MetallicMario
Smash Journeyman
Alright, I have tested this team on Shoddy, and have won quite a few matches with these guys. This is my first new team in a while, and my first UU team ever. Im sorry if my explanations are more.. undescripticive.
Clefable
EVs:
HP- 8
Def- 252
Spec Def- 250
Nature: Bold
Ability: Magic Guard
Item: Leftovers
Moves: Attract, Softboiled, Stealth Rock, Thunder Wave.
Explanation: Clefable's job is to get rocks down. That's about it. It can try to screw up other leads with Attract and Thunder Wave, but usually, it doesn't have the Speed to do so. Softboiled is just in case I want Clefable to stay alive, for some reason. Move suggestions would be nice.
Gorebyss
EVs:
HP- 8
Def- 100
Spec Atk- 252
Spec Def- 100
Nature: Modest
Ability: Swift Swim
Item: Life Orb
Moves: Confuse Ray, Ice Beam, Psychic, Surf
Explanation: My Special Sweeper. Confuse Ray is more or less filler. I’m having a hard time deciding between Rain Dance, to take advantage of Swift Swim and the Water power boost, or Confuse Ray. Once again, suggestions are appreciated. Ice Beam and Psychic are for type coverage, and Surf is for STAB.
Absol
EVs:
Atk- 252
Def- 6
Spd- 252
Nature: Adamant
Ability: Super Luck
Item: Life Orb.
Moves: Aerial Ace, Night Slash, Psycho Cut, Stone Edge
Explanation: My Physical Sweeper. All of Absol’s moves take advantage of Super Luck, rasing the Critical Hit ratio of the already high crit moves. Aerial Ace is to take care of Bug and Fighting Types, Night Slash is for STAB, Psycho Cut is also for Fighting types, and Stone Edge is filler.
Xatu
EVs:
HP- 88
Spd- 170
Spec Atk- 252
Nature: Bold
Ability: Synchronize
Item: Toxic Orb
Moves: Confuse Ray, Psychic, Shadow Ball, Signal Beam
Explanation: IT’S A TRAP. Xatu is the team annoyer. You might be asking “Toxic Orb?”. Synchronize give’s Xatu’s status condition to the other Pokemon of the battlefield. Ex: If Xatu get’s toxiced, so will the opponent. Confuse Ray also help’s Xatu be even more annoying. Psychic is for STAB, Shadow Ball is for type coverage, and Signal Beam is to take care of Dark types.
Hypno
EVs:
Atk- 158
Def- 100
Spec Def- 252
Nature: Careful
Ability: Forewarn
Item: Leftovers
Moves: Hypnosis, Nightmare, Thunder Wave, Zen Headbutt
Explanation: My wall. Uses Hypnosis to force a switch. If they chose to stay in, Nightmare will punish them. Thunder Wave is filler, and Zen Headbutt is for attacking, and STAB.
Altaria
EVs:
HP- 50
Atk- 200
Def- 10
Spd- 50
Spec Atk- 200
Nature: Quiet
Ability: Natural Cure
Item: Life Orb
Moves: Aerial Ace, Dragon Claw, Earthquake, Ice Beam
Explanation: My Mixed Sweeper. Aerial Ace and Dragon Claw are for STAB, Earthquake and Flamethrower are or type coverage. Altaria doesn’t have anything that can counter all the water types using Ice Beam or Ice Punch, so Flamethrower is there to hope that the Beam and Punch users are pure Ice.
That’s all. Move, and EV suggestion’s are welcomed.
Clefable
EVs:
HP- 8
Def- 252
Spec Def- 250
Nature: Bold
Ability: Magic Guard
Item: Leftovers
Moves: Attract, Softboiled, Stealth Rock, Thunder Wave.
Explanation: Clefable's job is to get rocks down. That's about it. It can try to screw up other leads with Attract and Thunder Wave, but usually, it doesn't have the Speed to do so. Softboiled is just in case I want Clefable to stay alive, for some reason. Move suggestions would be nice.
Gorebyss
EVs:
HP- 8
Def- 100
Spec Atk- 252
Spec Def- 100
Nature: Modest
Ability: Swift Swim
Item: Life Orb
Moves: Confuse Ray, Ice Beam, Psychic, Surf
Explanation: My Special Sweeper. Confuse Ray is more or less filler. I’m having a hard time deciding between Rain Dance, to take advantage of Swift Swim and the Water power boost, or Confuse Ray. Once again, suggestions are appreciated. Ice Beam and Psychic are for type coverage, and Surf is for STAB.
Absol
EVs:
Atk- 252
Def- 6
Spd- 252
Nature: Adamant
Ability: Super Luck
Item: Life Orb.
Moves: Aerial Ace, Night Slash, Psycho Cut, Stone Edge
Explanation: My Physical Sweeper. All of Absol’s moves take advantage of Super Luck, rasing the Critical Hit ratio of the already high crit moves. Aerial Ace is to take care of Bug and Fighting Types, Night Slash is for STAB, Psycho Cut is also for Fighting types, and Stone Edge is filler.
Xatu
EVs:
HP- 88
Spd- 170
Spec Atk- 252
Nature: Bold
Ability: Synchronize
Item: Toxic Orb
Moves: Confuse Ray, Psychic, Shadow Ball, Signal Beam
Explanation: IT’S A TRAP. Xatu is the team annoyer. You might be asking “Toxic Orb?”. Synchronize give’s Xatu’s status condition to the other Pokemon of the battlefield. Ex: If Xatu get’s toxiced, so will the opponent. Confuse Ray also help’s Xatu be even more annoying. Psychic is for STAB, Shadow Ball is for type coverage, and Signal Beam is to take care of Dark types.
Hypno
EVs:
Atk- 158
Def- 100
Spec Def- 252
Nature: Careful
Ability: Forewarn
Item: Leftovers
Moves: Hypnosis, Nightmare, Thunder Wave, Zen Headbutt
Explanation: My wall. Uses Hypnosis to force a switch. If they chose to stay in, Nightmare will punish them. Thunder Wave is filler, and Zen Headbutt is for attacking, and STAB.
Altaria
EVs:
HP- 50
Atk- 200
Def- 10
Spd- 50
Spec Atk- 200
Nature: Quiet
Ability: Natural Cure
Item: Life Orb
Moves: Aerial Ace, Dragon Claw, Earthquake, Ice Beam
Explanation: My Mixed Sweeper. Aerial Ace and Dragon Claw are for STAB, Earthquake and Flamethrower are or type coverage. Altaria doesn’t have anything that can counter all the water types using Ice Beam or Ice Punch, so Flamethrower is there to hope that the Beam and Punch users are pure Ice.
That’s all. Move, and EV suggestion’s are welcomed.