By that point you have the really good characters from both sides in a single army and the game really only throws gimmicky map designs at you as an obstacle until the final few chapters.
That makes sense. I also thought maybe because I started off the route with Hoshidan characters, and they weren't exactly strong in the defense part? It was pretty of a struggle (only Ch. 5 to be honest. Ch. 11 was just stupid.) until I got to the Nohrian characters. Only characters I remember that had some defense at that time were myself, Oboro and Hinata. Rinkah and Subaki as well but I didn't bother using those two anyway.
It did get slightly easier when I started getting bulkier units like Keaton, Effie and Benny. I'm probably wrong of this but that's what I thought. Of course, it was no surprise that Critmaster Oboro and Takumi were the MVPs of my play-through.
I think its mainly just the gimmicks. The only chapter i truly had a problem with was Ch.11, because of the spikes that kept popping back up even if you used DV to remove them.
That chapter was just stupid. I don't approve of those spikes either. They're annoying. Gotta agree there. Although Ch 17 caught me off guard there as well, so I gotta give credit to that too.
I can go on and on about how much I hate the Revelations single player campaign. It's difficulty curve, character balance, and practically everything but music/graphics is a mess. It's especially bad on Lunatic mode, which is basically the only way I play Fates these days.
But I won't rant, since I generally prefer to just pretend Revelations doesn't exist.
No surprise there. I heard posts from other people make a huge deal about how abysmal the unit balance was. I didn't really think that to be a big deal, since I was gonna Aptitude Hunt for everyone in my team anyways. Once I rose the unpromoted units up to Lv. 20, then I can determine if their base stats from there, show they're usable or not.
I also don't like the story premise of Revelations either since it's just two kingdom joining together to stop the big bad instead of choosing a kingdom to side by. I decided to give it a shot. The story isn't really impressive so far either.
At least it gives me a chance to experiment the optimized second generation children, even though I'm probably not gonna end up using them anyways!
Yeah, Revelation's difficulty is weird. You have chapters like Chapter 7 which was more tedious than challenging, and then Chapters like 17 where it throws a bunch of Promoted Generals and Paladins at you and your only reinforcements are units that'll get one-shot by pretty much everything you pit them against on the map.
While I'm having fun with Revelation, I'm sad to say it's horribly balanced for those not willing to put in major grinding time. I mean, I guess simply going the all royals route is a way to avoid the grinding, but that's kinda boring in my opinion and doesn't really let you have too much variety with your strategy.
The more I think about this, the more I regret buying Birthright instead of Conquest since it has the best game-play out of the three. And yeah I suppose the later chapters didn't really put as much variety in the enemies as they do on the map design so far.
Gotta stop complaining though, because Fate's Lunatic Mode is still an improvement from Awakening's.