CervPurp63
Smash Apprentice
what are good stages for the big fuggin ape? discuss?
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Couldn't have said it any better.......... About the Cranky Kong statement. I just quoted the whole thing because i was too lazy to delete what i actually wanted to quote.Yeah, Jmex is right. DK is very hard to stage counter pick, the only one I could think of was like Yoshi's Island because he couldn't stage spike, but it helps his up b to somewhat make up for it.
As for best stages, my favorite is Jungle Japes, he can hog the platforms, it makes it a breeze to charge your Giant Punch because of the platforms, you won't have to worry about having your punch cancelled. In my opinion DK KO's easiest at the bottom and side, so the large roof helps DK. Also the raging water is awesome for gimping opponents which is good because DK's horizontal recovery is awesome. DK can also use his u air under the platform to hit the person on top, as well as being able to up b out of shield to keep people off of them. Also, backthrows here will kill easy. In addition if DK were to stay under the center platform and use down b, in many cases it would mess up someone's approach by only providing a small area for them to attack you in and if they land on the platform, I think you know what happens.
On the very left platform look at the right side of that platform, if you stage spike there your opponent will die, but you can still recover. Also the multiple platforms are good for spiking people in between them. Even if there is water, they will still die from a good spike. Most of the time the water will actually make it so they die if you spike them really early. The middle section has a pass through platform for DK to u-smash/u-air **** on. When someone comes out to edgeguard you, side b. It will kill them instantly on the left side of the stage despite it not always killing on normal stages due to it's lack of power. Also if you know how to play on the stage and your opponents don't they will die real easy.
Plus it looks really cool, it's beautifully lit, it has Cranky Kong in the backround and it's a DK stage. : )
Yeah, this is a nice counter pick stage for snake in my opinion.rainbow cruise ftw ^^ thats were i pick lol
I wholeheartedly agree on Delfino, my CP of choice.Talking about good DK stages again, nobody has said much about Delfino Plaza. I think it's (IMO) the best stage for DK.
You can water spike, which is really easy, especially with the cargo throw. (cargo them, walk into the water, jump and spike as soon as you can. Since you hit the water first, you can jump out first.)
You can wall infinite against the many walls. (cargo dthrow them against a wall to set them up, then just dtilt dtilt dtilt dtilt dtilt dtilt dtilt....)
The walk-off edges are great because DK has such good throws. Use the bthrow, or cargo dthrow.
For the worst stage, maybe Rainbow Cruise or Frigate Orpheon. Both because DK's up-b doesn't have much vertical distance, which you need on both those stages (frigate has that weird ledge that you can't grab). Although, you can also wall infinite on both those stages too, in case anyone tries to cp them on you.
So yeah, pretty much DK has no REALLY bad stages
This is just too true. Homefield advantage, amirite?rumble falls, all the way.
the music goes well with the bongos he takes out during his final smash
poke jost is obvious poke jostrumble falls, all the way.
the music goes well with the bongos he takes out during his final smash
really? unless I know what character the opponent is playing I ban delfino or castle siege(because of DDD). If they play ROB I ban frigate orpheon. I love counter picking rainbowIf u ban Wigi's, then prepared to get ***** hard on JJ or Brinstar even Deflino. And if you ban any of those prepare to get ***** on Wigi's. FYI When in a tourney maining DK I ban Rainbow cruise.