ZodiakLucien
Smash Ace
I have played with wolf a pretty good amount and have noticed some mecahnics with his shine.
1. His shine spikes similar to fox's shine.
2. His shine reflects projectiles faster back then when it hit the reflector. I did not test if it amplifies damage also.
3. His shine cancels out slower than fox's.
Now for the most interesting mechanic:
4. His shine does NOT stop his VERTICAL momentum like fox's shine, It does cancel most of his horizontal momentum. This is both good and bad.
UPDATE: the more I experiment with it the less I find it useful. You cant combo out of the shine as you can easily get hit or shielded before you can do anything. The shinespike does not send them as far as fox's and with the not stopping vertical momentuem it usually sends you further or as far as the person getting spiked. there just seems to be better edgeguarding options.
. There is still potential with his shine.
I would also like to add that wolf is definitely up there potential wise. I would not be surprised if he ended up top or very high tier.
Other impressions of moves:
His fsmash is really really good. It does work very well as a surprise move or to interupt them. It is two hits.
Dsmash is surprisingly powerful and fast. It can also duck under aerials. I have killed peaches several times dsmashing under her fair and killing her around 100-120 (which is pretty low in brawl).
Usmash is multiple hitting and is a pretty good vertical killer. It can go through platforms from the ground and thats the main use I have found for it.
His ftilt has a lot of range and does good damage. It also freezes time similar to falcons knee.
His utilt is a pretty good juggle, looks similar to fox's except in front of him
I didnt find use for his dtilt as it always seemed to be better options.
Bair, Fair, and Dair out of sheild are all very useful.
His Bair is his best aerial. A lot of range, can be combo'd off itself, and is a horizontal killer. Also was my prime way to edgeguard.
His Fair is a vertical killer and can be used out of sheild incredibly fast.
Dair is a meteor and sets up well to juggles and tech chasing.
His Uair is his main combo aerial and does its job very well. Don't expect to kill with it.
His Nair I could not find much use for it. As it is multiple hitting and the last hit only has a little bit of knockback. If you short hop it, it usually ends before it gets that last hit in. I thought at first you can do nair to grab or nair to jab. This shouldnt work though as during the lag of the nair you can get hit.
He has a really good recovery.
If you hit someone with the tip of his side B it does a good amount of damage and knockback. I did not test to see if it works when you shorten it.
He can not grab the edge backwards at the END of his up B.
His blaster is a great projectile and starts off at 6%. There is a bayonet on it so if used in close range it knocks them back usually into the shot.
1. His shine spikes similar to fox's shine.
2. His shine reflects projectiles faster back then when it hit the reflector. I did not test if it amplifies damage also.
3. His shine cancels out slower than fox's.
Now for the most interesting mechanic:
4. His shine does NOT stop his VERTICAL momentum like fox's shine, It does cancel most of his horizontal momentum. This is both good and bad.
UPDATE: the more I experiment with it the less I find it useful. You cant combo out of the shine as you can easily get hit or shielded before you can do anything. The shinespike does not send them as far as fox's and with the not stopping vertical momentuem it usually sends you further or as far as the person getting spiked. there just seems to be better edgeguarding options.
. There is still potential with his shine.
I would also like to add that wolf is definitely up there potential wise. I would not be surprised if he ended up top or very high tier.
Other impressions of moves:
His fsmash is really really good. It does work very well as a surprise move or to interupt them. It is two hits.
Dsmash is surprisingly powerful and fast. It can also duck under aerials. I have killed peaches several times dsmashing under her fair and killing her around 100-120 (which is pretty low in brawl).
Usmash is multiple hitting and is a pretty good vertical killer. It can go through platforms from the ground and thats the main use I have found for it.
His ftilt has a lot of range and does good damage. It also freezes time similar to falcons knee.
His utilt is a pretty good juggle, looks similar to fox's except in front of him
I didnt find use for his dtilt as it always seemed to be better options.
Bair, Fair, and Dair out of sheild are all very useful.
His Bair is his best aerial. A lot of range, can be combo'd off itself, and is a horizontal killer. Also was my prime way to edgeguard.
His Fair is a vertical killer and can be used out of sheild incredibly fast.
Dair is a meteor and sets up well to juggles and tech chasing.
His Uair is his main combo aerial and does its job very well. Don't expect to kill with it.
His Nair I could not find much use for it. As it is multiple hitting and the last hit only has a little bit of knockback. If you short hop it, it usually ends before it gets that last hit in. I thought at first you can do nair to grab or nair to jab. This shouldnt work though as during the lag of the nair you can get hit.
He has a really good recovery.
If you hit someone with the tip of his side B it does a good amount of damage and knockback. I did not test to see if it works when you shorten it.
He can not grab the edge backwards at the END of his up B.
His blaster is a great projectile and starts off at 6%. There is a bayonet on it so if used in close range it knocks them back usually into the shot.