the AI... even though the computer can powershield perfectly 100% of the time.
^^^ Exellent points. If Dead or Alive 4, FarCry, and Counter-Strike all have a great AI, why the heck can't SSBB? AI has come a long way, and it would be awful if Nintendo focused on AI over online/playabliity. I think they should improve every asspect of the game, and a challenging AI wouldn't be too much to ask for.

Considering this, if the AI shouldn't be invicible (unless they have a invicible multi-man melee like thing), but still have the option to become extremely hard to beat. Also hopefully they go beyond level 9, maybe like 25 or something.

Online multiplayer, tourneys, LAN, and single console multiplayer are far more important than this, but that doesn't mean Nintendo shouldn't improve it. Hopefully they won't forget the players without internet on their Wii. Nintendo has to look out for all of the SSB fans, and this is definitely no exception.

Everything all around hopefully be drastically improved, plus new additions (*cough* online multiplayer, online tourneys, and LAN) will make SSBB better than what we expect! IMO these things, plus all the little things will make SSBB a smash hit like no other! And I know we all want SSBB to be beyond any expectations=o ya, we are in our happy place! :) :) :)
 

KevinM

TB12 TB12 TB12
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It doesn't really matter to me, haha i could face CPU level Ken, but i'll still just practice my teching on lvl 1's haha then play real people
 
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